Defence: Difference between revisions
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[[File:Defence (skill).svg|thumb|right|Defence]] | [[File:Defence (skill).svg|thumb|right|Defence]] |
Revision as of 08:25, 18 December 2019
The Defence skill determines what armour materials you can use. Defence experience can be earned by using the Block attack style in the combat section. 4 XP is then awarded per point of damage done to enemies. It can also be trained using mixed combat styles. Using a mixed style awards 2 XP per point of damage done to enemies. Higher levels of Defence increase your evasion ratings.
Amour Materials
Each armour material requires a certain defence level to be equipped. Below is a table detailing which defence level is required for which armour material.
Level Requirement | Material |
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1 | Bronze |
1 | Iron |
5 | Steel |
10 | Black |
20 | Mithril |
30 | Adamant |
40 | Rune |
40 | Ice |
60 | Dragon |
70 | Ancient |
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |