Thieving: Difference between revisions
From Melvor Idle
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(Updated table for v0.10.2, Added info on success rate and mastery.) |
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Because of the possibility to take damage, It's best to have some food equipped so you can eat without breaking from thieving. | Because of the possibility to take damage, It's best to have some food equipped so you can eat without breaking from thieving. | ||
There is a base success rate of 57.5% when pick-pocketing. This chance is increased by 0.7% for each level in thieving you have above the target's level requirement, and is further increased by mastery. This chance is capped to a maximum of 95%. When you wear [Thieving Gloves] with charges left the success rate is increased by 10%, and the success rate may exceed 95%. Success rates over 100% do not allow for multiple pickpockets per action. | |||
== Mastery == | |||
Increasing your mastery level for a thieving target increases your chance to pickpocket by 0.25%. | |||
== Thieving Targets == | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
!Target | !Target | ||
! | !Name | ||
!Level | !Thieving Level | ||
!Experience | !Experience | ||
!Max Coins | |||
|- | |- | ||
|[[File:Man (thieving).svg|50px|center]] | | style ="text-align: left;" |[[File:Man (thieving).svg|50px|center]] | ||
|[[Man]] | | style ="text-align: left;" |[[Man]] | ||
|1 | | style ="text-align: right;" |1 | ||
|5 | | style ="text-align: right;" |5 | ||
| style ="text-align: right;" |10 | |||
|- | |- | ||
|[[File:Goblin (thieving).svg|50px|center]] | | style ="text-align: left;" |[[File:Goblin (thieving).svg|50px|center]] | ||
|[[Goblin]] | | style ="text-align: left;" |[[Goblin]] | ||
|10 | | style ="text-align: right;" |10 | ||
|10 | | style ="text-align: right;" |10 | ||
| style ="text-align: right;" |25 | |||
|- | |- | ||
|[[File:Lumberjack (thieving).svg|50px|center]] | | style ="text-align: left;" |[[File:Lumberjack (thieving).svg|50px|center]] | ||
|[[Lumberjack]] | | style ="text-align: left;" |[[Lumberjack]] | ||
|20 | | style ="text-align: right;" |20 | ||
|20 | | style ="text-align: right;" |20 | ||
| style ="text-align: right;" |50 | |||
|- | |- | ||
|[[File:Farmer (thieving).svg|50px|center]] | | style ="text-align: left;" |[[File:Farmer (thieving).svg|50px|center]] | ||
|[[Farmer]] | | style ="text-align: left;" |[[Farmer]] | ||
|30 | | style ="text-align: right;" |30 | ||
|30 | | style ="text-align: right;" |30 | ||
| style ="text-align: right;" |40 | |||
|- | |- | ||
|[[File:Fisherman (thieving).svg|50px|center]] | | style ="text-align: left;" |[[File:Fisherman (thieving).svg|50px|center]] | ||
|[[Fisherman]] | | style ="text-align: left;" |[[Fisherman]] | ||
|40 | | style ="text-align: right;" |40 | ||
|45 | | style ="text-align: right;" |45 | ||
| style ="text-align: right;" |60 | |||
|- | |- | ||
|[[File:Chef (thieving).svg|50px|center]] | | style ="text-align: left;" |[[File:Chef (thieving).svg|50px|center]] | ||
|[[Chef]] | | style ="text-align: left;" |[[Chef]] | ||
|50 | | style ="text-align: right;" |50 | ||
|55 | | style ="text-align: right;" |55 | ||
| style ="text-align: right;" |70 | |||
|- | |- | ||
|[[File:Miner (thieving).svg|50px|center]] | | style ="text-align: left;" |[[File:Miner (thieving).svg|50px|center]] | ||
|[[Miner]] | | style ="text-align: left;" |[[Miner]] | ||
|60 | | style ="text-align: right;" |60 | ||
|65 | | style ="text-align: right;" |65 | ||
| style ="text-align: right;" |80 | |||
|- | |- | ||
|[[File:Knight (thieving).svg|50px|center]] | | style ="text-align: left;" |[[File:Knight (thieving).svg|50px|center]] | ||
|[[Knight]] | | style ="text-align: left;" |[[Knight]] | ||
|75 | | style ="text-align: right;" |75 | ||
|90 | | style ="text-align: right;" |90 | ||
| style ="text-align: right;" |100 | |||
|} | |} | ||
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 13:40, 12 December 2019
Thieving lets you commit theft. In game, of course.
Because of the possibility to take damage, It's best to have some food equipped so you can eat without breaking from thieving. There is a base success rate of 57.5% when pick-pocketing. This chance is increased by 0.7% for each level in thieving you have above the target's level requirement, and is further increased by mastery. This chance is capped to a maximum of 95%. When you wear [Thieving Gloves] with charges left the success rate is increased by 10%, and the success rate may exceed 95%. Success rates over 100% do not allow for multiple pickpockets per action.
Mastery
Increasing your mastery level for a thieving target increases your chance to pickpocket by 0.25%.
Thieving Targets
Target | Name | Thieving Level | Experience | Max Coins |
---|---|---|---|---|
Man | 1 | 5 | 10 | |
Goblin | 10 | 10 | 25 | |
Lumberjack | 20 | 20 | 50 | |
Farmer | 30 | 30 | 40 | |
Fisherman | 40 | 45 | 60 | |
Chef | 50 | 55 | 70 | |
Miner | 60 | 65 | 80 | |
Knight | 75 | 90 | 100 |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |