Game Mode: Difference between revisions
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There are multiple different ways to play Melvor Idle. In addition to the official game modes that can be selected when creating a character, there are also community-created game modes that add additional self-imposed restrictions to what a given character is allowed to do. | There are multiple different ways to play Melvor Idle. In addition to the official game modes that can be selected when creating a character, there are also community-created game modes that add additional self-imposed restrictions to what a given character is allowed to do. | ||
Revision as of 20:44, 6 March 2021
This page was last updated for (v0.19). |
There are multiple different ways to play Melvor Idle. In addition to the official game modes that can be selected when creating a character, there are also community-created game modes that add additional self-imposed restrictions to what a given character is allowed to do.
Official Game Modes
Standard
This is the default Melvor Idle game mode. As the default way of playing the game, it doesn't have any unique modifiers.
Error creating thumbnail: File missing Hardcore
mode is a more challenging version of the game. It includes the following challenges:
- Hardcore characters are deleted upon death
- Passive Error creating thumbnail: File missingHitpoints regeneration is disabled.
- Bank slots cannot be purchased from the Shop after the player reaches 80 bank slots, although more bank slots can still be acquired through the use of Bank Slot Tokens.
- The Combat Triangle penalties for using a combat style the enemy is resistant to are increased.
Adventure
Adventure mode is a version of the game in which players start with only a few skills and must work to unlock others. It includes the following chanages:
- Skills are locked and must be purchased using Error creating thumbnail: File missingGP to access
- Start with only Error creating thumbnail: File missingAttack,Error creating thumbnail: File missingStrength,Error creating thumbnail: File missingDefence, andError creating thumbnail: File missingHitpoints unlocked along with 10 Shrimp and a Bronze Dagger.
- Non-Combat skill levels cannot go above your Combat Level.
- The Combat Triangle penalties for using a combat style the enemy is resistant to are increased (identical to the changes in Hardcore mode)
- Hitpoints, Damage, and Food Healing values are 10x larger than standard.
Community Created Game Modes
The following game modes aren't enforced in-game, but instead have a list of rules that players who wish to play them choose to follow voluntarily. Different players may play the same game mode slightly differently or may choose to combine multiple to create an even more difficult challenge.
Some people also combine these gamemodes, for increased difficulty.
Hardcore Combat Only (HCCO)
Hardcore Combat Only (often abbreviated to HCCO) is a game mode in which the player creates a
character which completely avoids non-combat skills. All gear and food can only be obtained through combat, so success in this game mode requires careful planning in order to grow stronger without dying, especially due to the lack of passive HP regeneration.
12 Bank Slots (12B)
12 Bank Slots (often abbreviated as 12B) is a game mode in which players restrict themselves to the starting 12 bank slots and do not purchase more or use Bank Slot Tokens. Although often combined with Hardcore Combat Only, this game mode can also be played as a regular character.
This game mode can be compared to the UIM challenge on RuneScape.
Bank Completion
Bank Completion (also called Living Bank) is a challenge some people aim for once they start getting into late-game. It's an extension of Item Completion (getting 100% of items in Completion Log), where you have at least one of each item in the bank, effectively requiring you to have 963 Bank Slots.
Usually items that do not count for Completion are excluded from this challenge (just as they are in the completion log) since they include event specific time limited items, like the 1st anniversary cake, and would make it impossible to acquire for accounts that missed this to complete the challenge.
Some people might want to push this even further, and have 4 of every item, allowing themselves to fill all Equipment sets, and still have one of each item in their bank. This is often called Ultimate Living Bank.
While it is possible in Normal game mode to get enough slots, it is very hard to do so combined with
, due to the 80 bank slot cap from shop. One would need to farm and use at least 883 Bank Slot Token, preferably after hitting the 80-cap.
Combat Drops Only
While often considered as a "more relaxed" version of Combat Only, some people play Combat Drops Only/No Gathering (abbreviated CDO, or NG), where they are only allowed to craft items from resources collected from enemies.
The only skills they are allowed to use are
,
,
,
,
,
,
,
,
, and those related to combat. As a note, there is currently no way to level
, as there is no enemy who drops Normal Logs.
Shopless
Shopless (SL) is as simple it sounds, this game mode doesn't allow the usage of the shop. This limits the user to the initial bank slots until slaying God Dungeons, no skill upgrades, and no Auto Eat. Usually, the player may use Gold pieces collected to upgrade gear, but there's no purpose to accumulating Slayer coins
Vegan Mode
Vegan players don't like to kill animals nor human beings, but allow themselves to kill monsters (because they're evil, apparently), and plants. Nevertheless, they will still pickpocket the humans, in order to distribute the wealth of the rich.
Skiller
Also called No Combat (NC): Most normal accounts start out as skiller accounts, and some players decide to stick with it. Players in this game mode never touch combat, and just live a peaceful life gathering resources through hard labour.