Slayer Areas: Difference between revisions
(Update for v.0.18.0 - Add new areas & area effect information) |
(Move entry requirements & area effects to their own sections, expand on area effects and list items providing effect negation) |
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{{Skill|Slayer}} | '''{{PAGENAME}}''' are combat areas specific to the {{Skill|Slayer}} skill. Unlike other combat areas, killing [[monsters]] within these areas will grant the player {{Skill|Slayer}} experience equal to 5% of the slain [[monsters|monster's]] hitpoints. In addition, many of the [[monsters]] found within Slayer areas drop unique items that cannot be acquired elsewhere. | ||
Most Slayer areas have [[#Entry Requirements|entry requirements]] that must be met before [[monsters]] within the area may be successfully attacked. Areas may also have [[#Area Effects|area effects]], which will negatively impact the player while in combat. | |||
== | == List of Areas == | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
!Slayer | !Slayer | ||
Line 97: | Line 97: | ||
| style ="text-align: left;" |Permanent 30% Slow applied | | style ="text-align: left;" |Permanent 30% Slow applied | ||
|} | |} | ||
== Entry Requirements == | |||
All Slayer areas other than {{ZoneIcon|Penumbra}} and {{ZoneIcon|Forest of Goo}} have {{Skill|Slayer}} level requirements that must be met before [[monsters]] within the area may be fought. Some of these areas will also require a specific item of equipment to be worn, this equipment can be purchased with [[File:Slayer_Coins.svg|25px|middle|link=Slayer Coins]] [[Slayer Coins]] from the [[Shop#Slayer|Shop]] and must be worn at all times when in combat - if the item is unequipped during combat then all of the player's attacks will miss until the item is re-equipped. Alternatively, the player can equip either the {{ItemIcon|Slayer Skillcape}}, {{ItemIcon|Max Skillcape}}, or {{ItemIcon|Cape of Completion}}, which bypasses the equipment requirement for any Slayer areas that have any such requirement. | |||
{{ZoneIcon|Dark Waters}} has a unique requirement, where the {{ZoneIcon|Into the Mist}} dungeon must have been completed at least once before the area can be entered. | |||
== Area Effects == | |||
Some Slayer Areas have area effects, which will negatively impact the player while in combat with [[monsters]] within that area. The strength of these effects can be reduced by wearing equipment which provides Slayer area effect negation, a complete list of such equipment is provided [[#Items with Area Effect Negation|below]]. | |||
There are two types of effect negation: percentage and flat, where percentage negations are applied before flat negations. The difference between the two types can be illustrated with a simple example: Suppose an area has an effect of -30% accuracy rating, then: | |||
* A '''percentage''' negation of 10% would reduce the area effect to 90% of its original strength, so the area effect would instead reduce the player's accuracy ratings by <math>30 \times \left (1 - \tfrac{10}{100} \right ) = 27\%</math> | |||
* A '''flat''' negation of 10% would reduce the area effect by 10 percentage points, which would reduce the player's accuracy ratings by <math>30 - 10 = 20\%</math> | |||
In other words, the reduced strength of an area effect can be calculated using the following formula: | |||
<math>\text{Reduced Area Effect Strength(%)} = max \left [ \text{Base Area Effect Strength(%)} \times \left (1 - \frac{\text{Percentage Effect Negation}}{100} \right ) - \text{Flat Effect Negation}, 0 \right ]</math> | |||
===Items with Area Effect Negation=== | |||
{| class="wikitable sortable" | |||
!Item Name | |||
!Negation Amount | |||
!Negation Type | |||
|- | |||
|{{ItemIcon|Slayer Helmet (Basic)}} | |||
|rowspan=6 |10% | |||
|rowspan=27 |Percentage | |||
|- | |||
|{{ItemIcon|Slayer Platebody (Basic)}} | |||
|- | |||
|{{ItemIcon|Slayer Wizard Hat (Basic)}} | |||
|- | |||
|{{ItemIcon|Slayer Wizard Robes (Basic)}} | |||
|- | |||
|{{ItemIcon|Slayer Cowl (Basic)}} | |||
|- | |||
|{{ItemIcon|Slayer Leather Body (Basic)}} | |||
|- | |||
|{{ItemIcon|Slayer Helmet (Strong)}} | |||
|rowspan=6 |20% | |||
|- | |||
|{{ItemIcon|Slayer Platebody (Strong)}} | |||
|- | |||
|{{ItemIcon|Slayer Wizard Hat (Strong)}} | |||
|- | |||
|{{ItemIcon|Slayer Wizard Robes (Strong)}} | |||
|- | |||
|{{ItemIcon|Slayer Cowl (Strong)}} | |||
|- | |||
|{{ItemIcon|Slayer Leather Body (Strong)}} | |||
|- | |||
|{{ItemIcon|Slayer Helmet (Elite)}} | |||
|rowspan=6 |30% | |||
|- | |||
|{{ItemIcon|Slayer Platebody (Elite)}} | |||
|- | |||
|{{ItemIcon|Slayer Wizard Hat (Elite)}} | |||
|- | |||
|{{ItemIcon|Slayer Wizard Robes (Elite)}} | |||
|- | |||
|{{ItemIcon|Slayer Cowl (Elite)}} | |||
|- | |||
|{{ItemIcon|Slayer Leather Body (Elite)}} | |||
|- | |||
|{{ItemIcon|Slayer Helmet (Master)}} | |||
|rowspan=6 |40% | |||
|- | |||
|{{ItemIcon|Slayer Platebody (Master)}} | |||
|- | |||
|{{ItemIcon|Slayer Wizard Hat (Master)}} | |||
|- | |||
|{{ItemIcon|Slayer Wizard Robes (Master)}} | |||
|- | |||
|{{ItemIcon|Slayer Cowl (Master)}} | |||
|- | |||
|{{ItemIcon|Slayer Leather Body (Master)}} | |||
|- | |||
|{{ItemIcon|Slayer Skillcape}} | |||
|rowspan=3 |60% | |||
|- | |||
|{{ItemIcon|Max Skillcape}} | |||
|- | |||
|{{ItemIcon|Cape of Completion}} | |||
|- | |||
|{{ItemIcon|Hunter's Ring}} | |||
|10% | |||
|Flat | |||
|} | |||
{{Menu}} | {{Menu}} | ||
[[Category:Guides]] | [[Category:Guides]] |
Revision as of 22:56, 20 December 2020
This page was last updated for (v0.18.0). |
Slayer Areas are combat areas specific to the Slayer skill. Unlike other combat areas, killing monsters within these areas will grant the player Slayer experience equal to 5% of the slain monster's hitpoints. In addition, many of the monsters found within Slayer areas drop unique items that cannot be acquired elsewhere.
Most Slayer areas have entry requirements that must be met before monsters within the area may be successfully attacked. Areas may also have area effects, which will negatively impact the player while in combat.
List of Areas
Slayer | Area Name | Monster Difficulty | Highest Combat Level Monster | Entry Requirements | Area Effect |
---|---|---|---|---|---|
Penumbra | Easy - Hard | 100 | |||
Forest of Goo | Easy - Hard | 69 | |||
Strange Cave | Medium - Hard | 82 | Level 10 | ||
Holy Isles | Medium - Hard | 155 | Level 30 | ||
Runic Ruins | Hard | 171 | Level 45 | -30% Magic Evasion if your Attack Style is not Magic | |
Arid Plains | Hard - Very Hard | 197 | Level 50 | -30% Food Efficiency | |
High Lands | Very Hard | 182 | Level 60 | ||
Desolate Plains | Very Hard - Elite | 239 | Level 70 | ||
Shrouded Badlands | Elite | 348 | Level 80 | -30% Accuracy Rating | |
Perilous Peaks | Elite | 447 | Level 85 | -30% Evasion Ratings | |
Dark Waters | Elite | 611 | Level 90 | Permanent 30% Slow applied |
Entry Requirements
All Slayer areas other than Penumbra and Forest of Goo have Slayer level requirements that must be met before monsters within the area may be fought. Some of these areas will also require a specific item of equipment to be worn, this equipment can be purchased with Slayer Coins from the Shop and must be worn at all times when in combat - if the item is unequipped during combat then all of the player's attacks will miss until the item is re-equipped. Alternatively, the player can equip either the Slayer Skillcape, Max Skillcape, or Cape of Completion, which bypasses the equipment requirement for any Slayer areas that have any such requirement.
Dark Waters has a unique requirement, where the Into the Mist dungeon must have been completed at least once before the area can be entered.
Area Effects
Some Slayer Areas have area effects, which will negatively impact the player while in combat with monsters within that area. The strength of these effects can be reduced by wearing equipment which provides Slayer area effect negation, a complete list of such equipment is provided below.
There are two types of effect negation: percentage and flat, where percentage negations are applied before flat negations. The difference between the two types can be illustrated with a simple example: Suppose an area has an effect of -30% accuracy rating, then:
- A percentage negation of 10% would reduce the area effect to 90% of its original strength, so the area effect would instead reduce the player's accuracy ratings by [math]\displaystyle{ 30 \times \left (1 - \tfrac{10}{100} \right ) = 27\% }[/math]
- A flat negation of 10% would reduce the area effect by 10 percentage points, which would reduce the player's accuracy ratings by [math]\displaystyle{ 30 - 10 = 20\% }[/math]
In other words, the reduced strength of an area effect can be calculated using the following formula:
[math]\displaystyle{ \text{Reduced Area Effect Strength(%)} = max \left [ \text{Base Area Effect Strength(%)} \times \left (1 - \frac{\text{Percentage Effect Negation}}{100} \right ) - \text{Flat Effect Negation}, 0 \right ] }[/math]
Items with Area Effect Negation
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |