Double Loot: Difference between revisions
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<noinclude> | <noinclude> | ||
=== Combat ===</noinclude> | === Combat ===</noinclude> | ||
Any item received as loot from combat has a chance of being doubled, including bones and chests from completing [[Dungeons]]. The roll is made once per drop - Bone drops can be doubled without the item drop being doubled, and the opposite is also true. If the drop would | Any item received as loot from combat has a chance of being doubled, including bones and chests from completing [[Dungeons]]. The roll is made once per drop - Bone drops can be doubled without the item drop being doubled, and the opposite is also true. If the drop would consist of a stack of multiple items, one roll will be made to determine whether or not the entire stack is doubled.</onlyinclude> | ||
There are a few special drops which are not considered normal loot and do not have a chance of being doubled: The {{ItemIcon|Fire Cape}} from the {{ZoneIcon|Volcanic Cave}}, the {{ItemIcon|Infernal Cape}} from the {{ZoneIcon|Infernal Stronghold}}, and the {{ItemIcon|Signet Ring Half (b)}}. | There are a few special drops which are not considered normal loot and do not have a chance of being doubled: The {{ItemIcon|Fire Cape}} from the {{ZoneIcon|Volcanic Cave}}, the {{ItemIcon|Infernal Cape}} from the {{ZoneIcon|Infernal Stronghold}}, and the {{ItemIcon|Signet Ring Half (b)}}. | ||
=== Thieving === | === Thieving === | ||
Any item pickpocketed has a chance of being doubled, including both {{ItemIcon|Bobby's Pocket | Any item pickpocketed has a chance of being doubled, including both {{ItemIcon|Bobby's Pocket}} and {{ItemIcon|Chapeau Noir}}. | ||
The chance to double loot does not apply to {{ItemIcon|Mastery Token (Thieving)|Mastery Tokens}}, {{ItemIcon|Mysterious Stone}}s, the {{ItemIcon|Circlet of Rhaelyx}}, and {{ItemIcon|Signet Ring Half (a)}}. | The chance to double loot does not apply to {{ItemIcon|Mastery Token (Thieving)|Mastery Tokens}}, {{ItemIcon|Mysterious Stone}}s, the {{ItemIcon|Circlet of Rhaelyx}}, and {{ItemIcon|Signet Ring Half (a)}}. | ||
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|[[Pets|Pet]] | |[[Pets|Pet]] | ||
|data-sort-value="1" style="text-align:right;"|1% | |data-sort-value="1" style="text-align:right;"|1% | ||
|+1% chance to double loot acquired through combat | | +1% chance to double loot acquired through combat | ||
|} | |} | ||
{{Menu}} | {{Menu}} |
Revision as of 21:54, 8 February 2021
This page was last updated for (v0.18.2). |
There are several effects in the game that provide a bonus to the player's chance to receive Double Loot from slain monsters or thieving.
Mechanics
By default, the player has a 0% chance to receive double loot. All equipped items and other effects that increase the double loot chance are added together to get the player's total chance to receive double loot.
For example, if the player has one item equipped that gives a +10% chance to receive double loot and another that gives a +5% chance to receive double loot, their total chance to receive double loot is 15%.
Combat
Any item received as loot from combat has a chance of being doubled, including bones and chests from completing Dungeons. The roll is made once per drop - Bone drops can be doubled without the item drop being doubled, and the opposite is also true. If the drop would consist of a stack of multiple items, one roll will be made to determine whether or not the entire stack is doubled.
There are a few special drops which are not considered normal loot and do not have a chance of being doubled: The Fire Cape from the
Volcanic Cave, the
Infernal Cape from the
Infernal Stronghold, and the
Signet Ring Half (b).
Thieving
Any item pickpocketed has a chance of being doubled, including both Bobby's Pocket and
Chapeau Noir.
The chance to double loot does not apply to Mastery Tokens,
Mysterious Stones, the
Circlet of Rhaelyx, and
Signet Ring Half (a).
Sources
Items
NOTE: As of V0.18.2, Master Slayer gear does not affect loot gained from Thieving despite the description
Other
Source | Type | Bonus | Description | |
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Golden Golbin | Pet | 1% | +1% chance to double loot acquired through combat |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |