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| == Dungeon Mechanics == | | == Dungeon Mechanics == |
| Dungeons are fixed battles with the same order and type of monsters every time they are undertaken, there is presently no reward for killing individual [[monsters]] in the dungeon and instead the reward is triggered on the completion of each dungeon. | | Dungeons are fixed battles with the same order and type of monsters every time they are undertaken. For all dungeons, except God Dungeons, there is no reward for killing individual [[monsters]] in the dungeon and instead the reward is triggered on the completion of each dungeon. For God Dungeons, Shards are rewarded after each killed monster. |
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| == Dungeon Limitations == | | == Dungeon Limitations == |
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| [[Category:Guides]] | | [[Category:Guides]][[Category:Released in v0.15]] |
Revision as of 09:26, 17 May 2020
Template:V0.15
Dungeon Mechanics
Dungeons are fixed battles with the same order and type of monsters every time they are undertaken. For all dungeons, except God Dungeons, there is no reward for killing individual monsters in the dungeon and instead the reward is triggered on the completion of each dungeon. For God Dungeons, Shards are rewarded after each killed monster.
Dungeon Limitations
Whilst in a dungeon the player cannot change food types, change items, or change equipment sets. After finishing a dungeon, the dungeon must be left in order to change food, items or sets again. The equipment swap restrictions can be removed by purchasing the Dungeon Equipment Swapping upgrade from the shop for 30M GP.
Auto Restart Dungeon
Once a dungeon is completed the game will cease combat and will not restart the dungeon, this can be changed in the settings of the game. Set "Auto Restart Dungeon" to enable and the dungeon will be reattempted once completed.
Dungeon List