Hardcore: Difference between revisions
From Melvor Idle
Falterfire (talk | contribs) (Added a brief page mentioning Hardcore mode.) |
Falterfire (talk | contribs) (linking the central Game Mode page) |
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[[File:Hardcore.svg|thumb|right]] | [[File:Hardcore.svg|thumb|right]] | ||
'''Hardcore''' mode is a | '''Hardcore''' mode is a [[Game Mode]] that can be chosen when creating a new character. There is no way to change a character from one game mode to another after creation. Hardcore characters are deleted upon [[Combat#Death|Death]] and also have several penalties that apply while playing: | ||
* {{Skill|Hitpoints}} do not passively regenerate | * {{Skill|Hitpoints}} do not passively regenerate | ||
* The [[Bank]] is limited to a max of 80 slots (The bank only has 12 slots at the beginning of the game, just like normal, but no more than 80 total can be acquired) | * The [[Bank]] is limited to a max of 80 slots (The bank only has 12 slots at the beginning of the game, just like normal, but no more than 80 total can be acquired) | ||
* The [[Combat Triangle]] penalties for using the combat style that is weak against the current enemy are increased. | * The [[Combat Triangle]] penalties for using the combat style that is weak against the current enemy are increased. |
Revision as of 21:26, 3 December 2020
Hardcore mode is a Game Mode that can be chosen when creating a new character. There is no way to change a character from one game mode to another after creation. Hardcore characters are deleted upon Death and also have several penalties that apply while playing:
- Error creating thumbnail: File missingHitpoints do not passively regenerate
- The Bank is limited to a max of 80 slots (The bank only has 12 slots at the beginning of the game, just like normal, but no more than 80 total can be acquired)
- The Combat Triangle penalties for using the combat style that is weak against the current enemy are increased.