Ranged: Difference between revisions

From Melvor Idle
m (Changed to 3rd person language.)
(Updated for v0.15, added info on new equipment)
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{{V0.14}}
{{V0.15}}


[[File:Ranged (skill).svg|thumb|right|Ranged]]
[[File:Ranged (skill).svg|thumb|right|Ranged]]


Ranged affects how good the player is with ranged [[combat]]. It determines the material of bow, arrows, and ranged armour the player can use. The Ranged skill also increases the maximum hit and accuracy rating of ranged weapons. 0.4 Ranged experience is earned per point of damage done while wielding a bow. This can be increased by 10% by equipping the [[Gold Emerald Ring]]. Raising ranged to level 99 will unlock the [[Ranged Skillcape]] for purchase from the [[Shop]]. Equipping the [[Ranged Skillcape]] gives a 50% chance to preserve arrows shot.
Ranged affects how good the player is with ranged [[combat]]. It determines what ranged armour and weapons the player can use. The Ranged skill also increases the maximum hit and accuracy rating of ranged weapons. 0.4 Ranged experience is earned per point of damage done while wielding a bow. This can be increased by 10% by equipping the [[Gold Emerald Ring]]. Raising ranged to level 99 will unlock the [[Ranged Skillcape]] for purchase from the [[Shop]]. Equipping the [[Ranged Skillcape]] gives a 50% chance to preserve ammunition.


== Material Unlocks ==
== Material Unlocks ==
Each bow, arrow, and armour material requires a certain ranged level to be equipped. Below are some tables detailing which ranged level is required for which material.  
Each bow, crossbow, javelin, throwing knife, arrow and armour material requires a certain ranged level to be equipped. Bolts do not have a level requirement. Below are some tables detailing which ranged level is required for which material.  
=== Bows ===
=== Bows ===
{| class="wikitable"
{| class="wikitable"
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|70
|70
|Ancient
|Ancient
|-
|80
|[[Stormsnap]]
|}
|}


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|Ancient
|Ancient
|}
|}
 
===Crossbows===
{| class="wikitable"
!Level Requirement
!Material
|-
|1
|Bronze
|-
|1
|Iron
|-
|5
|Steel
|-
|20
|Mithril
|-
|30
|Adamant
|-
|40
|Rune
|-
|60
|Dragon, [[Confetti Crossbow]], [[Slayer's Crossbow]]
|-
|70
|Ancient
|}
=== Javelins/Throwing Knives ===
{| class="wikitable"
!Level Requirement
!Material
|-
|1
|Bronze
|-
|1
|Iron
|-
|5
|Steel
|-
|20
|Mithril
|-
|30
|Adamant
|-
|40
|Rune
|-
|60
|Dragon
|-
|70
|Ancient
|}
=== Armour ===
=== Armour ===
{| class="wikitable"
{| class="wikitable"
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|-
|-
|1
|1
|Leather
|Leather, Slayer (Basic)
|-
|-
|10
|10
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|-
|-
|30
|30
| Slayer (Strong)
|Slayer (Strong)
|-
|-
|40
|40
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|-
|-
|40
|40
|Ranger
|Ranger, Ice
|-
|40
|Ice
|-
|-
|50
|50
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|-
|-
|60
|60
|Red D-Hide
|Red D-Hide, Slayer (Elite)
|-
|60
|Slayer (Elite)
|-
|-
|70
|70
|Black D-Hide
|Black D-Hide
|-
|80
|Ancient
|-
|85
|Aeris God
|}
|}
[[Category:Skills]]
[[Category:Skills]]

Revision as of 17:50, 18 May 2020

Template:V0.15

Ranged

Ranged affects how good the player is with ranged combat. It determines what ranged armour and weapons the player can use. The Ranged skill also increases the maximum hit and accuracy rating of ranged weapons. 0.4 Ranged experience is earned per point of damage done while wielding a bow. This can be increased by 10% by equipping the Gold Emerald Ring. Raising ranged to level 99 will unlock the Ranged Skillcape for purchase from the Shop. Equipping the Ranged Skillcape gives a 50% chance to preserve ammunition.

Material Unlocks

Each bow, crossbow, javelin, throwing knife, arrow and armour material requires a certain ranged level to be equipped. Bolts do not have a level requirement. Below are some tables detailing which ranged level is required for which material.

Bows

Level Requirement Material
1 Normal
5 Oak
20 Willow
30 Maple
40 Yew
40 Ice
50 Magic
60 Redwood
70 Ancient
80 Stormsnap

Arrows

Level Requirement Material
1 Bronze
1 Iron
1 Ice
5 Steel
20 Mithril
30 Adamant
40 Rune
60 Dragon
70 Ancient

Crossbows

Level Requirement Material
1 Bronze
1 Iron
5 Steel
20 Mithril
30 Adamant
40 Rune
60 Dragon, Confetti Crossbow, Slayer's Crossbow
70 Ancient

Javelins/Throwing Knives

Level Requirement Material
1 Bronze
1 Iron
5 Steel
20 Mithril
30 Adamant
40 Rune
60 Dragon
70 Ancient

Armour

Level Requirement Material
1 Leather, Slayer (Basic)
10 Hard Leather
30 Slayer (Strong)
40 Green D-Hide
40 Ranger, Ice
50 Blue D-Hide
60 Red D-Hide, Slayer (Elite)
70 Black D-Hide
80 Ancient
85 Aeris God