Template:CombatAreaBox: Difference between revisions

From Melvor Idle
(New lua-powered Combat Area infobox)
 
(Added Difficulty, bolded section names for consistency)
Line 8: Line 8:
| {{#invoke:Icons|Icon|{{#var:area}}|type=combatArea|size=250|notext=true}}
| {{#invoke:Icons|Icon|{{#var:area}}|type=combatArea|size=250|notext=true}}
|-
|-
| Combat Area ID: {{#invoke:CombatAreas|getAreaStat|{{#var:area}}|id}}
| '''Combat Area ID''': {{#invoke:CombatAreas|getAreaStat|{{#var:area}}|id}}
|-
| '''Difficulty:''' {{#invoke:CombatAreas|getAreaStat|{{#var:area}}|difficulty}}
|-  
|-  
| Monsters:<br/>
| '''Monsters:'''<br/>
{{#invoke:Monsters|getAreaMonsterList|{{#var:area}}}}
{{#invoke:Monsters|getAreaMonsterList|{{#var:area}}}}
|}<includeonly></onlyinclude>
|}<includeonly></onlyinclude>

Revision as of 20:37, 12 April 2021

Wizard Tower
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Combat Area ID: melvorD:Wizard_Tower
Difficulty: Easy - Hard
Monsters:

Wizard
Master Wizard
Dark Wizard

This template is for use in individual Slayer Area pages. It's powered by Lua from Module:Monsters and Module:CombatAreas, pulling from their respective data modules.