View source for Module:CombatAreas/AreaTables

From Melvor Idle

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--Splitting this out so I can make Module:Monsters calls (Monsters calls CombatAreas, so this prevents a loop)
local p = {}
local Constants = require('Module:Constants')
local Common = require('Module:Common')
local Shared = require('Module:Shared')
local GameData = require('Module:GameData')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
local Monsters = require('Module:Monsters')
local Pets = require('Module:Pets')
local Areas = require('Module:CombatAreas')
local Num = require('Module:Number')
function p.getLowHighLevels(idList)
local lowLevel = 1000000
local highLevel = 0
for i, monID in ipairs(idList) do
 
 
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Debug console
* The module exports are available as the variable "p", including unsaved modifications. * Precede a line with "=" to evaluate it as an expression or use print(). Use mw.logObject() for tables. * Use mw.log() and mw.logObject() in module code to send messages to this console.

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