Farming: Difference between revisions
Falterfire (talk | contribs) (Added some notes on number of harvests requires to hit certain Mastery thresholds.) |
Falterfire (talk | contribs) (Added some clarifications on my numbers and added some icons.) |
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Farming is a [[Skill]] used to grow seeds into [[food]], herbs or [[Woodcutting#Logs|logs]]. | Farming is a [[Skill]] used to grow seeds into [[food]], herbs or [[Woodcutting#Logs|logs]]. | ||
{{ItemIcon|Aorpheats Signet Ring}}, {{ItemIcon|Weird Gloop}} and {{ItemIcon|Generous Harvest Potion IV|Generous Harvest Potions}} can increase the amount of Herbs, Crops, and Logs received when harvested. Items which increase crop and herb yields also increase the Farming skill and [[mastery]] experience received. | |||
Raising Farming to level 99 will unlock the | Raising Farming to level 99 will unlock the {{ItemIcon|Farming Skillcape}} for purchase from the [[Shop]]. Equipping the skillcape increases the harvest quantity from crops by 20% and allows the player to add {{ItemIcon|Compost}} to allotments, herbs, and trees for free. | ||
Equipping | Equipping {{ItemIcon|Bob's Rake}} provides a 20% chance that {{ItemIcon|Compost}} or {{ItemIcon|Weird Gloop}} is retained in a plot when harvested. | ||
==Gaining Experience== | ==Gaining Experience== | ||
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==Mastery Unlocks== | ==Mastery Unlocks== | ||
Farming [[Mastery]] impacts many aspects of Farming. 1 Mastery point is given for each allotment/herb/wood harvested. Increased mastery level increases the amount harvested from a plot. At 11 mastery, harvesting herbs and allotments has a chance to return seeds. At 50 mastery, crops, herbs and trees cannot die, and no longer require | Farming [[Mastery]] impacts many aspects of Farming. 1 Mastery point is given for each allotment/herb/wood harvested. Increased mastery level increases the amount harvested from a plot. At 11 mastery, harvesting herbs and allotments has a chance to return seeds. At 50 mastery, crops, herbs and trees cannot die, and no longer require {{ItemIcon|Compost}}. | ||
Reaching 99 Mastery for a given crop requires 27,570 harvests. | Reaching 99 Mastery for a given crop requires 27,570 harvests, assuming no boosts are used to increase harvest quantity. | ||
===Crop Harvest Quantity=== | ===Crop Harvest Quantity=== | ||
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This means that at 50 mastery, two seeds are returned on average, and herbs become self sustainable. Reaching 50 Mastery requires a plant to be harvested 436 times. | This means that at 50 mastery, two seeds are returned on average, and herbs become self sustainable. Reaching 50 Mastery requires a plant to be harvested 436 times, assuming no boosts are used to increase harvest quantity. | ||
At 70 mastery, three seeds are returned on average, and allotments become self sustainable. Reaching 70 Mastery requires a plant to be harvested 2,235 times. | At 70 mastery, three seeds are returned on average, and allotments become self sustainable. Reaching 70 Mastery requires a plant to be harvested 2,235 times, assuming no boosts are used to increase harvest quantity. | ||
== Pet == | == Pet == | ||
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{{FarmingTreePlotTable}} | {{FarmingTreePlotTable}} | ||
== Seeds == | == Seeds == | ||
Seeds are required to start Farming and can be acquired from several sources, such as [[Farmer|Thieving]], [[Combat]], or [[Bird Nest|Woodcutting]]. Allotments require three seeds to plant, herbs require two, and trees require one. Seeds planted without [[Compost|fertiliser]] have a 50% chance to yield crops after growing. To increase the chance above 50% seeds must be fertilised using | Seeds are required to start Farming and can be acquired from several sources, such as [[Farmer|Thieving]], [[Combat]], or [[Bird Nest|Woodcutting]]. Allotments require three seeds to plant, herbs require two, and trees require one. Seeds planted without [[Compost|fertiliser]] have a 50% chance to yield crops after growing. To increase the chance above 50% seeds must be fertilised using {{ItemIcon|Compost}}. Each {{ItemIcon|Compost}} used on a seed will increase its survival chance by 10%, raising the [[Compost]] Level to 5 will guarantee the crops survive. {{ItemIcon|Compost}} must be used every time a seed is planted to have an effect. | ||
As an alternative to compost players may use {{ItemIcon|Weird Gloop}}. Only 1 Gloop is required to fill the compost bar and prevent crops from dying. In addition it provides a bonus 10% to harvest quantity. | |||
=== Allotments === | === Allotments === | ||
{{FarmingAllotmentTable}} | {{FarmingAllotmentTable}} |
Revision as of 19:33, 10 August 2020
Farming is a Skill used to grow seeds into food, herbs or logs.
File:Aorpheats Signet Ring (item).png Aorpheats Signet Ring, Weird Gloop and
Generous Harvest Potions can increase the amount of Herbs, Crops, and Logs received when harvested. Items which increase crop and herb yields also increase the Farming skill and mastery experience received.
Raising Farming to level 99 will unlock the Farming Skillcape for purchase from the Shop. Equipping the skillcape increases the harvest quantity from crops by 20% and allows the player to add
Compost to allotments, herbs, and trees for free.
Equipping Bob's Rake provides a 20% chance that
Compost or
Weird Gloop is retained in a plot when harvested.
Gaining Experience
Farming Experience is gained through two actions: Planting seeds and harvesting crops that survive. Planting a seed will grant the player that seed's base experience value and harvesting will grant experience equal to the base experience value multiplied by the number of items harvested.
For example, Potato Seeds have a base experience of 8, so if a player plants a plot with Potato Seeds and then harvests 5
Potatoes, they will receive 48 total experience: 8 for planting and then 40 for harvesting.
Since experience is tied to number of items harvested, anything that increases the number of items harvested will also increase the amount of experience received.
However, this only applies to herbs and allotments. Trees give a fixed amount of XP for harvesting regardless of how many logs are acquired.
Mastery Unlocks
Farming Mastery impacts many aspects of Farming. 1 Mastery point is given for each allotment/herb/wood harvested. Increased mastery level increases the amount harvested from a plot. At 11 mastery, harvesting herbs and allotments has a chance to return seeds. At 50 mastery, crops, herbs and trees cannot die, and no longer require Compost.
Reaching 99 Mastery for a given crop requires 27,570 harvests, assuming no boosts are used to increase harvest quantity.
Crop Harvest Quantity
The harvest quantity, [math]\displaystyle{ Q_h }[/math], increases with the mastery level, [math]\displaystyle{ L_m }[/math], according to the formula:
[math]\displaystyle{ Q_h = \left \lfloor 5 + \frac{4L_m}{10} \right \rfloor }[/math]
where: [math]\displaystyle{ \left \lfloor x \right \rfloor }[/math] is the floor function.
Mastery Level | Harvest Amount |
---|---|
1 | 5 |
2 | 5 |
3 | 6 |
4 | 6 |
5 | 7 |
10 | 9 |
20 | 13 |
50 | 25 |
75 | 35 |
99 | 44 |
Seed Return Chance
Starting at level 11 Mastery, there is a chance to get seeds back when harvesting herb and allotment plots. Higher levels of mastery increase the chance and quantity of seeds that are returned. The average number of seeds returned, [math]\displaystyle{ Q_s }[/math], varies with the mastery level, [math]\displaystyle{ L_m }[/math] as follows:
[math]\displaystyle{ Q_s = \frac{n}{x} \left (x-\frac{n+1}{2}\right) }[/math]
where:
[math]\displaystyle{ x = \frac{L_m}{10} }[/math]
[math]\displaystyle{ n = \left \lfloor x \right \rfloor }[/math]
This means that at 50 mastery, two seeds are returned on average, and herbs become self sustainable. Reaching 50 Mastery requires a plant to be harvested 436 times, assuming no boosts are used to increase harvest quantity.
At 70 mastery, three seeds are returned on average, and allotments become self sustainable. Reaching 70 Mastery requires a plant to be harvested 2,235 times, assuming no boosts are used to increase harvest quantity.
Pet
Chance to get pet is rolled once for each quantity of a crop you harvest.
Pet | Name | Effect |
---|---|---|
![]() |
Larry, the Lonely Lizard | +5 Harvest Quantity |
Farming Plots
The player will originally only have access to a single allotment plot. Additional plots are unlocked by levelling up Farming and must be purchased with GP. Below are tables outlining the level requirements and costs for the plots:
Allotments
Plot | Requirements | Cost |
---|---|---|
1 | Free | |
2 | 500 | |
3 | 5,000 | |
4 | 10,000 20 ![]() | |
5 | 15,000 | |
6 | 25,000 | |
7 | 350,000 100 ![]() | |
8 | 40,000 | |
9 | 65,000 | |
10 | 80,000 | |
11 | 100,000 200 ![]() | |
12 | 100,000 | |
13 | 120,000 | |
14 | 150,000 | |
15 | 4,000,000 350 ![]() | |
16 | 200,000 | |
17 | 1,000,000 | |
18 | 5,000,000 | |
19 | 10,000,000 |
Herbs
Plot | Requirements | Cost |
---|---|---|
1 | 10,000 20 ![]() | |
2 | 10,000 | |
3 | 20,000 | |
4 | 35,000 | |
5 | 350,000 100 ![]() | |
6 | 50,000 | |
7 | 80,000 | |
8 | 900,000 200 ![]() | |
9 | 100,000 | |
10 | 125,000 | |
11 | 150,000 | |
12 | 17,000,000 350 ![]() | |
13 | 200,000 | |
14 | 1,000,000 | |
15 | 5,000,000 | |
16 | 10,000,000 |
Trees
Plot | Requirements | Cost |
---|---|---|
1 | 50,000 | |
2 | 100,000 | |
3 | 250,000 | |
4 | 400,000 | |
5 | 5,000,000 | |
6 | 10,000,000 |
Seeds
Seeds are required to start Farming and can be acquired from several sources, such as Thieving, Combat, or Woodcutting. Allotments require three seeds to plant, herbs require two, and trees require one. Seeds planted without fertiliser have a 50% chance to yield crops after growing. To increase the chance above 50% seeds must be fertilised using Compost. Each
Compost used on a seed will increase its survival chance by 10%, raising the Compost Level to 5 will guarantee the crops survive.
Compost must be used every time a seed is planted to have an effect.
As an alternative to compost players may use Weird Gloop. Only 1 Gloop is required to fill the compost bar and prevent crops from dying. In addition it provides a bonus 10% to harvest quantity.
Allotments
Seeds | Level | DLC | XP | Growth Time | Seed Value | Produce | Healing | Produce Value | ||
---|---|---|---|---|---|---|---|---|---|---|
![]() | Potato Seeds | 1 | 8 | 2h | 1 | ![]() | Potatoes | 1 | ||
![]() | Onion Seeds | 5 | 10 | 2h | 5 | ![]() | Onions | 2 | ||
![]() | Cabbage Seeds | 7 | 11 | 2h | 10 | ![]() | Cabbage | 5 | ||
![]() | Tomato Seeds | 12 | 14 | 2h | 20 | ![]() | Tomatoes | 1 | ||
![]() | Sweetcorn Seeds | 20 | 21 | 3h | 30 | ![]() | Sweetcorn | 8 | ||
![]() | Ancient Wildberry Seeds | 20 | ![]() | 23 | 3h | 3 | ![]() | Ancient Wildberry | 28 | |
![]() | Strawberry Seeds | 31 | 39 | 3h | 40 | ![]() | Strawberries | 10 | ||
![]() | Cherry Seeds | 40 | 42 | 3h | 42 | ![]() | Cherry | 12 | ||
![]() | Watermelon Seeds | 47 | 78 | 4h | 50 | ![]() | Watermelons | 15 | ||
![]() | Ancient Corn Seeds | 50 | ![]() | 84 | 4h | 8 | ![]() | Ancient Corn | 28 | |
![]() | Snape Grass Seeds | 61 | 92 | 3h, 30m | 75 | ![]() | Snape Grass | 23 | ||
![]() | Carrot Seeds | 69 | 118 | 3h, 30m | 85 | ![]() | Carrot | 28 | ||
![]() | Ancient Carrot Seeds | 69 | ![]() | 122 | 3h, 30m | 16 | ![]() | Ancient Carrot | 28 | |
![]() | Pumpkin Seeds | 100 | 175 | 5h | 100 | ![]() | Pumpkin | 33 | ||
![]() | Chilli Seeds | 105 | 185 | 5h | 130 | ![]() | Chilli | 45 | ||
![]() | Mushroom Spores | 115 | 255 | 6h, 30m | 230 | ![]() | Mushrooms | 75 | ||
![]() | Starfruit Seeds | 118 | 306 | 7h, 30m | 300 | ![]() | Starfruit | 110 |
Herbs
Seeds | Level | DLC | XP | Growth Time | Seed Value | Produce | Produce Value | ||
---|---|---|---|---|---|---|---|---|---|
![]() | Garum Seeds | 5 | 9 | 1h, 30m | 3 | ![]() | Garum Herb | 1 | |
![]() | Sourweed Seeds | 15 | 12 | 1h, 30m | 20 | ![]() | Sourweed Herb | 9 | |
![]() | Mantalyme Seeds | 25 | 16 | 2h | 62 | ![]() | Mantalyme Herb | 20 | |
![]() | Lemontyle Seeds | 35 | 28 | 2h, 30m | 88 | ![]() | Lemontyle Herb | 40 | |
![]() | Oxilyme Seeds | 50 | 35 | 3h | 140 | ![]() | Oxilyme Herb | 80 | |
![]() | Poraxx Seeds | 60 | 48 | 3h, 30m | 190 | ![]() | Poraxx Herb | 150 | |
![]() | Pigtayle Seeds | 70 | 69 | 3h, 30m | 222 | ![]() | Pigtayle Herb | 210 | |
![]() | Barrentoe Seeds | 80 | 92 | 4h | 450 | ![]() | Barrentoe Herb | 330 | |
![]() | Snowcress Seeds | 102 | 106 | 4h | 600 | ![]() | Snowcress Herb | 425 | |
![]() | Bitterlyme Seeds | 106 | 123 | 4h | 725 | ![]() | Bitterlyme Herb | 580 | |
![]() | Moonwort Seeds | 112 | 161 | 5h | 950 | ![]() | Moonwort Herb | 775 | |
![]() | Wurmtayle Seeds | 118 | 182 | 5h, 30m | 1,200 | ![]() | Wurmtayle Herb | 925 |
Trees
Seeds | Level | DLC | XP | Growth Time | Seed Value | Produce | Produce Value | ||
---|---|---|---|---|---|---|---|---|---|
![]() | Oak Tree Seeds | 15 | 5,835 | 6h, 40m | 400 | ![]() | Oak Logs | 5 | |
![]() | Willow Tree Seeds | 30 | 18,185 | 9h, 20m | 750 | ![]() | Willow Logs | 10 | |
![]() | Maple Tree Seeds | 45 | 42,535 | 10h, 40m | 1,250 | ![]() | Maple Logs | 35 | |
![]() | Yew Tree Seeds | 60 | 88,360 | 13h, 20m | 2,500 | ![]() | Yew Logs | 75 | |
![]() | Apple Tree Seeds | 70 | 48,925 | 6h, 40m | 4,000 | ![]() | Apple | 1 | |
![]() | Magic Tree Seeds | 75 | 172,250 | 16h | 10,000 | ![]() | Magic Logs | 400 | |
![]() | Banana Tree Seeds | 100 | 200,000 | 18h | 15,000 | ![]() | Bananas | 350 | |
![]() | Grove Tree Seeds | 105 | 220,000 | 18h | 17,500 | ![]() | Grove Logs | 400 | |
![]() | Elderwood Tree Seeds | 110 | 315,000 | 20h | 22,500 | ![]() | Elderwood Logs | 555 | |
![]() | Carrion Tree Seeds | 120 | 405,000 | 22h | 30,000 | ![]() | Carrion Logs | 3,333 |
Potion
The Generous Harvest Potion has a chance to double crops/herbs/logs harvested.
Potion | Tier | Charges | Effect |
---|---|---|---|
I | 5 | 5% chance of double harvest | |
II | 10 | 10% chance of double harvest | |
III | 15 | 15% chance of double harvest | |
IV | 25 | 25% chance of double harvest |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |