View source for Module:Modifiers

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-- Module responsible for handling modifiers
local p = {}
local GameData = require('Module:GameData')
local Shared = require('Module:Shared')
local Common = require('Module:Common')
local Num = require('Module:Number')
-- Initialisation
-- Index modifier definitions by their aliases & local IDs
p.ModifierIndex = {
["alias"] = {},
["localID"] = {}
}
for _, modDefn in ipairs(GameData.rawData.modifiers) do
-- Index by local ID
local ns, modLocalID = Shared.getLocalID(modDefn.id)
p.ModifierIndex.localID[modLocalID] = modDefn
-- Index by alias
 
 
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Debug console
* The module exports are available as the variable "p", including unsaved modifications. * Precede a line with "=" to evaluate it as an expression or use print(). Use mw.logObject() for tables. * Use mw.log() and mw.logObject() in module code to send messages to this console.

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