Money Making/Thieving with Leprechaun + Monkey Synergy

From Melvor Idle
Revision as of 19:26, 10 March 2025 by Ayarez (talk | contribs) (renamed rates)
This guide covers all recommended levels of thieving with
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Leprechaun
SynergyIcon.png
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Monkey
.

The Synergy will Automatically sell Common Drops from Thieving that sell for GP for 15x their base sale price. This is where the majority of the GP comes from. Area and NPC Unique items will not be sold.

Doubling has no effect on the GP gained by this method.

Base Requirements

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    Level 10
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    Level 40
    (Not required but highly recommended)
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    Level 34
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    Level 55
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    Hitpoints
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      Level 54
      with
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      Auto Eat - Tier I
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      Level 36
      with
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      Auto Eat - Tier II
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      Level 27
      with
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      Auto Eat - Tier III
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    Leprechaun
    Mark Level 4
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    Monkey
    Mark Level 3
Additional requirements for
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Fisherman
:
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    Level 54
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    Hitpoints
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      Level 51
      with
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      Auto Eat - Tier I
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      Level 34
      with
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      Auto Eat - Tier II
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      Level 26
      with
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      Auto Eat - Tier III


Additional requirements for
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Cyclops
:
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    Level 57
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    Hitpoints
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      Level 87
      with
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      Auto Eat - Tier I
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      Level 58
      with
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      Auto Eat - Tier II
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      Level 44
      with
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      Auto Eat - Tier III
Additional requirements for
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Knight
:
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    Level 88
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    Hitpoints
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      Level 81
      with
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      Auto Eat - Tier II
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      Level 61
      with
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      Auto Eat - Tier III

Suggested Preparation For This Guide

Hitpoints Levels

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Hitpoints
levels can only be gained from Combat.

For more guidance on how to best level this, visit one of these 2 guides:

Auto Eat

Summoning

Information on how to level summoning can be found here.

There is no comprehensive guide on how to best level
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Summoning
yet.

The best advise on this skill would be to craft Summoning Tablets and then use them for the most efficient experience gain.

Leprechaun

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Leprechaun
Marks can be found during any
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Thieving
action after
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Level 45
.

These Marks are considered Uncommon to find. The Synergy does not work until at least level 4 on these Marks are reached.

Chances of finding marks are doubled if
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Leprechaun
is equipped.

Monkey

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Monkey
Marks can be found during any
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Crafting
action after
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Level 55
.

These Marks are considered Rare to find. The Synergy does not work until at least level 3 on these Marks has been reached.

Chances of finding marks are doubled if
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Monkey
is equipped.

It does not matter if the required Rings/Amulets or basic Leather Items are crafted. This does not influence the chances of finding a Mark.

Thieving Levels

Keep in mind that your
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Auto Eat
threshold needs to be higher than the NPCs Max Hit and you're stocked up on Food.

Damage Reduction from both Equipment and Prayers applies to the Damage you take in the Melvor Realm, Prayers also don't consume any Prayer Points while Thieving.
Thieving Gloves can be purchased in the Shop to give an initial boost to thieving to increase your success-rate.

  1. Start by leveling
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    Thieving
    on
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    Man
    to obtain Jeweled Necklace.
  2. At
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    Level 4
    switch to
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    Woman
    to be able to get Jeweled Necklace and Fine Coinpurse.
  3. At
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    Level 12
    or higher switch to
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    Bandit Thug
    once both Items from
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    Woman
    are obtained. The new Item goal is Thiever's Cape
  4. At
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    Level 16
    or higher switch to
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    Golbin Chief
    once Thiever's Cape is obtained. The new Item goal is Golbin Mask
  5. After the previous 4 Items are obtained.
    • Continue training
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      Thieving
      on the highest available NPC for the best Xp rates.
    • Once
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      Level 34
      is reached.
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      Chef
      can be stolen from for some food gains to offset the food used.

Agility Levels

For guidance on how to best level
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Agility
visit this guide.


Base Items

These items aren't required for this method but will greatly impact your GP per hour. These are the minimum recommended items.

Item Effect
Thieving Gloves +75 Thieving Stealth when worn, until depleted.
Thiever's Cape +25 Stealth while Thieving
+10% GP gained from Thieving
+2% Thieving Skill XP
Golbin Mask +20 Stealth while Thieving
+2% Thieving Mastery XP
+20 GP from Thieving
Aorpheat's Signet Ring +10% Chance to Double Items Globally
+100% GP gained from Thieving
Jeweled Necklace +5% Global GP (except Item Sales)
Fine Coinpurse +10% Global GP (except Item Sales)

Base Agility

Obstacle #2 and #3 can be anything, these don't matter.

Optional Upgrades

These items are better than the base items and should be used once unlocked/obtained.

Item Effect
Gloves of Silence -0.1s Thieving Interval
+50 Stealth while Thieving
+150 GP from Thieving
+150 GP from Monster drops
Sneak-Ers +40 Stealth while Thieving
+5% Global GP (except Item Sales)
Gentle Hands Potion +(15 to 75) Stealth while Thieving
Snek +50% GP gained from Thieving
Thieving Skillcape -0.50s Thieving Interval
+100% GP gained from Thieving
+150 Stealth while Thieving
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Ko
at
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Mastery
level 99
+8% Thieving Skill XP
+8% Thieving Mastery XP
+8% Chance to Double Items in Thieving
-5% Thieving Interval
+5% GP gained from Agility
+50 Stealth while Thieving
Bandit Hideout Point of Interest -0.1s Thieving Interval
+25 Stealth while Thieving
Grappling Hook +50 Stealth while Thieving
-0.1s Thieving Interval
+20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for Melvor Realm only
Thieving Shorts +50 Stealth while Thieving
+15% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for Melvor Realm only
+5% minimum GP from Thieving
Kings Crown +40% Global GP (except Item Sales)
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10% Mastery Pool Checkpoint
+30 Stealth while Thieving from Melvor Realm NPCs
+3% Thieving Skill XP
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25% Mastery Pool Checkpoint
-0.2s Thieving Interval for Melvor Realm only
+3% Thieving Mastery XP for Melvor Realm only
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50% Mastery Pool Checkpoint
+100% GP gained from Thieving
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95% Mastery Pool Checkpoint
+100 Stealth while Thieving from Melvor Realm NPCs
The chance to receive Area Unique drops from Thieving is increased by 200% (Melvor Realm only)
Agility Obstacle 13
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Rooftop Climb
+15% Global GP (except Item Sales)
Agility Obstacle 14
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Rooftop Climb
+75 Stealth while Thieving
-25% Thieving Stun Interval
+50% GP gained from Thieving

Rates on different targets and their GP/h at different gear stages

Below are indications of the profit that can be expected at different stages.
The optional upgrades listed here should always be used/equipped where possible.

These are goals for Stealth not requirements:

  • The aim for
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    Chef
    is 350 Stealth total.
  • The aim for
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    Fisherman
    is 400 Stealth total.
  • The aim for
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    Cyclops
    is 520 Stealth total.
  • The aim for
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    Knight
    is 820 Stealth total.


At
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Level 34
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Chef
. Tested with This Save.
  • At minimum recommended Base Items and Base Agility.
  • At
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    Mastery
    level 1 you can expect:
  • At
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    Mastery
    level 99 with Sneak-Ers you can expect:
    • 7,200,000GP per hour.
    • Success rate will be at 100% at this point and will not use any food.
  • With maxed
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    Ko
    and Gloves of Silence (in Gloves slot):
    • 9,150,000GP per hour.
    • Success rate will be at 100% at this point and will not use any food.
  • With previous and Thieving Skillcape and Bandit Hideout
    • 16,500,000GP per hour.
    • Success rate will be at 100% at this point and will not use any food.


At
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Level 54
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Fisherman
. Tested with This Save.
  • At minimum recommended Base Items and Base Agility.
  • At
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    Mastery
    level 1 you can expect:
  • At
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    Mastery
    level 99 with Sneak-Ers you can expect:
    • 11,125,000GP per hour.
    • Success rate will be at 100% at this point and will not use any food.
  • With maxed
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    Ko
    and Gloves of Silence (in Gloves slot):
    • 13,450,000GP per hour.
    • Success rate will be at 100% at this point and will not use any food.
  • With previous and Thieving Skillcape and Bandit Hideout
    • 23,000,000GP per hour.
    • Success rate will be at 100% at this point and will not use any food.


At
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Level 57
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Cyclops
. Tested with This Save.
This target is slightly less GP per hour and has higher requirements than
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Fisherman
.
However, you can expect 2-18 Stack of Bones per hour and 242-2007 Eyeball per hour, which are quite useful. (Values based on 100 hours of testing).


At
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Level 88
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Knight
. Tested with This Save. The method tops out at roughly 72,000,000GP with all listed bonuses on
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Knight
.