Melee: Difference between revisions

From Melvor Idle
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(Reorganized slightly, added a section on Attack Styles)
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[[File:Combat.svg|thumb|right|Melee]]
[[File:Combat.svg|thumb|right|Melee]]


'''{{PAGENAME}}''' is one of the three main [[Combat]] styles, alongside {{Skill|Ranged}} and {{Skill|Magic}}. Unlike the other two, Melee has separate skills for increasing Accuracy and Damage ({{Skill|Attack}} and {{Skill|Strength}} respectively) instead of them being combined into a single skill. As melee armor requires {{Skill|Defence}} levels to wear while most Ranged and Magic armor requires only levels in the appropriate skill, leveling Defence is also more important to Melee than any other style.
'''{{PAGENAME}}''' is one of the three main [[Combat]] styles, alongside {{Skill|Ranged}} and {{Skill|Magic}}.  
 
== Mechanics ==
 
Unlike the other two combat styles, Melee has separate skills for increasing Accuracy and Damage ({{Skill|Attack}} and {{Skill|Strength}} respectively) instead of them being combined into a single skill. As melee armor requires {{Skill|Defence}} levels to wear while most Ranged and Magic armor requires only levels in the appropriate skill, leveling Defence is also more important to Melee than any other style.


Melee receives [[Combat Triangle]] bonuses when used against {{Skill|Ranged}} and penalties when used against {{Skill|Magic}}.
Melee receives [[Combat Triangle]] bonuses when used against {{Skill|Ranged}} and penalties when used against {{Skill|Magic}}.
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The Melee icon ({{Icon|Melee|notext=true}}) is the same as the general Combat icon, and the two are sometimes used interchangeably.
The Melee icon ({{Icon|Melee|notext=true}}) is the same as the general Combat icon, and the two are sometimes used interchangeably.
===Attack Styles===
Melee has three attack styles: Stab, Slash, and Block. Each has a separate attack bonus stat associated with it, and most melee weapons have different bonuses for different styles. This means that a given melee weapon will be most accurate when used in certain styles. For example, the {{ItemIcon|Ragnar Godsword}} has a +125 Slash Bonus but a -4 Stab Bonus, making it substantially more accurate when using the Slash attack style than it is when using Stab.
In addition to having different bonuses, each attack style provides XP to a different skill:
* Stab provides {{Skill|Attack}} XP
* Slash provides {{Skill|Strength}} XP
* Block provides {{Skill|Defence}} XP
Aside from changing which attack bonus is used and which skill gains xp, the different melee attack styles do not have any unique bonuses.


== Melee Equipment Stats ==
== Melee Equipment Stats ==

Revision as of 22:29, 9 March 2021

This page is up to date (v1.3.1).
Melee

Melee is one of the three main Combat styles, alongside

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Ranged

and

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Magic

.

Mechanics

Unlike the other two combat styles, Melee has separate skills for increasing Accuracy and Damage (

Error creating thumbnail: File missing
Attack

and

Error creating thumbnail: File missing
Strength

respectively) instead of them being combined into a single skill. As melee armor requires

Error creating thumbnail: File missing
Defence

levels to wear while most Ranged and Magic armor requires only levels in the appropriate skill, leveling Defence is also more important to Melee than any other style. Melee receives Combat Triangle bonuses when used against

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Ranged

and penalties when used against

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Magic

.

Due to requiring three skills to be leveled in order to be used effectively instead of just one, melee is the slowest style to train, although this is offset somewhat by not having a cost associated with each attack as neither runes nor ammo are needed.

Melee weapons and armor can be made using the

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Smithing

skill or received as drops from various Monsters or Dungeons. The Melee icon (

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) is the same as the general Combat icon, and the two are sometimes used interchangeably.

Attack Styles

Melee has three attack styles: Stab, Slash, and Block. Each has a separate attack bonus stat associated with it, and most melee weapons have different bonuses for different styles. This means that a given melee weapon will be most accurate when used in certain styles. For example, the Ragnar Godsword has a +125 Slash Bonus but a -4 Stab Bonus, making it substantially more accurate when using the Slash attack style than it is when using Stab.

In addition to having different bonuses, each attack style provides XP to a different skill:

  • Stab provides
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    Attack
    XP
  • Slash provides
    Error creating thumbnail: File missing
    Strength
    XP
  • Block provides
    Error creating thumbnail: File missing
    Defence
    XP

Aside from changing which attack bonus is used and which skill gains xp, the different melee attack styles do not have any unique bonuses.

Melee Equipment Stats

Weapons

As a rule of thumb, smithed weapon follow this style:

Weapon Details Style
Sword
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Stab
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Block
2H-sword No shield, slow
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Slash
Scimitar
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Slash
Dagger Fast, weaker
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Stab
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Block
Battleaxe Slow-ish
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Slash
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Block

Template:MeleeWeaponsTable

Helmets

Template:MeleeHelmetTable

Bodies

Template:MeleePlatebodyTable

Legs

Template:MeleePlatelegsTable

Boots

Template:MeleeBootsTable

Gloves

Template:MeleeGlovesTable

Shields

Template:MeleeShieldsTable