Combat Triangle: Difference between revisions

From Melvor Idle
(Filled in some details and added a table.)
m (→‎Bonuses: fixed a minor table formatting thing.)
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|rowspan="2" style="border-bottom: solid lightgrey"|{{Skill|Ranged}} || Normal || style="background-color:lightpink" | -10% || style="background-color:lightpink" | 0.95x || +0% || 1.0x || style="background-color:lightgreen" | +10% || style="background-color:lightgreen" | 1.25x
|rowspan="2" style="border-bottom: solid lightgrey"|{{Skill|Ranged}} || Normal || style="background-color:lightpink" | -10% || style="background-color:lightpink" | 0.95x || +0% || 1.0x || style="background-color:lightgreen" | +10% || style="background-color:lightgreen" | 1.25x
|-
|- style="border-bottom: solid lightgrey"
| style="border-bottom: solid lightgrey"| {{Icon|Hardcore}} || style="background-color:lightpink" | -20% || style="background-color:lightpink" | 0.75x || +0% || 1.0x || style="background-color:lightgreen" | +10% || style="background-color:lightgreen" | 1.25x
| {{Icon|Hardcore}} || style="background-color:lightpink" | -20% || style="background-color:lightpink" | 0.75x || +0% || 1.0x || style="background-color:lightgreen" | +10% || style="background-color:lightgreen" | 1.25x
|-
|-
|rowspan="2"|{{Skill|Magic}} || Normal || style="background-color:lightgreen" |+10% || style="background-color:lightgreen" | 1.25x || style="background-color:lightpink" | -10% || style="background-color:lightpink" | 0.85x || +0% || 1.0x
|rowspan="2"|{{Skill|Magic}} || Normal || style="background-color:lightgreen" |+10% || style="background-color:lightgreen" | 1.25x || style="background-color:lightpink" | -10% || style="background-color:lightpink" | 0.85x || +0% || 1.0x

Revision as of 20:02, 31 August 2020

Template:V0.16.2

The Combat Triangle is a modifier applied to your Character when fighting Monsters based on their Attack Type compared to yours. This modifier includes a Damage Modifier and a Damage Reduction Modifier. This is only applied to you, and not the Monster.

Each combat type is strong against one of the other two combat types and weak against the other:

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Melee

is strong against

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Ranged

.

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Ranged

is strong against

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Magic

.

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Magic

is strong against

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Melee

.

When the player uses the combat style that is strong against the monster's combat style, they receive a bonus to their maximum hit and damage reduction.

When the player uses the combat style that is weak against the monster's combat style, they receive a penalty to their maximum hit and damage reduction.

The exact bonuses and penalties depend on which style the player is using and whether they are playing a

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Hardcore

character.

Bonuses

Player Style Game Mode VS
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Melee
VS
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Ranged
VS
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Magic
DMG DR DMG DR DMG DR
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Melee
Normal +0% 1.0x +10% 1.25x -10% 0.5x
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Hardcore
+0% 1.0x +10% 1.25x -20% 0.25x
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Ranged
Normal -10% 0.95x +0% 1.0x +10% 1.25x
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Hardcore
-20% 0.75x +0% 1.0x +10% 1.25x
Error creating thumbnail: File missing
Magic
Normal +10% 1.25x -10% 0.85x +0% 1.0x
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Hardcore
+10% 1.25x -20% 0.75x +0% 1.0x