View source for Module:Attacks
From Melvor Idle
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-- For tables & other outputs generated with attack data, see: Module:Attacks/Tables
local p = {}
local GameData = require('Module:GameData')
local Shared = require('Module:Shared')
p.effectDefinition = {
["Burn"] = {
{
["effectType"] = 'Burn'
},
-- Alternative definition specifically for familiars like Dragon
{
["type"] = 'Modifier',
["subtype"] = 'Familiar',
["modifiers"] = {
["include"] = { 'increasedChanceToApplyBurn' }
}
}
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