Game Mode: Difference between revisions
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Revision as of 21:25, 3 December 2020
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There are multiple different ways to play Melvor Idle. In addition to the official game modes that can be selected when creating a character, there are also community-created game modes that add additional self-imposed restrictions to what a given character is allowed to do.
Official Game Modes
Standard
This is the default Melvor Idle game mode. As the default way of playing the game, it doesn't have any unique modifiers.
Error creating thumbnail: File missing Hardcore
mode is a more challenging version of the game. It includes the following challenges:
- Hardcore characters are deleted upon death
- Passive Error creating thumbnail: File missingHitpoints regeneration is disabled.
- Bank slots cannot be purchased from the Shop after the player reaches 80 bank slots, although more bank slots can still be acquired through the use of Bank Slot Tokens.
- The Combat Triangle penalties for using a combat style the enemy is resistant to are increased.
Community Created Game Modes
The following game modes aren't enforced in-game, but instead have a list of rules that players who wish to play them choose to follow voluntarily. Different players may play the same game mode slightly differently or may choose to combine multiple to create an even more difficult challenge.
Hardcore Combat Only (HCCO)
Hardcore Combat Only (often abbreviated to HCCO) is a game mode in which the player creates a
character which completely avoids noncombat skills. All gear and food can only be obtained through combat, so success in this game mode requires careful planning in order to grow stronger without dying, especially due to the lack of passive HP regeneration.
12 Bank Slots (12B)
12 Bank Slots (often abbreviated as 12B) is a game mode in which players restrict themselves to the starting 12 bank slots and do not purchase more or use Bank Slot Tokens. Although often combined with Hardcore Combat Only, this game mode can also be played as a regular character.