Module:CombatAreas: Difference between revisions

From Melvor Idle
(Added new function for auto-building dungeon monster tables)
(No difference)

Revision as of 16:01, 19 September 2020

Data is pulled from Module:GameData/data

NOTE: Some tables are in Module:CombatAreas/AreaTables to prevent loop from referencing Monsters


local p = {}

local Constants = mw.loadData('Module:Constants/data')
local AreaData = mw.loadData('Module:CombatAreas/data')

local Shared = require('Module:Shared')
local Icons = require('Module:Icons')
local Monsters = require('Module:Monsters')

function p.getArea(name)
  local result = nil
  --There are three types of areas but the lists are pretty short so looping all of them isn't a real issue
  for i, area in pairs(AreaData.combatAreas) do
    if area.areaName == name then
      result = Shared.clone(area)
      result.id = i - 1
      return result
    end
  end

  for i, area in pairs(AreaData.slayerAreas) do
    if area.areaName == name then
      result = Shared.clone(area)
      result.id = i - 1
      return result
    end
  end

  for i, area in pairs(AreaData.dungeons) do
    if area.name == name then
      result = Shared.clone(area)
      result.type = 'dungeon'
      result.id = i - 1
      return result
    end
  end

  return nil
end

function p.getAreaMonsterTable(frame)
  local areaName = frame.args ~= nil and frame.args[1] or frame
  local area = p.getArea(frame)
  if area == nil then
    return "ERROR: Could not find an area named "..areaName
  end

  if area.type == 'dungeon' then
    return p.getDungeonMonsterTable(frame)
  end

  local tableTxt = '{| class="wikitable sortable"'
  tableTxt = tableTxt..'\r\n! Name !! Combat Level !! Hitpoints !! Max Hit !! [[Combat Triangle|Combat Style]]'
  for i, monsterID in pairs(area.monsters) do
    local monster = Monsters.getMonsterByID(monsterID)
    tableTxt = tableTxt..'\r\n|-\r\n|'..Icons.Icon({monster.name, type='monster'})
    tableTxt = tableTxt..'||'..Monsters.getMonsterCombatLevel(monster.name)
    tableTxt = tableTxt..'||'..Shared.formatnum(Monsters.getMonsterHP(monster.name))
    tableTxt = tableTxt..'||'..Shared.formatnum(Monsters.getMonsterMaxHit(monster.name))
    tableTxt = tableTxt..'||'..Monsters.getMonsterStyleIcon({monster.name, nolink='true'})
  end
  tableTxt = tableTxt..'\r\n|}'
  return tableTxt
end

function p.getDungeonMonsterTable(frame)
  local areaName = frame.args ~= nil and frame.args[1] or frame
  local area = p.getArea(frame)
  if area == nil then
    return "ERROR: Could not find an area named "..areaName
  end

  --For Dungeons, go through and count how many of each monster are in the dungeon first
  local monsterCounts = {}
  for i, monsterID in pairs(area.monsters) do
    if monsterCounts[monsterID] == nil then 
      monsterCounts[monsterID] = 1
    else
      monsterCounts[monsterID] = monsterCounts[monsterID] + 1
    end
  end

  local usedMonsters = {}

  local tableTxt = '{| class="wikitable sortable"'
  tableTxt = tableTxt..'\r\n! Name !! Combat Level !! Hitpoints !! Max Hit !! [[Combat Triangle|Combat Style]] !! Count'
  for i, monsterID in pairs(area.monsters) do
    if not Shared.contains(usedMonsters, monsterID) then
      local monster = Monsters.getMonsterByID(monsterID)
      local name = monster.name
      if monsterID == 51 then name = 'Spider2' end
      tableTxt = tableTxt..'\r\n|-\r\n|'..Icons.Icon({name, type='monster'})
      tableTxt = tableTxt..'||'..Monsters.getMonsterCombatLevel(name)
      tableTxt = tableTxt..'||'..Shared.formatnum(Monsters.getMonsterHP(name))
      tableTxt = tableTxt..'||'..Shared.formatnum(Monsters.getMonsterMaxHit(name))
      tableTxt = tableTxt..'||'..Monsters.getMonsterStyleIcon({name, nolink='true'})
      tableTxt = tableTxt..'||'..monsterCounts[monsterID]
      table.insert(usedMonsters, monsterID)
    end
  end
  tableTxt = tableTxt..'\r\n|}'
  return tableTxt
end

return p