|
|
Line 1: |
Line 1: |
| {{V0.09.2}} | | {{V0.10}} |
|
| |
|
| [[File:Defence (skill).svg|thumb|right|Defence]] | | [[File:Defence (skill).svg|thumb|right|Defence]] |
|
| |
|
| The Defence skill determines what armour materials you can use. Defence experience can be earned by using the Block attack style in the combat section. 4 XP is awarded per point of damage done to enemies. Higher levels of Defence increase your melee evasion rating. | | The Defence skill determines what armour materials you can use. Defence experience can be earned by using the Block attack style in the combat section. 4 XP is then awarded per point of damage done to enemies. It can also be trained using various mixed combat modes. Using this method the player gets 2 XP per point of damage done to enemies Higher levels of Defence increase your melee evasion rating. |
| | |
| | |
| == Amour Materials == | | == Amour Materials == |
| Each armour material requires a certain defence level to be equipped. Below is a table detailing which defence level is required for which armour material. | | Each armour material requires a certain defence level to be equipped. Below is a table detailing which defence level is required for which armour material. |
Revision as of 04:46, 7 December 2019
Template:V0.10
The Defence skill determines what armour materials you can use. Defence experience can be earned by using the Block attack style in the combat section. 4 XP is then awarded per point of damage done to enemies. It can also be trained using various mixed combat modes. Using this method the player gets 2 XP per point of damage done to enemies Higher levels of Defence increase your melee evasion rating.
Amour Materials
Each armour material requires a certain defence level to be equipped. Below is a table detailing which defence level is required for which armour material.
Level Requirement
|
Material
|
1
|
Bronze
|
1
|
Iron
|
5
|
Steel
|
10
|
Black
|
20
|
Mithril
|
30
|
Adamant
|
40
|
Rune
|
40
|
Ice
|
60
|
Dragon
|
70
|
Ancient
|