Module:Prayer: Difference between revisions

From Melvor Idle
(Created the basic outline for Prayer module.)
(No difference)

Revision as of 21:42, 17 November 2020

Documentation for this module may be created at Module:Prayer/doc

local p = {}

local SkillData = mw.loadData('Module:Skills/data')
local Constants = mw.loadData('Module:Constants/data')

local Shared = require('Module:Shared')
local Items = require('Module:Items')
local Icons = require('Module:Icons')

function p.getPrayerByID(id)
  local result = Shared.clone(SkillData.Prayer[id + 1])
  if result ~= nil and result.id == nil then result.id = id end
  return result
end

function p.getPrayer(name)
  local result = nil
  for i, prayer in pairs(SkillData.Prayer) do
    local prayName = prayer.name
    if prayName == name then
      result = Shared.clone(prayer)
      result.id = i - 1
      break
    end
  end
  return result
end

function p.getPrayerCost(prayer)
  local costLines = {}
  if prayer.pointsPerPlayer > 0 then
    local pluralString = prayer.pointsPerPlayer > 1 and 's' or ''
    table.insert(costLines, prayer.pointsPerPlayer..' Prayer Point'..pluralString..' per player attack')
  end
  if prayer.pointsPerEnemy > 0 then
    local pluralString = prayer.pointsPerEnemy > 1 and 's' or ''
    table.insert(costLines, prayer.pointsPerEnemy..' Prayer Point'..pluralString..' per enemy attack')
  end
  if prayer.pointsPerRegen > 0 then
    local pluralString = prayer.pointsPerRegen > 1 and 's' or ''
    table.insert(costLines, prayer.pointsPerRegen..' Prayer Point'..pluralString..' when health regenerates')
  end
  return table.concat(costLines, '<br/>')
end

function p.formatEffectLine(var, val)
  if var == 'prayerBonusDefence' then
    return '+'..val..'% [[Combat#Melee Evasion Rating|Melee Evasion Rating]]'
  elseif var == 'prayerBonusStrength' then
    return '+'..val..'% [[Combat#Melee Max Hit|Melee Strength]]'
  elseif var == 'prayerBonusAttack' then
    return '+'..val..'% [[Combat#Melee Accuracy Rating|Melee Accuracy Rating]]'
  elseif var == 'prayerBonusDefenceRanged' then
    return '+'..val..'% [[Combat#Ranged Evasion Rating|Ranged Evasion Rating]]'
  elseif var == 'prayerBonusAttackRanged' then
    return '+'..val..'% [[Combat#Ranged Accuracy Rating|Ranged Accuracy Rating]]'
  elseif var == 'prayerBonusStrengthRanged' then
    return '+'..val..'% [[Combat#Ranged Max Hit|Ranged Strength]]'
  elseif var == 'prayerBonusDefenceMagic' then
    return '+'..val..'% [[Combat#Magic Evasion Rating|Ranged Evasion Rating]]'
  elseif var == 'prayerBonusAttackMagic' then
    return '+'..val..'% [[Combat#Magic Accuracy Rating|Magic Accuracy Rating]]'
  elseif var == 'prayerBonusDamageMagic' then
    return '+'..val..'% [[Combat#Magic Max Hit|Magic Damage]]'
  elseif var == 'prayerBonusHitpoints' then
    return val..'x Restore Rate for [[Hitpoints]]'
  elseif var == 'prayerBonusProtectItem' then
    return 'Prevents losing an item upon [[Death]]'
  elseif var == 'prayerBonusProtectFromMelee' then
    return '85% chance to dodge Melee attacks'
  elseif var == 'prayerBonusProtectFromRanged' then
    return '85% chance to dodge Ranged attacks'
  elseif var == 'prayerBonusProtectFromMagic' then
    return '85% chance to dodge Magic attacks'
  elseif var == 'prayerBonusHitpointHeal' then
    return 'Heal +'..val..'% HP when HP falls below 10%'
  elseif var == 'prayerBonusDamageReduction' then
    return '+'..val..'% [[Damage Reduction]]'
  else
    return '+'..val..' of unknown bonus '..var..'[[Category:Unknown Prayer Bonus]]'
  end
end

function p.getPrayerEffect(prayer, asList)
  if asList == nil then asList = false end
  local chr = asList and '* ' or ''
  local bonusLines = {}
  for i, var in Shared.skpairs(prayer.vars) do
    local val = prayer.values[i]
    table.insert(bonusLines, chr..p.formatEffectLine(var, val))
  end

  if prayer.pointsPerPlayer > 0 then
    local val = 0.2 * prayer.pointsPerPlayer
    table.insert(bonusLines, chr.."+"..Shared.round(val, 2, 2).." Prayer XP per damage done")
  end

  return table.concat(bonusLines, '\r\n')
end

function p._getPrayerStat(prayer, statName)
  if statName == "prayerCost" then
    return p.getPrayerCost(prayer)
  elseif statName == "prayerEffect" then
    return p.getPrayerEffect(prayer)
  elseif statName == "prayerEffectList" then
    return p.getPrayerEffect(prayer, true)
  else
    return prayer[statName]
  end
end

function p.getPrayerStat(frame)
  local prayerName = frame.args ~= nil and frame.args[1] or frame[1]
  local statName = frame.args ~= nil and frame.args[2] or frame[2]
  local prayer = p.getPrayer(prayerName)
  if prayer == nil then
    return "ERROR: Could not find a prayer named "..prayerName
  end

  return p._getPrayerStat(prayer, statName)
end

return p