View source for Module:Shop

From Melvor Idle

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local p = {}
local Shared = require('Module:Shared')
local Constants = require('Module:Constants')
local GameData = require('Module:GameData')
local Common = require('Module:Common')
local Modifiers = require('Module:Modifiers')
local Items = require('Module:Items')
local Icons = require('Module:Icons')
local Pets = require('Module:Pets')
local Num = require('Module:Number')
function p.getPurchase(purchaseName)
local purchList = p.getPurchases(function(purch) return Common.getPurchaseName(purch) == purchaseName end)
if purchList ~= nil and not Shared.tableIsEmpty(purchList) then
return purchList[1]
end
end
function p.getPurchaseByID(id)
 
 
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1:0
Debug console
* The module exports are available as the variable "p", including unsaved modifications. * Precede a line with "=" to evaluate it as an expression or use print(). Use mw.logObject() for tables. * Use mw.log() and mw.logObject() in module code to send messages to this console.

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