View source for Module:Skills/Agility

From Melvor Idle

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local p = {}
local Constants = require('Module:Constants')
local Num = require('Module:Number')
local Shared = require('Module:Shared')
local Common = require('Module:Common')
local GameData = require('Module:GameData')
local SkillData = GameData.skillData
local Modifiers = require('Module:Modifiers')
local Skills = require('Module:Skills')
local Items = require('Module:Items')
local Icons = require('Module:Icons')
local Num = require('Module:Number')
function p.getObstacleByID(obstID)
return GameData.getEntityByID(SkillData.Agility.obstacles, obstID)
end
function p.getObstacle(name)
return GameData.getEntityByName(SkillData.Agility.obstacles, name)
 
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Debug console
* The module exports are available as the variable "p", including unsaved modifications. * Precede a line with "=" to evaluate it as an expression or use print(). Use mw.logObject() for tables. * Use mw.log() and mw.logObject() in module code to send messages to this console.

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