Slayer Areas: Difference between revisions
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'''{{PAGENAME}}''' are combat areas specific to the {{Skill|Slayer}} skill. Unlike other combat areas, killing [[monsters]] within these areas will grant the player {{Skill|Slayer}} experience equal to 5% of the slain [[monsters|monster's]] hitpoints. In addition, many of the [[monsters]] found within Slayer areas drop unique items that cannot be acquired elsewhere. | '''{{PAGENAME}}''' are combat areas specific to the {{Skill|Slayer}} skill. Unlike other combat areas, killing [[monsters]] within these areas will grant the player {{Skill|Slayer}} experience equal to 5% of the slain [[monsters|monster's]] hitpoints. In addition, many of the [[monsters]] found within Slayer areas drop unique items that cannot be acquired elsewhere. | ||
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== List of Areas == | == List of Areas == | ||
{{SlayerAreaTable}} | |||
== Entry Requirements == | == Entry Requirements == |
Revision as of 00:13, 2 April 2021
This page was last updated for (v0.19.2). |
Slayer Areas are combat areas specific to the Slayer skill. Unlike other combat areas, killing monsters within these areas will grant the player
Slayer experience equal to 5% of the slain monster's hitpoints. In addition, many of the monsters found within Slayer areas drop unique items that cannot be acquired elsewhere.
Most Slayer areas have entry requirements that must be met before monsters within the area may be successfully attacked. Areas may also have area effects, which will negatively impact the player while in combat.
List of Areas
Zone | Difficulty | Highest Monster Level | Requirements | Area Effect | |
---|---|---|---|---|---|
Penumbra | Easy - Hard | 100 | -10% Accuracy Rating | ||
Forest of Goo | Easy - Normal | 69 | +10% Attack Interval | ||
Strange Cave | Normal - Master | 316 | ![]() |
-15% Global Evasion | |
Holy Isles | Easy - Hard | 155 | +20% Prayer Point Cost for Prayers | ||
Runic Ruins | Normal - Hard | 171 | -50% Magic Evasion if your Attack Style is not Magic. | ||
![]() |
Normal - Hard | 181 | None | ||
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Hard | 175 | Find ![]() ![]() |
None | |
Arid Plains | Normal - Hard | 197 | ![]() |
-30% Auto Eat Efficiency. | |
High Lands | Hard | 182 | ![]() |
Enemies heal 20% of their current hitpoints every 5 turns | |
Toxic Swamps | Elite | 223 | Enemies have +100% chance to apply poison when attacking | ||
Desolate Plains | Hard - Elite | 239 | -100% Hitpoint Regeneration | ||
Shrouded Badlands | Elite | 348 | ![]() |
-40% Accuracy Rating. | |
Perilous Peaks | Master | 447 | ![]() |
-60% Evasion Ratings. | |
![]() |
Master | 447 | None | ||
Dark Waters | Master | 611 | Complete |
+40% Attack Interval | |
Unhallowed Wasteland | Master | 762 | Enemies heal 100% of their current hitpoints every 2 turns | ||
Elite - Master | 786 | Complete |
If Player is poisoned, Enemies have 150% chance to apply deadly poison per attack | ||
Master - Legendary | 933 | Complete |
150% of your Current HP is taken as damage per Attack | ||
Legendary - Mythical | 1,015 | Complete |
Player has +150% Attack Interval | ||
Master - Mythical | 1,026 | Complete ![]() |
Player takes +150% damage when asleep | ||
Legendary | 999 | Complete ![]() |
Enemy has +150% to apply Decay Curse per hit | ||
Legendary | 992 | ![]() |
Enemy gains up to +200% Global Evasion Rating every 2 turns (Lasts 2 turns) | ||
Mythical | 1,337 | Complete ![]() |
Enemy has +300% Lifesteal | ||
Mythical | 1,888 | ![]() |
None |
Entry Requirements
All Slayer areas other than Penumbra and
Forest of Goo have
Slayer level requirements that must be met before monsters within the area may be fought. Some of these areas will also require a specific item of equipment to be worn, this equipment can be purchased with
Slayer Coins from the Shop and must be worn at all times when in combat - if the item is unequipped during combat then all of the player's attacks will miss until the item is re-equipped. Alternatively, the player can equip either the
Slayer Skillcape,
Max Skillcape, or
Cape of Completion, which bypasses the equipment requirement for any Slayer areas that have any such requirement.
Dark Waters has a unique requirement, where the
Into the Mist dungeon must have been completed at least once before the area can be entered.
Area Effects
Some Slayer Areas have area effects, which will negatively impact the player while in combat with monsters within that area. The strength of these effects can be reduced by wearing equipment which provides Slayer area effect negation, a complete list of such equipment is provided below.
There are two types of effect negation: percentage and flat, where percentage negations are applied before flat negations. The difference between the two types can be illustrated with a simple example: Suppose an area has an effect of -30% accuracy rating, then:
- A percentage negation of 10% would reduce the area effect to 90% of its original strength, so the area effect would instead reduce the player's accuracy ratings by [math]\displaystyle{ 30 \times \left (1 - \tfrac{10}{100} \right ) = 27\% }[/math]
- A flat negation of 10% would reduce the area effect by 10 percentage points, which would reduce the player's accuracy ratings by [math]\displaystyle{ 30 - 10 = 20\% }[/math]
In other words, the reduced strength of an area effect can be calculated using the following formula:
[math]\displaystyle{ \text{Reduced Area Effect Strength(%)} = max \left ( \left \lfloor \text{Base Area Effect Strength(%)} \times \left (1 - \frac{\text{Percentage Effect Negation}}{100} \right ) - \text{Flat Effect Negation} \right \rfloor, 0 \right ) }[/math]
Note that the flat negation is applied after the percentage negation. For example, a player wearing both the Slayer Skillcape (60% area effect negation) and a
Hunter's Ring (flat 10% area effect negation) entering an area with a -30% accuracy rating effect would experience only a [math]\displaystyle{ 30 * (1 - 0.6) - 10 = 2\% }[/math] accuracy reduction.
Items with Area Effect Negation
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |