Hitpoints: Difference between revisions

From Melvor Idle
(Added Skillcape section)
(Added a note about Hardcore characters.)
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The Hitpoints skill determines the maximum amount of Hitpoints the player can have and their passive regeneration rate. The player's maximum Hitpoints are calculated by multiplying the Hitpoints skill level by 10. Hitpoints experience can be earned by dealing damage to [[Monsters]]. 0.133 XP is awarded per point of damage done to a monster. This experience can be increased by 7% by equipping the [[Gold Emerald Ring]].
The Hitpoints skill determines the maximum amount of Hitpoints the player can have and their passive regeneration rate. The player's maximum Hitpoints are calculated by multiplying the Hitpoints skill level by 10. Hitpoints experience can be earned by dealing damage to [[Monsters]]. 0.133 XP is awarded per point of damage done to a monster. This experience can be increased by 7% by equipping the [[Gold Emerald Ring]].


Hitpoints are passively regenerated once every 10 seconds, with 1 Hitpoint (HP) being gained per interval by default. This amount is increased by 1 for every 10 levels in Hitpoints, and by an additional 10 HP if the [[Hitpoints Skillcape]] is equipped. Equipping the [[Gold Ruby Ring]] increases this amount by 10%. The [[Rapid Heal]] [[Prayer]] doubles the amount. [[Herblore#Combat_Potions|Regeneration Potions]] provide a 3-12% chance to double the amount. These effects are multiplicative. Hitpoints may also be replenished by eating [[Food]]. Raising Hitpoints to level 99 will unlock the [[Hitpoints Skillcape]] for purchase from the [[Shop]].
Hitpoints are passively regenerated once every 10 seconds, with 1 Hitpoint (HP) being gained per interval by default. This amount is increased by 1 for every 10 levels in Hitpoints, and by an additional 10 HP if the [[Hitpoints Skillcape]] is equipped. Equipping the [[Gold Ruby Ring]] increases this amount by 10%. The [[Rapid Heal]] [[Prayer]] doubles the amount. [[Herblore#Combat_Potions|Regeneration Potions]] provide a 3-12% chance to double the amount. These effects are multiplicative.
 
Hitpoints may also be replenished by eating [[Food]]. Raising Hitpoints to level 99 will unlock the [[Hitpoints Skillcape]] for purchase from the [[Shop]].
 
{{Icon|Hardcore}} characters will not regenerate hitpoints passively and must eat in order to regain lost HP.


== Skillcape ==
== Skillcape ==

Revision as of 19:27, 31 August 2020

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Hitpoints

The Hitpoints skill determines the maximum amount of Hitpoints the player can have and their passive regeneration rate. The player's maximum Hitpoints are calculated by multiplying the Hitpoints skill level by 10. Hitpoints experience can be earned by dealing damage to Monsters. 0.133 XP is awarded per point of damage done to a monster. This experience can be increased by 7% by equipping the Gold Emerald Ring.

Hitpoints are passively regenerated once every 10 seconds, with 1 Hitpoint (HP) being gained per interval by default. This amount is increased by 1 for every 10 levels in Hitpoints, and by an additional 10 HP if the Hitpoints Skillcape is equipped. Equipping the Gold Ruby Ring increases this amount by 10%. The Rapid Heal Prayer doubles the amount. Regeneration Potions provide a 3-12% chance to double the amount. These effects are multiplicative.

Hitpoints may also be replenished by eating Food. Raising Hitpoints to level 99 will unlock the Hitpoints Skillcape for purchase from the Shop.

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Hardcore

characters will not regenerate hitpoints passively and must eat in order to regain lost HP.

Skillcape

The skillcape can be purchased from the store for 1,000,000GP after the player reaches

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Level 99

.

Skillcape Name Effect
File:Hitpoints Skillcape (item).svg Hitpoints Skillcape +10 HP Regen per interval

Pet

The pet can be unlocked by doing any action that provides Hitpoints XP.

Pet Name Effect
Finn, the Cat (pet).png Finn, the Cat +10 Maximum Hitpoints.