Adventure: Difference between revisions
From Melvor Idle
(clarified that XP gain is stopped upon reaching cap, rather than continuing to increase without raising the level) |
(corrected error of previous edit, xp gain still increases at level cap, but will only increase up to the required xp for the next level minus one) |
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* Skills are locked and must be purchased using {{Icon|Coins|GP}} to access | * Skills are locked and must be purchased using {{Icon|Coins|GP}} to access | ||
* Start with only {{Skill|Attack}}, {{Skill|Strength}}, {{Skill|Defence}}, and {{Skill|Hitpoints}} unlocked along with {{ItemIcon|Shrimp|qty=10}} and a {{ItemIcon|Bronze Sword}}. | * Start with only {{Skill|Attack}}, {{Skill|Strength}}, {{Skill|Defence}}, and {{Skill|Hitpoints}} unlocked along with {{ItemIcon|Shrimp|qty=10}} and a {{ItemIcon|Bronze Sword}}. | ||
* Non-Combat skill levels cannot go above your Combat Level. Upon reaching | * Non-Combat skill levels cannot go above your Combat Level. Upon reaching the level limit, [[Experience_Table|experience]] can be gained up to the experience required for the next level minus 1 experience point. | ||
* The [[Combat Triangle]] penalties for using a combat style the enemy is resistant to are increased (identical to the changes in Hardcore mode) | * The [[Combat Triangle]] penalties for using a combat style the enemy is resistant to are increased (identical to the changes in Hardcore mode) | ||
* Hitpoints, Damage, and Food Healing values are 10x larger than standard. | * Hitpoints, Damage, and Food Healing values are 10x larger than standard. |
Revision as of 10:39, 19 June 2021
This page was last updated for (v0.20). |
Adventure mode is a version of the game in which players start with only a few skills and must work to unlock others. It includes the following chanages:
- Skills are locked and must be purchased using GP to access
- Start with only Attack, Strength, Defence, and Hitpoints unlocked along with 10 Shrimp and a Bronze Sword.
- Non-Combat skill levels cannot go above your Combat Level. Upon reaching the level limit, experience can be gained up to the experience required for the next level minus 1 experience point.
- The Combat Triangle penalties for using a combat style the enemy is resistant to are increased (identical to the changes in Hardcore mode)
- Hitpoints, Damage, and Food Healing values are 10x larger than standard.
There is a guide for this mode at Adventure/Guide.
Skill Unlock Costs
All skills cost the same amount to unlock, but the price increases for each skill purchased.
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Combat:
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |