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| {{V|0.20}}[[File:Adventure.png|thumb|right]] | | {{V|0.20}}[[File:Adventure.png|thumb|right]] |
| '''Adventure''' mode is a version of the game in which players start with only a few skills and must work to unlock others. It includes the following chanages: | | '''Adventure''' mode is a version of the game in which players start with only a few skills and must work to unlock others. It includes the following changes: |
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| * Skills are locked and must be purchased using {{Icon|Coins|GP}} to access | | * Skills are locked and must be purchased using {{Icon|Coins|GP}} to access |
| * Start with only {{Skill|Attack}}, {{Skill|Strength}}, {{Skill|Defence}}, and {{Skill|Hitpoints}} unlocked along with {{ItemIcon|Shrimp|qty=10}} and a {{ItemIcon|Bronze Sword}}. | | * Start with only {{Skill|Attack}}, {{Skill|Strength}}, {{Skill|Defence}}, and {{Skill|Hitpoints}} unlocked along with {{ItemIcon|Shrimp|qty=10}} and a {{ItemIcon|Bronze Sword}}. |
| * Non-Combat skill levels cannot go above your [[Combat Level]]. Upon reaching the level limit, [[Experience_Table|experience]] can be gained up to the experience required for the next level minus 1 experience point. With a Combat Level at 99 or higher, experience in skills is still limited to experience required for the next virtual level minus 1 experience point (e.g., with a combat level at 99, skill experience is limited to 14,391,159). | | * Non-Combat skill levels cannot go above your [[Combat Level]]. |
| | **When a skill level reaches its limit, [[Experience_Table|experience]] can be gained up to the experience required for the next level minus 1 experience point. |
| | **With a Combat Level at 99 or higher, experience in skills is still limited to experience required for the next virtual level minus 1 experience point (e.g., with a combat level at 99, skill experience is limited to 14,391,159). |
| * The [[Combat Triangle]] penalties for using a combat style the enemy is resistant to are increased (identical to the changes in Hardcore mode) | | * The [[Combat Triangle]] penalties for using a combat style the enemy is resistant to are increased (identical to the changes in Hardcore mode) |
| * Hitpoints, Damage, and Food Healing values are 10x larger than standard. | | * Hitpoints, Damage, and Food Healing values are 10x larger than standard. |