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(→top: Updating Version Template to automatically use latest on items., replaced: {{V0.16.3}} → {{V}}) |
(Clarify that Topaz ring can be equipped in either passive or ring slot & math formatting) |
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==Item Sources== | ==Item Sources== | ||
The Signet Ring Half (b) can be found by killing [[monsters]] in [[combat areas|combat]] and [[slayer areas]], or by killing [[dungeons|dungeon]] bosses while the player has a | The Signet Ring Half (b) can be found by killing [[monsters]] in [[combat areas|combat]] and [[slayer areas]], or by killing [[dungeons|dungeon]] bosses while the player has a {{ItemIcon|Gold Topaz Ring}} currently equipped in either the passive or ring slot of their active equipment set, and the enemy dropped an item other than {{ItemIcon|Bones}} or another similar guaranteed drop. When found, the Signet Ring Half (b) will be added automatically to the [[Bank]] rather than appearing in the 'Loot to Collect' panel. | ||
===Drop Chance Per Kill=== | ===Drop Chance Per Kill=== | ||
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The chance for a Signet Ring Half (b) roll to succeed is X in 500,000, where X is the combat level of the [[monster]] defeated. As the roll is only made on a loot-generating drop, the chance of a given kill giving the ring half is | The chance for a Signet Ring Half (b) roll to succeed is X in 500,000, where X is the combat level of the [[monster]] defeated. As the roll is only made on a loot-generating drop, the chance of a given kill giving the ring half is | ||
<math> \text{Drop Chance} = \text{Monster Loot Chance} | <math> \text{Drop Chance} = \text{Monster Loot Chance} \times \frac{\text{Monster Combat Level}}{500\;000} </math> | ||
For example, the {{MonsterIcon|Rune Knight}} has a Combat Level of 101 and a 5% chance to drop loot so the chance per kill of getting the Signet Ring Half (b) is 0.05 | For example, the {{MonsterIcon|Rune Knight}} has a Combat Level of 101 and a 5% chance to drop loot so the chance per kill of getting the Signet Ring Half (b) is <math>0.05 \times \frac{101}{500\;000} = 0.00101\%</math>. Killing a {{MonsterIcon|Fierce Devil}}, which has a 100% chance to drop loot and a Combat Level of 100 would give a <math>1 \times \frac{100}{500\;000} = 0.02\%</math>. | ||
Players seeking to optimize their drop chance should find a monster that always drops loot and is a good balance between high combat level and short kill time. | Players seeking to optimize their drop chance should find a monster that always drops loot and is a good balance between high combat level and short kill time. | ||
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Calculating drop chance over several hours is very similar: | Calculating drop chance over several hours is very similar: | ||
<math>\text{Total Chance} = 1 - (1 - \text{Per Kill Drop Chance})^{(\text{Kills Per Hour} | <math>\text{Total Chance} = 1 - (1 - \text{Per Kill Drop Chance})^{(\text{Kills Per Hour} \times \text{Hours})}</math> | ||
{{ItemSources}} | {{ItemSources}} | ||
{{ItemUses}}[[Category:Items]] | {{ItemUses}}[[Category:Items]] | ||
{{Menu}} | {{Menu}} |