Template:Icon: Difference between revisions

From Melvor Idle
(Slightly increased default icon size)
(Item quantity moved in front of the icon to match the game's formatting.)
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{{!}}-
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{{!}}| }}<!--
{{!}}| }}<!--
--><span style="display:inline-block">[[File:{{#var:image}}{{#if:{{#var:type}}|_({{#var:type}})|}}.{{#var:ext}}|{{#var:size}}x{{#var:size}}px|link={{#var:link}}]]{{#if:{{{qty|}}}|&nbsp;{{formatnum:{{{qty|}}}}}|}}{{#if:{{{notext|}}}||&nbsp;[[{{#var:link}}|{{#var:text}}]]}}</span><!--
--><span style="display:inline-block">{{#if:{{{qty|}}}|{{formatnum:{{{qty|}}}}}&nbsp;|}}[[File:{{#var:image}}{{#if:{{#var:type}}|_({{#var:type}})|}}.{{#var:ext}}|{{#var:size}}x{{#var:size}}px|link={{#var:link}}]]{{#if:{{{notext|}}}||&nbsp;[[{{#var:link}}|{{#var:text}}]]}}</span><!--
-->{{#if:{{{menu|}}}|<br/>
-->{{#if:{{{menu|}}}|<br/>
{{!}}}|}}</onlyinclude></includonly>
{{!}}}|}}</onlyinclude></includonly>

Revision as of 19:39, 30 September 2020

A generic version of the template used in things like Template:ItemIcon or Template:UpgradeIcon.

You probably want to use one of the following instead for most things:

Format is like so: {{Icon|type=combatArea|Castle of Kings|Knight Time}} becomes Castle of Kings (combatArea).svg Knight Time.

You can also just do {{Icon|Combat}} Combat.svg Combat if you need an icon for an image that doesn't belong to a given category.


Some special overrides exist:

Input Output
{{Icon|Melee}} Combat.svg Melee
{{Icon|Superheat}} Superheat IV (spell).svg Superheat
{{Icon|type=monster|Golbin}} Golbin (monster).svg Golbin
{{Icon|type=monster|Spider (lv. 51)}} Spider (monster).svg Spider (lv. 51)
{{Icon|type=monster|Spider2}} File:Spider2 (monster).svg Spider (lv. 52)
{{Icon|type=skill|Alt. Magic}} Magic (skill).svg Alt. Magic

Other options:

The 'notext' option sends only the image (with link), so {{Icon|Mastery|notext=true}} becomes Mastery.svg

The 'menu' option formats the icon in a handy table (useful for menuboxes) so {{Icon|Combat|menu=true}} becomes

Combat.svg Combat

The 'qty' option allows you to specify a number of items to go between the icon and the text, so {{Icon|type=item|Elder Dragonhide|qty=5000}} becomes 5,000 Elder Dragonhide (item).svg Elder Dragonhide

The 'size' option allows you to specify larger icons, so {{Icon|Combat|notext=true|size=50}} becomes Combat.svg