Adventure: Difference between revisions
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* Hitpoints, Damage, and Food Healing values are 10x larger than standard. | * Hitpoints, Damage, and Food Healing values are 10x larger than standard. | ||
There is a guide for this mode at [[Adventure/Guide]]. | |||
==Skill Unlock Costs== | ==Skill Unlock Costs== | ||
Revision as of 19:53, 22 March 2021
Adventure mode is a version of the game in which players start with only a few skills and must work to unlock others. It includes the following chanages:
- Skills are locked and must be purchased using GP to access
- Start with only Attack, Strength, Defence, and Hitpoints unlocked along with 10 Shrimp and a Bronze Sword.
- Non-Combat skill levels cannot go above your Combat Level.
- The Combat Triangle penalties for using a combat style the enemy is resistant to are increased (identical to the changes in Hardcore mode)
- Hitpoints, Damage, and Food Healing values are 10x larger than standard.
There is a guide for this mode at Adventure/Guide.
Skill Unlock Costs
All skills cost the same amount to unlock, but the price increases for each skill purchased.
* As v0.19.0 there are only 17 skills to unlock, but the source code contains prices for 18.
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |