View source for Module:CombatAreas

From Melvor Idle

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--NOTE: Some tables are in Module:CombatAreas/AreaTables to prevent loop from referencing Monsters
local p = {}
local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local GameData = require('Module:GameData')
local Common = require('Module:Common')
local Icons = require('Module:Icons')
local areaMap = {
["combat"] = 'combatAreas',
["dungeon"] = 'dungeons',
["slayer"] = 'slayerAreas',
["depth"] = 'abyssDepths',
["stronghold"] = 'strongholds'
}
function p.getArea(name)
--There are three types of areas but the lists are pretty short so looping all of them isn't a real issue
for k, areaType in pairs(areaMap) do
 
 
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* The module exports are available as the variable "p", including unsaved modifications. * Precede a line with "=" to evaluate it as an expression or use print(). Use mw.logObject() for tables. * Use mw.log() and mw.logObject() in module code to send messages to this console.

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