Module:Sandbox/FalterTest: Difference between revisions
From Melvor Idle
Falterfire (talk | contribs) No edit summary |
Falterfire (talk | contribs) (establishing baseline. Copying Monsters and gonna edit from there to get v0.21 compatability) |
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local p = {} | local p = {} | ||
local | local MonsterData = mw.loadData('Module:FalterTest/data') | ||
local | |||
local Constants = require('Module:Constants') | |||
local Areas = require('Module:CombatAreas') | |||
local Magic = require('Module:Magic') | |||
local Shared = require('Module:Shared') | |||
local Icons = require('Module:Icons') | |||
local Items = require('Module:Items') | |||
function p.getMonster(name) | |||
local result = nil | |||
if name == 'Spider (lv. 51)' or name == 'Spider' then | |||
return p.getMonsterByID(50) | |||
elseif name == 'Spider (lv. 52)' or name == 'Spider2' then | |||
return p.getMonsterByID(51) | |||
end | |||
for i, monster in pairs(MonsterData.Monsters) do | |||
if(monster.name == name) then | |||
result = Shared.clone(monster) | |||
--Make sure every monster has an ID, and account for the 1-based indexing of Lua | |||
result.id = i - 1 | |||
break | |||
end | |||
end | |||
return result | |||
end | |||
function p.getMonsterByID(ID) | |||
local result = Shared.clone(MonsterData.Monsters[ID + 1]) | |||
result.id = ID | |||
return result | |||
end | |||
function p.getSpecialAttack(name) | |||
local result = nil | |||
for i, attack in pairs(MonsterData.SpecialAttacks) do | |||
if(attack.name == name) then | |||
result = Shared.clone(attack) | |||
--Make sure every attack has an ID, and account for the 1-based indexing of Lua | |||
result.id = i - 1 | |||
break | |||
end | |||
end | |||
return result | |||
end | |||
function p.getSpecialAttackByID(ID) | |||
return MonsterData.SpecialAttacks[ID + 1] | |||
end | |||
function p.getPassive(name) | |||
local result = nil | |||
for i, passive in pairs(MonsterData.Passives) do | |||
if passive.name == name then | |||
result = Shared.clone(passive) | |||
--Make sure every passive has an ID, and account for the 1-based indexing of Lua | |||
result.id = i - 1 | |||
break | |||
end | |||
end | |||
return result | |||
end | |||
function p.getPassiveByID(ID) | |||
return MonsterData.Passives[ID + 1] | |||
end | |||
function p.getMonsterStat(frame) | function p.getMonsterStat(frame) | ||
local MonsterName = frame.args[1] | local MonsterName = frame.args ~= nil and frame.args[1] or frame[1] | ||
local StatName = frame.args[2] | local StatName = frame.args ~= nil and frame.args[2] or frame[2] | ||
local | local monster = p.getMonster(MonsterName) | ||
for | if monster == nil then | ||
if( | return "ERROR: No monster with that name found[[Category:Pages with script errors]]" | ||
-- | end | ||
result = | if StatName == 'HP' then | ||
return p._getMonsterHP(monster) | |||
elseif StatName == 'maxHit' then | |||
return p._getMonsterMaxHit(monster) | |||
elseif StatName == 'accuracyRating' then | |||
return p._getMonsterAR(monster) | |||
elseif StatName == 'meleeEvasionRating' then | |||
return p._getMonsterER({monster, 'Melee'}) | |||
elseif StatName == 'rangedEvasionRating' then | |||
return p._getMonsterER({monster, 'Ranged'}) | |||
elseif StatName == 'magicEvasionRating' then | |||
return p._getMonsterER({monster, 'Magic'}) | |||
end | |||
return monster[StatName] | |||
end | |||
function p._getMonsterStyleIcon(frame) | |||
local args = frame.args ~= nil and frame.args or frame | |||
local monster = args[1] | |||
local notext = args.notext | |||
local nolink = args.nolink | |||
local iconText = '' | |||
if Constants.getCombatStyleName(monster.attackType) == 'Melee' then | |||
iconText = Icons.Icon({'Melee', notext=notext, nolink=nolink}) | |||
elseif Constants.getCombatStyleName(monster.attackType) == 'Ranged' then | |||
iconText = Icons.Icon({'Ranged', type='skill', notext=notext, nolink=nolink}) | |||
elseif Constants.getCombatStyleName(monster.attackType) == 'Magic' then | |||
iconText = Icons.Icon({'Magic', type='skill', notext=notext, nolink=nolink}) | |||
end | |||
return iconText | |||
end | |||
function p.getMonsterStyleIcon(frame) | |||
local args = frame.args ~= nil and frame.args or frame | |||
local MonsterName = args[1] | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return "ERROR: No monster with that name found[[Category:Pages with script errors]]" | |||
end | |||
args[1] = monster | |||
return p._getMonsterStyleIcon(args) | |||
end | |||
function p._getMonsterHP(monster) | |||
return monster.hitpoints * 10 | |||
end | |||
function p.getMonsterHP(frame) | |||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster ~= nil then | |||
return p._getMonsterHP(monster) | |||
else | |||
return "ERROR: No monster with that name found[[Category:Pages with script errors]]" | |||
end | |||
end | |||
function p._getMonsterAttackSpeed(monster) | |||
return monster.attackSpeed / 1000 | |||
end | |||
function p.getMonsterAttackSpeed(frame) | |||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster ~= nil then | |||
return p._getMonsterAttackSpeed(monster) | |||
else | |||
return "ERROR: No monster with that name found[[Category:Pages with script errors]]" | |||
end | |||
end | |||
function p._getMonsterCombatLevel(monster) | |||
local base = 0.25 * (monster.defenceLevel + monster.hitpoints) | |||
local melee = 0.325 * (monster.attackLevel + monster.strengthLevel) | |||
local range = 0.325 * (1.5 * monster.rangedLevel) | |||
local magic = 0.325 * (1.5 * monster.magicLevel) | |||
if melee > range and melee > magic then | |||
return math.floor(base + melee) | |||
elseif range > magic then | |||
return math.floor(base + range) | |||
else | |||
return math.floor(base + magic) | |||
end | |||
end | |||
function p.getMonsterCombatLevel(frame) | |||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return "ERROR: No monster with that name found[[Category:Pages with script errors]]" | |||
end | |||
return p._getMonsterCombatLevel(monster) | |||
end | |||
function p._getMonsterAR(monster) | |||
local effAttLvl = 0 | |||
local attBonus = 0 | |||
if Constants.getCombatStyleName(monster.attackType) == 'Melee' then | |||
effAttLvl = monster.attackLevel + 9 | |||
attBonus = monster.attackBonus + 64 | |||
elseif Constants.getCombatStyleName(monster.attackType) == 'Ranged' then | |||
effAttLvl = monster.rangedLevel + 9 | |||
attBonus = monster.attackBonusRanged + 64 | |||
elseif Constants.getCombatStyleName(monster.attackType) == 'Magic' then | |||
effAttLvl = monster.magicLevel + 9 | |||
attBonus = monster.attackBonusMagic + 64 | |||
else | |||
return "ERROR: This monster has an invalid attack type somehow[[Category:Pages with script errors]]" | |||
end | |||
return effAttLvl * attBonus | |||
end | |||
function p.getMonsterAR(frame) | |||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return "ERROR: No monster with that name found[[Category:Pages with script errors]]" | |||
end | |||
return p._getMonsterAR(monster) | |||
end | |||
function p._getMonsterER(frame) | |||
local args = frame.args ~= nil and frame.args or frame | |||
local monster = args[1] | |||
local style = args[2] | |||
local effDefLvl = 0 | |||
local defBonus = 0 | |||
if style == "Melee" then | |||
effDefLvl = monster.defenceLevel + 9 | |||
defBonus = monster.defenceBonus + 64 | |||
elseif style == "Ranged" then | |||
effDefLvl = monster.defenceLevel + 9 | |||
defBonus = monster.defenceBonusRanged + 64 | |||
elseif style == "Magic" then | |||
effDefLvl = math.floor(monster.magicLevel * 0.7) + math.floor(monster.defenceLevel * 0.3) + 9 | |||
defBonus = monster.defenceBonusMagic + 64 | |||
else | |||
return "ERROR: Must choose Melee, Ranged, or Magic[[Category:Pages with script errors]]" | |||
end | |||
return effDefLvl * defBonus | |||
end | |||
function p.getMonsterER(frame) | |||
local args = frame.args ~= nil and frame.args or frame | |||
local MonsterName = args[1] | |||
local style = args[2] | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return "ERROR: No monster with that name found[[Category:Pages with script errors]]" | |||
end | |||
return p._getMonsterER({monster, style}) | |||
end | |||
function p._isDungeonOnlyMonster(monster) | |||
local areaList = Areas.getMonsterAreas(monster.id) | |||
local dunCount = 0 | |||
local nonDunCount = 0 | |||
for i, area in Shared.skpairs(areaList) do | |||
if area.type == 'dungeon' then | |||
dunCount = dunCount + 1 | |||
else | |||
nonDunCount = nonDunCount + 1 | |||
end | |||
end | |||
return dunCount > 0 and nonDunCount == 0 | |||
end | |||
function p.isDungeonOnlyMonster(frame) | |||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return "ERROR: No monster with name "..monsterName.." found[[Category:Pages with script errors]]" | |||
end | |||
return p._isDungeonOnlyMonster(monster) | |||
end | |||
function p._getMonsterAreas(monster, excludeDungeons) | |||
local result = '' | |||
local hideDungeons = excludeDungeons ~= nil and excludeDungeons or false | |||
local areaList = Areas.getMonsterAreas(monster.id) | |||
for i, area in pairs(areaList) do | |||
if area.type ~= 'dungeon' or not hideDungeons then | |||
if i > 1 then result = result..'<br/>' end | |||
result = result..Icons.Icon({area.name, type = area.type}) | |||
end | |||
end | |||
return result | |||
end | |||
function p.getMonsterAreas(frame) | |||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local hideDungeons = frame.args ~= nil and frame.args[2] or nil | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return "ERROR: No monster with name "..monsterName.." found[[Category:Pages with script errors]]" | |||
end | |||
return p._getMonsterAreas(monster, hideDungeons) | |||
end | |||
function p._getMonsterMaxHit(monster, doStuns) | |||
-- 2021-06-11 Adjusted for v0.20 stun/sleep changes, where damage multiplier now applies | |||
-- to all enemy attacks if stun/sleep is present on at least one special attack | |||
if doStuns == nil then | |||
doStuns = true | |||
elseif type(doStuns) == 'string' then | |||
doStuns = string.upper(doStuns) == 'TRUE' | |||
end | |||
local normalChance = 100 | |||
local specialMaxHit = 0 | |||
local normalMaxHit = p._getMonsterBaseMaxHit(monster) | |||
local hasActiveBuffSpec = false | |||
local damageMultiplier = 1 | |||
if monster.hasSpecialAttack then | |||
local canStun = false | |||
local canSleep = false | |||
for i, specID in pairs(monster.specialAttackID) do | |||
local specAttack = p.getSpecialAttackByID(specID) | |||
if monster.overrideSpecialChances ~= nil then | |||
normalChance = normalChance - monster.overrideSpecialChances[i] | |||
else | |||
normalChance = normalChance - specAttack.chance | |||
end | |||
local thisMax = 0 | |||
if specAttack.setDamage ~= nil then | |||
thisMax = specAttack.setDamage * 10 | |||
else | |||
thisMax = normalMaxHit | |||
end | |||
if specAttack.canStun ~= nil and specAttack.canStun then canStun = true end | |||
if specAttack.canSleep ~= nil and specAttack.canSleep then canSleep = true end | |||
if thisMax > specialMaxHit then specialMaxHit = thisMax end | |||
if specAttack.activeBuffs and specAttack.activeBuffTurns ~= nil and specAttack.activeBuffTurns > 0 then | |||
hasActiveBuffSpec = true | |||
end | |||
end | |||
if canStun and doStuns then damageMultiplier = damageMultiplier * 1.3 end | |||
if canSleep and doStuns then damageMultiplier = damageMultiplier * 1.2 end | |||
end | |||
--Ensure that if the monster never does a normal attack, the normal max hit is irrelevant | |||
if normalChance == 0 and not hasActiveBuffSpec then normalMaxHit = 0 end | |||
return math.floor(math.max(specialMaxHit, normalMaxHit) * damageMultiplier) | |||
end | |||
function p.getMonsterMaxHit(frame) | |||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local doStuns = frame.args ~= nil and frame.args[2] or true | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return "ERROR: No monster with that name found[[Category:Pages with script errors]]" | |||
end | |||
return p._getMonsterMaxHit(monster, doStuns) | |||
end | |||
function p._getMonsterBaseMaxHit(monster) | |||
local effStrLvl = 0 | |||
local strBonus = 0 | |||
if Constants.getCombatStyleName(monster.attackType) == 'Melee' then | |||
effStrLvl = monster.strengthLevel + 9 | |||
strBonus = monster.strengthBonus | |||
elseif Constants.getCombatStyleName(monster.attackType) == 'Ranged' then | |||
effStrLvl = monster.rangedLevel + 9 | |||
strBonus = monster.strengthBonusRanged | |||
elseif Constants.getCombatStyleName(monster.attackType) == 'Magic' then | |||
local mSpell = nil | |||
if monster.selectedSpell ~= nil then mSpell = Magic.getSpellByID('Spells', monster.selectedSpell) end | |||
if mSpell == nil then | |||
return math.floor(10 * (monster.setMaxHit + (monster.setMaxHit * monster.damageBonusMagic / 100))) | |||
else | |||
return math.floor(10 * (mSpell.maxHit + (mSpell.maxHit * monster.damageBonusMagic / 100))) | |||
end | |||
else | |||
return "ERROR: This monster has an invalid attack type somehow[[Category:Pages with script errors]]" | |||
end | |||
--Should only get here for Melee/Ranged, which use functionally the same damage formula | |||
return math.floor(10 * (1.3 + (effStrLvl/10) + (strBonus / 80) + ((effStrLvl * strBonus) / 640))) | |||
end | |||
function p.getMonsterBaseMaxHit(frame) | |||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return "ERROR: No monster with that name found[[Category:Pages with script errors]]" | |||
end | |||
return p._getMonsterBaseMaxHit(monster) | |||
end | |||
function p.getMonsterAttacks(frame) | |||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return "ERROR: No monster with that name found[[Category:Pages with script errors]]" | |||
end | |||
local result = '' | |||
local iconText = '' | |||
local typeText = '' | |||
if Constants.getCombatStyleName(monster.attackType) == 'Melee' then | |||
iconText = Icons.Icon({'Melee', notext=true}) | |||
typeText = 'Melee' | |||
elseif Constants.getCombatStyleName(monster.attackType) == 'Ranged' then | |||
iconText = Icons.Icon({'Ranged', type='skill', notext=true}) | |||
typeText = 'Ranged' | |||
elseif Constants.getCombatStyleName(monster.attackType) == 'Magic' then | |||
iconText = Icons.Icon({'Magic', type='skill', notext=true}) | |||
typeText = 'Magic' | |||
end | |||
local buffAttacks = {} | |||
local hasActiveBuffSpec = false | |||
local normalAttackChance = 100 | |||
if monster.hasSpecialAttack then | |||
for i, specID in pairs(monster.specialAttackID) do | |||
local specAttack = p.getSpecialAttackByID(specID) | |||
local attChance = 0 | |||
if monster.overrideSpecialChances ~= nil then | |||
attChance = monster.overrideSpecialChances[i] | |||
else | |||
attChance = specAttack.chance | |||
end | |||
normalAttackChance = normalAttackChance - attChance | |||
result = result..'\r\n* '..attChance..'% '..iconText..' '..specAttack.name..'\r\n** '..specAttack.description | |||
if specAttack.activeBuffs and specAttack.activeBuffTurns ~= nil and specAttack.activeBuffTurns > 0 then | |||
table.insert(buffAttacks, specAttack.name) | |||
hasActiveBuffSpec = true | |||
end | |||
end | |||
end | |||
if normalAttackChance == 100 then | |||
result = iconText..'1 - '..p._getMonsterBaseMaxHit(monster)..' '..typeText..' Damage' | |||
elseif normalAttackChance > 0 then | |||
result = '* '..normalAttackChance..'% '..iconText..'1 - '..p.getMonsterBaseMaxHit(frame)..' '..typeText..' Damage'..result | |||
elseif hasActiveBuffSpec then | |||
--If the monster normally has a 0% chance of doing a normal attack but some special attacks can't be repeated, include it | |||
--(With a note about when it does it) | |||
result = '* '..iconText..' 1 - '..p._getMonsterBaseMaxHit(monster)..' '..typeText..' Damage (Instead of repeating '..table.concat(buffAttacks, ' or ')..' while the buff is already active)'..result | |||
end | |||
return result | |||
end | |||
function p.getMonsterPassives(frame) | |||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return "ERROR: No monster with that name found[[Category:Pages with script errors]]" | |||
end | |||
local result = '' | |||
if monster.hasPassive then | |||
result = result .. '===Passives===' | |||
for i, passiveID in pairs(monster.passiveID) do | |||
local passive = p.getPassiveByID(passiveID) | |||
local passiveChance = 0 | |||
if passive.chance ~= nil then | |||
passiveChance = passive.chance | |||
end | |||
result = result .. '\r\n* ' .. Shared.round(passiveChance, 2, 0) .. '% ' .. passive.name .. '\r\n** ' .. passive.description | |||
end | end | ||
end | end | ||
Line 18: | Line 475: | ||
end | end | ||
function p. | function p.getMonsterCategories(frame) | ||
local | local MonsterName = frame.args ~= nil and frame.args[1] or frame | ||
local | local monster = p.getMonster(MonsterName) | ||
if monster == nil then | |||
return "ERROR: No monster with that name found[[Category:Pages with script errors]]" | |||
end | end | ||
return table.concat( | |||
local result = '[[Category:Monsters]]' | |||
if Constants.getCombatStyleName(monster.attackType) == 'Melee' then | |||
result = result..'[[Category:Melee Monsters]]' | |||
elseif Constants.getCombatStyleName(monster.attackType) == 'Ranged' then | |||
result = result..'[[Category:Ranged Monsters]]' | |||
elseif Constants.getCombatStyleName(monster.attackType) == 'Magic' then | |||
result = result..'[[Category:Magic Monsters]]' | |||
end | |||
if monster.hasSpecialAttack then | |||
result = result..'[[Category:Monsters with Special Attacks]]' | |||
end | |||
if monster.isBoss then | |||
result = result..'[[Category:Bosses]]' | |||
end | |||
return result | |||
end | |||
function p.getOtherMonsterBoxText(frame) | |||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return "ERROR: No monster with that name found[[Category:Pages with script errors]]" | |||
end | |||
local result = '' | |||
--Going through and finding out which damage bonuses will apply to this monster | |||
local monsterTypes = {} | |||
if monster.isBoss then table.insert(monsterTypes, 'Boss') end | |||
local areaList = Areas.getMonsterAreas(monster.id) | |||
local counts = {combat = 0, slayer = 0, dungeon = 0} | |||
for i, area in Shared.skpairs(areaList) do | |||
counts[area.type] = counts[area.type] + 1 | |||
end | |||
if counts.combat > 0 then table.insert(monsterTypes, 'Combat Area') end | |||
if counts.slayer > 0 then table.insert(monsterTypes, 'Slayer Area') end | |||
if counts.dungeon > 0 then table.insert(monsterTypes, 'Dungeon') end | |||
result = result.."\r\n|-\r\n|'''Monster Types:''' "..table.concat(monsterTypes, ", ") | |||
local SlayerTier = 'N/A' | |||
if not p._isDungeonOnlyMonster(monster) then | |||
SlayerTier = Constants.getSlayerTierNameByLevel(p._getMonsterCombatLevel(monster)) | |||
end | |||
result = result.."\r\n|-\r\n|'''"..Icons.Icon({'Slayer', type='skill'}).." [[Slayer#Slayer Tier Monsters|Tier]]:''' "..SlayerTier | |||
return result | |||
end | |||
function p.getMonsterDrops(frame) | |||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return "ERROR: No monster with that name found[[Category:Pages with script errors]]" | |||
end | |||
local result = '' | |||
if monster.bones ~= nil then | |||
local bones = Items.getItemByID(monster.bones) | |||
--Show the bones only if either the monster shows up outside of dungeons _or_ the monster drops shards | |||
if not p._isDungeonOnlyMonster(monster) or Shared.contains(bones.name, 'Shard') then | |||
result = result.."'''Always Drops:'''" | |||
result = result..'\r\n{|class="wikitable"' | |||
result = result..'\r\n!Item !! Qty' | |||
result = result..'\r\n|-\r\n|'..Icons.Icon({bones.name, type='item'}) | |||
result = result..'||'..(monster.boneQty ~= nil and monster.boneQty or 1)..'\r\n'..'|}' | |||
end | |||
end | |||
--Likewise, seeing the loot table is tied to the monster appearing outside of dungeons | |||
if not p._isDungeonOnlyMonster(monster) then | |||
local lootChance = monster.lootChance ~= nil and monster.lootChance or 100 | |||
local lootValue = 0 | |||
result = result.."'''Loot:'''" | |||
local avgGp = 0 | |||
if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then | |||
avgGp = (monster.dropCoins[1] + monster.dropCoins[2] - 1) / 2 | |||
local gpTxt = Icons.GP(monster.dropCoins[1], monster.dropCoins[2] - 1) | |||
result = result.."\r\nIn addition to loot, the monster will also drop "..gpTxt..'.' | |||
end | |||
local multiDrop = Shared.tableCount(monster.lootTable) > 1 | |||
local totalWt = 0 | |||
for i, row in pairs(monster.lootTable) do | |||
totalWt = totalWt + row[2] | |||
end | |||
result = result..'\r\n{|class="wikitable sortable"' | |||
result = result..'\r\n!Item!!Qty' | |||
result = result..'!!Price!!colspan="2"|Chance' | |||
--Sort the loot table by weight in descending order | |||
table.sort(monster.lootTable, function(a, b) return a[2] > b[2] end) | |||
for i, row in Shared.skpairs(monster.lootTable) do | |||
local thisItem = Items.getItemByID(row[1]) | |||
local maxQty = row[3] | |||
result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'}) | |||
result = result..'||style="text-align:right" data-sort-value="'..maxQty..'"|' | |||
if maxQty > 1 then | |||
result = result.. '1 - ' | |||
end | |||
result = result..Shared.formatnum(row[3]) | |||
--Adding price columns | |||
local itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0 | |||
if itemPrice == 0 or maxQty == 1 then | |||
result = result..'||'..Icons.GP(itemPrice) | |||
else | |||
result = result..'||'..Icons.GP(itemPrice, itemPrice * maxQty) | |||
end | |||
--Getting the drop chance | |||
local dropChance = (row[2] / totalWt * lootChance) | |||
if dropChance ~= 100 then | |||
--Show fraction as long as it isn't going to be 1/1 | |||
result = result..'||style="text-align:right" data-sort-value="'..row[2]..'"' | |||
result = result..'|'..Shared.fraction(row[2] * lootChance, totalWt * 100) | |||
result = result..'||' | |||
else | |||
result = result..'||colspan="2" data-sort-value="'..row[2]..'"' | |||
end | |||
result = result..'style="text-align:right"|'..Shared.round(dropChance, 2, 2)..'%' | |||
--Adding to the average loot value based on price & dropchance | |||
lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((1 + maxQty) / 2)) | |||
end | |||
if multiDrop then | |||
result = result..'\r\n|-class="sortbottom" \r\n!colspan="3"|Total:' | |||
if lootChance < 100 then | |||
result = result..'\r\n|style="text-align:right"|'..Shared.fraction(lootChance, 100)..'||' | |||
else | |||
result = result..'\r\n|colspan="2" ' | |||
end | |||
result = result..'style="text-align:right"|'..lootChance..'.00%' | |||
end | |||
result = result..'\r\n|}' | |||
result = result..'\r\nThe loot dropped by the average kill is worth '..Icons.GP(Shared.round(lootValue, 2, 0)).." if sold." | |||
if avgGp > 0 then | |||
result = result..'<br/>Including GP, the average kill is worth '..Icons.GP(Shared.round(avgGp + lootValue, 2, 0))..'.' | |||
end | |||
end | |||
--If no other drops, make sure to at least say so. | |||
if result == '' then result = 'None' end | |||
return result | |||
end | |||
function p.getChestDrops(frame) | |||
local ChestName = frame.args ~= nil and frame.args[1] or frame | |||
local chest = Items.getItem(ChestName) | |||
if chest == nil then | |||
return "ERROR: No item named "..ChestName..' found[[Category:Pages with script errors]]' | |||
end | |||
local result = '' | |||
if chest.dropTable == nil then | |||
return "ERROR: "..ChestName.." does not have a drop table[[Category:Pages with script errors]]" | |||
else | |||
local lootChance = 100 | |||
local lootValue = 0 | |||
local multiDrop = Shared.tableCount(chest.dropTable) > 1 | |||
local totalWt = 0 | |||
for i, row in pairs(chest.dropTable) do | |||
totalWt = totalWt + row[2] | |||
end | |||
result = result..'\r\n{|class="wikitable sortable"' | |||
result = result..'\r\n!Item!!Qty' | |||
result = result..'!!colspan="2"|Chance!!Price' | |||
--Sort the loot table by weight in descending order | |||
for i, row in pairs(chest.dropTable) do | |||
if chest.dropQty ~= nil then | |||
table.insert(row, chest.dropQty[i]) | |||
else | |||
table.insert(row, 1) | |||
end | |||
end | |||
table.sort(chest.dropTable, function(a, b) return a[2] > b[2] end) | |||
for i, row in Shared.skpairs(chest.dropTable) do | |||
local thisItem = Items.getItemByID(row[1]) | |||
local qty = row[3] | |||
result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'}) | |||
result = result..'||style="text-align:right" data-sort-value="'..qty..'"|' | |||
if qty > 1 then | |||
result = result.. '1 - ' | |||
end | |||
result = result..Shared.formatnum(qty) | |||
local dropChance = (row[2] / totalWt) * 100 | |||
result = result..'||style="text-align:right" data-sort-value="'..row[2]..'"' | |||
result = result..'|'..Shared.fraction(row[2], totalWt) | |||
result = result..'||style="text-align:right"|'..Shared.round(dropChance, 2, 2)..'%' | |||
result = result..'||style="text-align:left" data-sort-value="'..thisItem.sellsFor..'"' | |||
if qty > 1 then | |||
result = result..'|'..Icons.GP(thisItem.sellsFor, thisItem.sellsFor * qty) | |||
else | |||
result = result..'|'..Icons.GP(thisItem.sellsFor) | |||
end | |||
lootValue = lootValue + (dropChance * 0.01 * thisItem.sellsFor * ((1 + qty)/ 2)) | |||
end | |||
result = result..'\r\n|}' | |||
result = result..'\r\nThe average value of the contents of one chest is '..Icons.GP(Shared.round(lootValue, 2, 0))..'.' | |||
end | |||
return result | |||
end | |||
function p.getAreaMonsterTable(frame) | |||
local areaName = frame.args ~= nil and frame.args[1] or frame | |||
local area = Areas.getArea(areaName) | |||
if area == nil then | |||
return "ERROR: Could not find an area named "..areaName..'[[Category:Pages with script errors]]' | |||
end | |||
if area.type == 'dungeon' then | |||
return p.getDungeonMonsterTable(frame) | |||
end | |||
local tableTxt = '{| class="wikitable sortable"' | |||
tableTxt = tableTxt..'\r\n! Name !! Combat Level !! Hitpoints !! Max Hit !! [[Combat Triangle|Combat Style]]' | |||
for i, monsterID in pairs(area.monsters) do | |||
local monster = p.getMonsterByID(monsterID) | |||
tableTxt = tableTxt..'\r\n|-\r\n|'..Icons.Icon({monster.name, type='monster'}) | |||
tableTxt = tableTxt..'||'..p._getMonsterCombatLevel(monster) | |||
tableTxt = tableTxt..'||'..Shared.formatnum(p.getMonsterHP(monster.name)) | |||
tableTxt = tableTxt..'||'..Shared.formatnum(p.getMonsterMaxHit(monster.name)) | |||
tableTxt = tableTxt..'||'..p.getMonsterStyleIcon({monster.name, nolink='true'}) | |||
end | |||
tableTxt = tableTxt..'\r\n|}' | |||
return tableTxt | |||
end | |||
function p.getDungeonMonsterTable(frame) | |||
local areaName = frame.args ~= nil and frame.args[1] or frame | |||
local area = Areas.getArea(areaName) | |||
if area == nil then | |||
return "ERROR: Could not find a dungeon named "..areaName..'[[Category:Pages with script errors]]' | |||
end | |||
--For Dungeons, go through and count how many of each monster are in the dungeon first | |||
local monsterCounts = {} | |||
for i, monsterID in pairs(area.monsters) do | |||
if monsterCounts[monsterID] == nil then | |||
monsterCounts[monsterID] = 1 | |||
else | |||
monsterCounts[monsterID] = monsterCounts[monsterID] + 1 | |||
end | |||
end | |||
local usedMonsters = {} | |||
local tableTxt = '{| class="wikitable sortable"' | |||
tableTxt = tableTxt..'\r\n! Name !! Combat Level !! Hitpoints !! Max Hit !! [[Combat Triangle|Combat Style]] !! Count' | |||
for i, monsterID in pairs(area.monsters) do | |||
if not Shared.contains(usedMonsters, monsterID) then | |||
if monsterID >= 0 then | |||
local monster = p.getMonsterByID(monsterID) | |||
local name = monster.name | |||
if monsterID == 51 then name = 'Spider2' end | |||
tableTxt = tableTxt..'\r\n|-\r\n|'..Icons.Icon({name, type='monster'}) | |||
tableTxt = tableTxt..'||'..p._getMonsterCombatLevel(monster) | |||
tableTxt = tableTxt..'||'..Shared.formatnum(p.getMonsterHP(name)) | |||
tableTxt = tableTxt..'||'..Shared.formatnum(p.getMonsterMaxHit(name)) | |||
tableTxt = tableTxt..'||'..p.getMonsterStyleIcon({name, nolink='true'}) | |||
tableTxt = tableTxt..'||'..monsterCounts[monsterID] | |||
else | |||
--Special handling for Into the Mist | |||
tableTxt = tableTxt..'\r\n|-\r\n|'..Icons.Icon({'Into the Mist', 'Afflicted Monster', nolink=true, img='Question'}) | |||
tableTxt = tableTxt..'||data-sort-value="0"|'..Icons.Icon({'Into the Mist', notext=true, nolink=true, img='Question'}) | |||
tableTxt = tableTxt..'||data-sort-value="0"|'..Icons.Icon({'Into the Mist', notext=true, nolink=true, img='Question'}) | |||
tableTxt = tableTxt..'||data-sort-value="0"|'..Icons.Icon({'Into the Mist', notext=true, nolink=true, img='Question'}) | |||
tableTxt = tableTxt..'||data-sort-value="0"|'..Icons.Icon({'Into the Mist', notext=true, nolink=true, img='Question'}) | |||
tableTxt = tableTxt..'||'..monsterCounts[monsterID] | |||
end | |||
table.insert(usedMonsters, monsterID) | |||
end | |||
end | |||
tableTxt = tableTxt..'\r\n|}' | |||
return tableTxt | |||
end | |||
function p._getAreaMonsterList(area) | |||
local monsterList = {} | |||
for i, monsterID in pairs(area.monsters) do | |||
local monster = p.getMonsterByID(monsterID) | |||
table.insert(monsterList, Icons.Icon({monster.name, type='monster'})) | |||
end | |||
return table.concat(monsterList, '<br/>') | |||
end | |||
function p._getDungeonMonsterList(area) | |||
local monsterList = {} | |||
local lastMonster = nil | |||
local lastID = -2 | |||
local count = 0 | |||
for i, monsterID in Shared.skpairs(area.monsters) do | |||
if monsterID ~= lastID then | |||
local monster = nil | |||
if monsterID ~= -1 then monster = p.getMonsterByID(monsterID) end | |||
if lastID ~= -2 then | |||
if lastID == -1 then | |||
--Special handling for Afflicted Monsters | |||
table.insert(monsterList, Icons.Icon({'Affliction', 'Afflicted Monster', img='Question', qty=count})) | |||
else | |||
local name = lastMonster.name | |||
if lastMonster.id == 51 then name = 'Spider2' end | |||
table.insert(monsterList, Icons.Icon({name, type='monster', qty=count})) | |||
end | |||
end | |||
lastMonster = monster | |||
lastID = monsterID | |||
count = 1 | |||
else | |||
count = count + 1 | |||
end | |||
--Make sure the final monster in the dungeon gets counted | |||
if i == Shared.tableCount(area.monsters) then | |||
local name = lastMonster.name | |||
table.insert(monsterList, Icons.Icon({lastMonster.name, type='monster', qty=count})) | |||
end | |||
end | |||
return table.concat(monsterList, '<br/>') | |||
end | |||
function p.getAreaMonsterList(frame) | |||
local areaName = frame.args ~= nil and frame.args[1] or frame | |||
local area = Areas.getArea(areaName) | |||
if area == nil then | |||
return "ERROR: Could not find an area named "..areaName..'[[Category:Pages with script errors]]' | |||
end | |||
if area.type == 'dungeon' then | |||
return p._getDungeonMonsterList(area) | |||
else | |||
return p._getAreaMonsterList(area) | |||
end | |||
end | |||
function p.getFoxyTable(frame) | |||
local result = 'Monster,Min GP,Max GP,Average GP' | |||
for i, monster in Shared.skpairs(MonsterData.Monsters) do | |||
if not p._isDungeonOnlyMonster(monster) then | |||
if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then | |||
local avgGp = (monster.dropCoins[1] + monster.dropCoins[2] - 1) / 2 | |||
result = result..'<br/>'..monster.name..','..monster.dropCoins[1]..','..(monster.dropCoins[2]-1)..','..avgGp | |||
end | |||
end | |||
end | |||
return result | |||
end | |||
function p._getMonsterAverageGP(monster) | |||
local result = '' | |||
local totalGP = 0 | |||
if monster.bones ~= nil then | |||
local bones = Items.getItemByID(monster.bones) | |||
--Show the bones only if either the monster shows up outside of dungeons _or_ the monster drops shards | |||
if not p._isDungeonOnlyMonster(monster) or Shared.contains(bones.name, 'Shard') then | |||
totalGP = totalGP + bones.sellsFor | |||
end | |||
end | |||
--Likewise, seeing the loot table is tied to the monster appearing outside of dungeons | |||
if not p._isDungeonOnlyMonster(monster) then | |||
local lootChance = monster.lootChance ~= nil and monster.lootChance or 100 | |||
local lootValue = 0 | |||
local avgGp = 0 | |||
if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then | |||
avgGp = (monster.dropCoins[1] + monster.dropCoins[2] - 1) / 2 | |||
end | |||
totalGP = totalGP + avgGp | |||
local multiDrop = Shared.tableCount(monster.lootTable) > 1 | |||
local totalWt = 0 | |||
for i, row in pairs(monster.lootTable) do | |||
totalWt = totalWt + row[2] | |||
end | |||
for i, row in Shared.skpairs(monster.lootTable) do | |||
local thisItem = Items.getItemByID(row[1]) | |||
local maxQty = row[3] | |||
local itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0 | |||
--Getting the drop chance | |||
local dropChance = (row[2] / totalWt * lootChance) | |||
--Adding to the average loot value based on price & dropchance | |||
lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((1 + maxQty) / 2)) | |||
end | |||
totalGP = totalGP + lootValue | |||
end | |||
return Shared.round(totalGP, 2, 2) | |||
end | |||
function p.getMonsterAverageGP(frame) | |||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return "ERROR: No monster with that name found[[Category:Pages with script errors]]" | |||
end | |||
return p._getMonsterAverageGP(monster) | |||
end | |||
function p.getMonsterEVTable(frame) | |||
local result = '{| class="wikitable sortable"' | |||
result = result..'\r\n!Monster!!Combat Level!!Average GP' | |||
for i, monsterTemp in Shared.skpairs(MonsterData.Monsters) do | |||
local monster = Shared.clone(monsterTemp) | |||
monster.id = i - 1 | |||
if not p._isDungeonOnlyMonster(monster) then | |||
local monsterGP = p._getMonsterAverageGP(monster) | |||
local combatLevel = p._getMonsterCombatLevel(monster, 'Combat Level') | |||
result = result..'\r\n|-\r\n|[['..monster.name..']]||'..combatLevel..'||'..monsterGP | |||
end | |||
end | |||
result = result..'\r\n|}' | |||
return result | |||
end | |||
function p.getSlayerTierMonsterTable(frame) | |||
-- Input validation | |||
local tier = frame.args ~= nil and frame.args[1] or frame | |||
local slayerTier = nil | |||
if tier == nil then | |||
return "ERROR: No tier specified[[Category:Pages with script errors]]" | |||
end | |||
if tonumber(tier) ~= nil then | |||
slayerTier = Constants.getSlayerTierByID(tonumber(tier)) | |||
else | |||
slayerTier = Constants.getSlayerTier(tier) | |||
end | |||
if slayerTier == nil then | |||
return "ERROR: Invalid slayer tier[[Category:Pages with script errors]]" | |||
end | |||
-- Obtain required tier details | |||
local minLevel, maxLevel = slayerTier.minLevel, slayerTier.maxLevel | |||
-- Build list of monster IDs | |||
-- Right now hiddenMonsterIDs is empty | |||
local hiddenMonsterIDs = {} | |||
local monsterIDs = {} | |||
for i, monster in Shared.skpairs(MonsterData.Monsters) do | |||
if monster.canSlayer and not Shared.contains(hiddenMonsterIDs, i - 1) then | |||
local cmbLevel = p._getMonsterCombatLevel(monster) | |||
if cmbLevel >= minLevel and (maxLevel == nil or cmbLevel <= maxLevel) then | |||
table.insert(monsterIDs, i - 1) | |||
end | |||
end | |||
end | |||
if Shared.tableCount(monsterIDs) == 0 then | |||
-- Somehow no monsters are in the tier, return nothing | |||
return '' | |||
else | |||
return p._getMonsterTable(monsterIDs, true) | |||
end | |||
end | |||
function p.getFullMonsterTable(frame) | |||
local monsterIDs = {} | |||
for i = 0, Shared.tableCount(MonsterData.Monsters) - 1, 1 do | |||
table.insert(monsterIDs, i) | |||
end | |||
return p._getMonsterTable(monsterIDs, false) | |||
end | |||
function p._getMonsterTable(monsterIDs, excludeDungeons) | |||
--Making a single function for getting a table of monsters given a list of IDs. | |||
local hideDungeons = excludeDungeons ~= nil and excludeDungeons or false | |||
local tableParts = {} | |||
table.insert(tableParts, '{| class="wikitable sortable stickyHeader"') | |||
-- First header row | |||
table.insert(tableParts, '\r\n|- class="headerRow-0"\r\n! colspan="5" | !! colspan="4" |Offensive Stats !! colspan="3" |Evasion Rating !! colspan="4" |') | |||
-- Second header row | |||
table.insert(tableParts, '\r\n|- class="headerRow-1"\r\n!Monster !!Name !!ID !!Combat Level ') | |||
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Hitpoints', type='skill'})) | |||
table.insert(tableParts, '!!Attack Type !!Attack Speed (s) !!Max Hit !!Accuracy ') | |||
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Defence', type='skill', notext=true})) | |||
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Ranged', type='skill', notext=true})) | |||
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Magic', type='skill', notext=true})) | |||
table.insert(tableParts, '!!Drop Chance !!Coins !!Bones !!Locations') | |||
-- Generate row per monster | |||
for i, monsterID in Shared.skpairs(monsterIDs) do | |||
local monster = p.getMonsterByID(monsterID) | |||
local cmbLevel = p._getMonsterCombatLevel(monster) | |||
local atkSpeed = p._getMonsterAttackSpeed(monster) | |||
local maxHit = p._getMonsterMaxHit(monster) | |||
local accR = p._getMonsterAR(monster) | |||
local evaR = {p._getMonsterER({monster, "Melee"}), p._getMonsterER({monster, "Ranged"}), p._getMonsterER({monster, "Magic"})} | |||
local lootChance = monster.lootChance ~= nil and monster.lootChance or 100 | |||
local gpRange = {0, 0} | |||
if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then | |||
gpRange = {monster.dropCoins[1], monster.dropCoins[2] - 1} | |||
end | |||
local gpTxt = nil | |||
if gpRange[1] >= gpRange[2] then | |||
gpTxt = Icons.GP(gpRange[1]) | |||
else | |||
gpTxt = Icons.GP(gpRange[1], gpRange[2]) | |||
end | |||
local boneTxt = 'None' | |||
if monster.bones ~= nil then | |||
local bones = Items.getItemByID(monster.bones) | |||
boneTxt = Icons.Icon({bones.name, type='item', notext=true}) | |||
end | |||
table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({monster.name, type='monster', size=50, notext=true})) | |||
table.insert(tableParts, '\r\n|style="text-align:left" |[[' .. monster.name .. ']]') | |||
table.insert(tableParts, '\r\n|style="text-align:right" |' .. monsterID) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. cmbLevel .. '" |' .. Shared.formatnum(cmbLevel)) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. monster.hitpoints .. '" |' .. Shared.formatnum(p._getMonsterHP(monster))) | |||
table.insert(tableParts, '\r\n|style="text-align:right;white-space:nowrap" |' .. p._getMonsterStyleIcon({monster, nolink='true'})) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. atkSpeed .. '" |' .. Shared.round(atkSpeed, 1, 1)) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. maxHit .. '" |' .. Shared.formatnum(maxHit)) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. accR .. '" |' .. Shared.formatnum(accR)) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[1] .. '" |' .. Shared.formatnum(evaR[1])) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[2] .. '" |' .. Shared.formatnum(evaR[2])) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[3] .. '" |' .. Shared.formatnum(evaR[3])) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. lootChance .. '" |' .. lootChance .. '%') | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. (gpRange[1] + gpRange[2]) / 2 .. '" |' .. gpTxt) | |||
table.insert(tableParts, '\r\n|style="text-align:center" |' .. boneTxt) | |||
table.insert(tableParts, '\r\n|style="text-align:right;white-space:nowrap" |' .. p._getMonsterAreas(monster, hideDungeons)) | |||
end | |||
table.insert(tableParts, '\r\n|}') | |||
return table.concat(tableParts) | |||
end | end | ||
return p | return p |
Revision as of 16:38, 27 August 2021
Documentation for this module may be created at Module:Sandbox/FalterTest/doc
local p = {}
local MonsterData = mw.loadData('Module:FalterTest/data')
local Constants = require('Module:Constants')
local Areas = require('Module:CombatAreas')
local Magic = require('Module:Magic')
local Shared = require('Module:Shared')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
function p.getMonster(name)
local result = nil
if name == 'Spider (lv. 51)' or name == 'Spider' then
return p.getMonsterByID(50)
elseif name == 'Spider (lv. 52)' or name == 'Spider2' then
return p.getMonsterByID(51)
end
for i, monster in pairs(MonsterData.Monsters) do
if(monster.name == name) then
result = Shared.clone(monster)
--Make sure every monster has an ID, and account for the 1-based indexing of Lua
result.id = i - 1
break
end
end
return result
end
function p.getMonsterByID(ID)
local result = Shared.clone(MonsterData.Monsters[ID + 1])
result.id = ID
return result
end
function p.getSpecialAttack(name)
local result = nil
for i, attack in pairs(MonsterData.SpecialAttacks) do
if(attack.name == name) then
result = Shared.clone(attack)
--Make sure every attack has an ID, and account for the 1-based indexing of Lua
result.id = i - 1
break
end
end
return result
end
function p.getSpecialAttackByID(ID)
return MonsterData.SpecialAttacks[ID + 1]
end
function p.getPassive(name)
local result = nil
for i, passive in pairs(MonsterData.Passives) do
if passive.name == name then
result = Shared.clone(passive)
--Make sure every passive has an ID, and account for the 1-based indexing of Lua
result.id = i - 1
break
end
end
return result
end
function p.getPassiveByID(ID)
return MonsterData.Passives[ID + 1]
end
function p.getMonsterStat(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame[1]
local StatName = frame.args ~= nil and frame.args[2] or frame[2]
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
end
if StatName == 'HP' then
return p._getMonsterHP(monster)
elseif StatName == 'maxHit' then
return p._getMonsterMaxHit(monster)
elseif StatName == 'accuracyRating' then
return p._getMonsterAR(monster)
elseif StatName == 'meleeEvasionRating' then
return p._getMonsterER({monster, 'Melee'})
elseif StatName == 'rangedEvasionRating' then
return p._getMonsterER({monster, 'Ranged'})
elseif StatName == 'magicEvasionRating' then
return p._getMonsterER({monster, 'Magic'})
end
return monster[StatName]
end
function p._getMonsterStyleIcon(frame)
local args = frame.args ~= nil and frame.args or frame
local monster = args[1]
local notext = args.notext
local nolink = args.nolink
local iconText = ''
if Constants.getCombatStyleName(monster.attackType) == 'Melee' then
iconText = Icons.Icon({'Melee', notext=notext, nolink=nolink})
elseif Constants.getCombatStyleName(monster.attackType) == 'Ranged' then
iconText = Icons.Icon({'Ranged', type='skill', notext=notext, nolink=nolink})
elseif Constants.getCombatStyleName(monster.attackType) == 'Magic' then
iconText = Icons.Icon({'Magic', type='skill', notext=notext, nolink=nolink})
end
return iconText
end
function p.getMonsterStyleIcon(frame)
local args = frame.args ~= nil and frame.args or frame
local MonsterName = args[1]
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
end
args[1] = monster
return p._getMonsterStyleIcon(args)
end
function p._getMonsterHP(monster)
return monster.hitpoints * 10
end
function p.getMonsterHP(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster ~= nil then
return p._getMonsterHP(monster)
else
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
end
end
function p._getMonsterAttackSpeed(monster)
return monster.attackSpeed / 1000
end
function p.getMonsterAttackSpeed(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster ~= nil then
return p._getMonsterAttackSpeed(monster)
else
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
end
end
function p._getMonsterCombatLevel(monster)
local base = 0.25 * (monster.defenceLevel + monster.hitpoints)
local melee = 0.325 * (monster.attackLevel + monster.strengthLevel)
local range = 0.325 * (1.5 * monster.rangedLevel)
local magic = 0.325 * (1.5 * monster.magicLevel)
if melee > range and melee > magic then
return math.floor(base + melee)
elseif range > magic then
return math.floor(base + range)
else
return math.floor(base + magic)
end
end
function p.getMonsterCombatLevel(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
end
return p._getMonsterCombatLevel(monster)
end
function p._getMonsterAR(monster)
local effAttLvl = 0
local attBonus = 0
if Constants.getCombatStyleName(monster.attackType) == 'Melee' then
effAttLvl = monster.attackLevel + 9
attBonus = monster.attackBonus + 64
elseif Constants.getCombatStyleName(monster.attackType) == 'Ranged' then
effAttLvl = monster.rangedLevel + 9
attBonus = monster.attackBonusRanged + 64
elseif Constants.getCombatStyleName(monster.attackType) == 'Magic' then
effAttLvl = monster.magicLevel + 9
attBonus = monster.attackBonusMagic + 64
else
return "ERROR: This monster has an invalid attack type somehow[[Category:Pages with script errors]]"
end
return effAttLvl * attBonus
end
function p.getMonsterAR(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
end
return p._getMonsterAR(monster)
end
function p._getMonsterER(frame)
local args = frame.args ~= nil and frame.args or frame
local monster = args[1]
local style = args[2]
local effDefLvl = 0
local defBonus = 0
if style == "Melee" then
effDefLvl = monster.defenceLevel + 9
defBonus = monster.defenceBonus + 64
elseif style == "Ranged" then
effDefLvl = monster.defenceLevel + 9
defBonus = monster.defenceBonusRanged + 64
elseif style == "Magic" then
effDefLvl = math.floor(monster.magicLevel * 0.7) + math.floor(monster.defenceLevel * 0.3) + 9
defBonus = monster.defenceBonusMagic + 64
else
return "ERROR: Must choose Melee, Ranged, or Magic[[Category:Pages with script errors]]"
end
return effDefLvl * defBonus
end
function p.getMonsterER(frame)
local args = frame.args ~= nil and frame.args or frame
local MonsterName = args[1]
local style = args[2]
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
end
return p._getMonsterER({monster, style})
end
function p._isDungeonOnlyMonster(monster)
local areaList = Areas.getMonsterAreas(monster.id)
local dunCount = 0
local nonDunCount = 0
for i, area in Shared.skpairs(areaList) do
if area.type == 'dungeon' then
dunCount = dunCount + 1
else
nonDunCount = nonDunCount + 1
end
end
return dunCount > 0 and nonDunCount == 0
end
function p.isDungeonOnlyMonster(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with name "..monsterName.." found[[Category:Pages with script errors]]"
end
return p._isDungeonOnlyMonster(monster)
end
function p._getMonsterAreas(monster, excludeDungeons)
local result = ''
local hideDungeons = excludeDungeons ~= nil and excludeDungeons or false
local areaList = Areas.getMonsterAreas(monster.id)
for i, area in pairs(areaList) do
if area.type ~= 'dungeon' or not hideDungeons then
if i > 1 then result = result..'<br/>' end
result = result..Icons.Icon({area.name, type = area.type})
end
end
return result
end
function p.getMonsterAreas(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local hideDungeons = frame.args ~= nil and frame.args[2] or nil
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with name "..monsterName.." found[[Category:Pages with script errors]]"
end
return p._getMonsterAreas(monster, hideDungeons)
end
function p._getMonsterMaxHit(monster, doStuns)
-- 2021-06-11 Adjusted for v0.20 stun/sleep changes, where damage multiplier now applies
-- to all enemy attacks if stun/sleep is present on at least one special attack
if doStuns == nil then
doStuns = true
elseif type(doStuns) == 'string' then
doStuns = string.upper(doStuns) == 'TRUE'
end
local normalChance = 100
local specialMaxHit = 0
local normalMaxHit = p._getMonsterBaseMaxHit(monster)
local hasActiveBuffSpec = false
local damageMultiplier = 1
if monster.hasSpecialAttack then
local canStun = false
local canSleep = false
for i, specID in pairs(monster.specialAttackID) do
local specAttack = p.getSpecialAttackByID(specID)
if monster.overrideSpecialChances ~= nil then
normalChance = normalChance - monster.overrideSpecialChances[i]
else
normalChance = normalChance - specAttack.chance
end
local thisMax = 0
if specAttack.setDamage ~= nil then
thisMax = specAttack.setDamage * 10
else
thisMax = normalMaxHit
end
if specAttack.canStun ~= nil and specAttack.canStun then canStun = true end
if specAttack.canSleep ~= nil and specAttack.canSleep then canSleep = true end
if thisMax > specialMaxHit then specialMaxHit = thisMax end
if specAttack.activeBuffs and specAttack.activeBuffTurns ~= nil and specAttack.activeBuffTurns > 0 then
hasActiveBuffSpec = true
end
end
if canStun and doStuns then damageMultiplier = damageMultiplier * 1.3 end
if canSleep and doStuns then damageMultiplier = damageMultiplier * 1.2 end
end
--Ensure that if the monster never does a normal attack, the normal max hit is irrelevant
if normalChance == 0 and not hasActiveBuffSpec then normalMaxHit = 0 end
return math.floor(math.max(specialMaxHit, normalMaxHit) * damageMultiplier)
end
function p.getMonsterMaxHit(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local doStuns = frame.args ~= nil and frame.args[2] or true
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
end
return p._getMonsterMaxHit(monster, doStuns)
end
function p._getMonsterBaseMaxHit(monster)
local effStrLvl = 0
local strBonus = 0
if Constants.getCombatStyleName(monster.attackType) == 'Melee' then
effStrLvl = monster.strengthLevel + 9
strBonus = monster.strengthBonus
elseif Constants.getCombatStyleName(monster.attackType) == 'Ranged' then
effStrLvl = monster.rangedLevel + 9
strBonus = monster.strengthBonusRanged
elseif Constants.getCombatStyleName(monster.attackType) == 'Magic' then
local mSpell = nil
if monster.selectedSpell ~= nil then mSpell = Magic.getSpellByID('Spells', monster.selectedSpell) end
if mSpell == nil then
return math.floor(10 * (monster.setMaxHit + (monster.setMaxHit * monster.damageBonusMagic / 100)))
else
return math.floor(10 * (mSpell.maxHit + (mSpell.maxHit * monster.damageBonusMagic / 100)))
end
else
return "ERROR: This monster has an invalid attack type somehow[[Category:Pages with script errors]]"
end
--Should only get here for Melee/Ranged, which use functionally the same damage formula
return math.floor(10 * (1.3 + (effStrLvl/10) + (strBonus / 80) + ((effStrLvl * strBonus) / 640)))
end
function p.getMonsterBaseMaxHit(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
end
return p._getMonsterBaseMaxHit(monster)
end
function p.getMonsterAttacks(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
end
local result = ''
local iconText = ''
local typeText = ''
if Constants.getCombatStyleName(monster.attackType) == 'Melee' then
iconText = Icons.Icon({'Melee', notext=true})
typeText = 'Melee'
elseif Constants.getCombatStyleName(monster.attackType) == 'Ranged' then
iconText = Icons.Icon({'Ranged', type='skill', notext=true})
typeText = 'Ranged'
elseif Constants.getCombatStyleName(monster.attackType) == 'Magic' then
iconText = Icons.Icon({'Magic', type='skill', notext=true})
typeText = 'Magic'
end
local buffAttacks = {}
local hasActiveBuffSpec = false
local normalAttackChance = 100
if monster.hasSpecialAttack then
for i, specID in pairs(monster.specialAttackID) do
local specAttack = p.getSpecialAttackByID(specID)
local attChance = 0
if monster.overrideSpecialChances ~= nil then
attChance = monster.overrideSpecialChances[i]
else
attChance = specAttack.chance
end
normalAttackChance = normalAttackChance - attChance
result = result..'\r\n* '..attChance..'% '..iconText..' '..specAttack.name..'\r\n** '..specAttack.description
if specAttack.activeBuffs and specAttack.activeBuffTurns ~= nil and specAttack.activeBuffTurns > 0 then
table.insert(buffAttacks, specAttack.name)
hasActiveBuffSpec = true
end
end
end
if normalAttackChance == 100 then
result = iconText..'1 - '..p._getMonsterBaseMaxHit(monster)..' '..typeText..' Damage'
elseif normalAttackChance > 0 then
result = '* '..normalAttackChance..'% '..iconText..'1 - '..p.getMonsterBaseMaxHit(frame)..' '..typeText..' Damage'..result
elseif hasActiveBuffSpec then
--If the monster normally has a 0% chance of doing a normal attack but some special attacks can't be repeated, include it
--(With a note about when it does it)
result = '* '..iconText..' 1 - '..p._getMonsterBaseMaxHit(monster)..' '..typeText..' Damage (Instead of repeating '..table.concat(buffAttacks, ' or ')..' while the buff is already active)'..result
end
return result
end
function p.getMonsterPassives(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
end
local result = ''
if monster.hasPassive then
result = result .. '===Passives==='
for i, passiveID in pairs(monster.passiveID) do
local passive = p.getPassiveByID(passiveID)
local passiveChance = 0
if passive.chance ~= nil then
passiveChance = passive.chance
end
result = result .. '\r\n* ' .. Shared.round(passiveChance, 2, 0) .. '% ' .. passive.name .. '\r\n** ' .. passive.description
end
end
return result
end
function p.getMonsterCategories(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
end
local result = '[[Category:Monsters]]'
if Constants.getCombatStyleName(monster.attackType) == 'Melee' then
result = result..'[[Category:Melee Monsters]]'
elseif Constants.getCombatStyleName(monster.attackType) == 'Ranged' then
result = result..'[[Category:Ranged Monsters]]'
elseif Constants.getCombatStyleName(monster.attackType) == 'Magic' then
result = result..'[[Category:Magic Monsters]]'
end
if monster.hasSpecialAttack then
result = result..'[[Category:Monsters with Special Attacks]]'
end
if monster.isBoss then
result = result..'[[Category:Bosses]]'
end
return result
end
function p.getOtherMonsterBoxText(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
end
local result = ''
--Going through and finding out which damage bonuses will apply to this monster
local monsterTypes = {}
if monster.isBoss then table.insert(monsterTypes, 'Boss') end
local areaList = Areas.getMonsterAreas(monster.id)
local counts = {combat = 0, slayer = 0, dungeon = 0}
for i, area in Shared.skpairs(areaList) do
counts[area.type] = counts[area.type] + 1
end
if counts.combat > 0 then table.insert(monsterTypes, 'Combat Area') end
if counts.slayer > 0 then table.insert(monsterTypes, 'Slayer Area') end
if counts.dungeon > 0 then table.insert(monsterTypes, 'Dungeon') end
result = result.."\r\n|-\r\n|'''Monster Types:''' "..table.concat(monsterTypes, ", ")
local SlayerTier = 'N/A'
if not p._isDungeonOnlyMonster(monster) then
SlayerTier = Constants.getSlayerTierNameByLevel(p._getMonsterCombatLevel(monster))
end
result = result.."\r\n|-\r\n|'''"..Icons.Icon({'Slayer', type='skill'}).." [[Slayer#Slayer Tier Monsters|Tier]]:''' "..SlayerTier
return result
end
function p.getMonsterDrops(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
end
local result = ''
if monster.bones ~= nil then
local bones = Items.getItemByID(monster.bones)
--Show the bones only if either the monster shows up outside of dungeons _or_ the monster drops shards
if not p._isDungeonOnlyMonster(monster) or Shared.contains(bones.name, 'Shard') then
result = result.."'''Always Drops:'''"
result = result..'\r\n{|class="wikitable"'
result = result..'\r\n!Item !! Qty'
result = result..'\r\n|-\r\n|'..Icons.Icon({bones.name, type='item'})
result = result..'||'..(monster.boneQty ~= nil and monster.boneQty or 1)..'\r\n'..'|}'
end
end
--Likewise, seeing the loot table is tied to the monster appearing outside of dungeons
if not p._isDungeonOnlyMonster(monster) then
local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
local lootValue = 0
result = result.."'''Loot:'''"
local avgGp = 0
if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then
avgGp = (monster.dropCoins[1] + monster.dropCoins[2] - 1) / 2
local gpTxt = Icons.GP(monster.dropCoins[1], monster.dropCoins[2] - 1)
result = result.."\r\nIn addition to loot, the monster will also drop "..gpTxt..'.'
end
local multiDrop = Shared.tableCount(monster.lootTable) > 1
local totalWt = 0
for i, row in pairs(monster.lootTable) do
totalWt = totalWt + row[2]
end
result = result..'\r\n{|class="wikitable sortable"'
result = result..'\r\n!Item!!Qty'
result = result..'!!Price!!colspan="2"|Chance'
--Sort the loot table by weight in descending order
table.sort(monster.lootTable, function(a, b) return a[2] > b[2] end)
for i, row in Shared.skpairs(monster.lootTable) do
local thisItem = Items.getItemByID(row[1])
local maxQty = row[3]
result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'})
result = result..'||style="text-align:right" data-sort-value="'..maxQty..'"|'
if maxQty > 1 then
result = result.. '1 - '
end
result = result..Shared.formatnum(row[3])
--Adding price columns
local itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0
if itemPrice == 0 or maxQty == 1 then
result = result..'||'..Icons.GP(itemPrice)
else
result = result..'||'..Icons.GP(itemPrice, itemPrice * maxQty)
end
--Getting the drop chance
local dropChance = (row[2] / totalWt * lootChance)
if dropChance ~= 100 then
--Show fraction as long as it isn't going to be 1/1
result = result..'||style="text-align:right" data-sort-value="'..row[2]..'"'
result = result..'|'..Shared.fraction(row[2] * lootChance, totalWt * 100)
result = result..'||'
else
result = result..'||colspan="2" data-sort-value="'..row[2]..'"'
end
result = result..'style="text-align:right"|'..Shared.round(dropChance, 2, 2)..'%'
--Adding to the average loot value based on price & dropchance
lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((1 + maxQty) / 2))
end
if multiDrop then
result = result..'\r\n|-class="sortbottom" \r\n!colspan="3"|Total:'
if lootChance < 100 then
result = result..'\r\n|style="text-align:right"|'..Shared.fraction(lootChance, 100)..'||'
else
result = result..'\r\n|colspan="2" '
end
result = result..'style="text-align:right"|'..lootChance..'.00%'
end
result = result..'\r\n|}'
result = result..'\r\nThe loot dropped by the average kill is worth '..Icons.GP(Shared.round(lootValue, 2, 0)).." if sold."
if avgGp > 0 then
result = result..'<br/>Including GP, the average kill is worth '..Icons.GP(Shared.round(avgGp + lootValue, 2, 0))..'.'
end
end
--If no other drops, make sure to at least say so.
if result == '' then result = 'None' end
return result
end
function p.getChestDrops(frame)
local ChestName = frame.args ~= nil and frame.args[1] or frame
local chest = Items.getItem(ChestName)
if chest == nil then
return "ERROR: No item named "..ChestName..' found[[Category:Pages with script errors]]'
end
local result = ''
if chest.dropTable == nil then
return "ERROR: "..ChestName.." does not have a drop table[[Category:Pages with script errors]]"
else
local lootChance = 100
local lootValue = 0
local multiDrop = Shared.tableCount(chest.dropTable) > 1
local totalWt = 0
for i, row in pairs(chest.dropTable) do
totalWt = totalWt + row[2]
end
result = result..'\r\n{|class="wikitable sortable"'
result = result..'\r\n!Item!!Qty'
result = result..'!!colspan="2"|Chance!!Price'
--Sort the loot table by weight in descending order
for i, row in pairs(chest.dropTable) do
if chest.dropQty ~= nil then
table.insert(row, chest.dropQty[i])
else
table.insert(row, 1)
end
end
table.sort(chest.dropTable, function(a, b) return a[2] > b[2] end)
for i, row in Shared.skpairs(chest.dropTable) do
local thisItem = Items.getItemByID(row[1])
local qty = row[3]
result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'})
result = result..'||style="text-align:right" data-sort-value="'..qty..'"|'
if qty > 1 then
result = result.. '1 - '
end
result = result..Shared.formatnum(qty)
local dropChance = (row[2] / totalWt) * 100
result = result..'||style="text-align:right" data-sort-value="'..row[2]..'"'
result = result..'|'..Shared.fraction(row[2], totalWt)
result = result..'||style="text-align:right"|'..Shared.round(dropChance, 2, 2)..'%'
result = result..'||style="text-align:left" data-sort-value="'..thisItem.sellsFor..'"'
if qty > 1 then
result = result..'|'..Icons.GP(thisItem.sellsFor, thisItem.sellsFor * qty)
else
result = result..'|'..Icons.GP(thisItem.sellsFor)
end
lootValue = lootValue + (dropChance * 0.01 * thisItem.sellsFor * ((1 + qty)/ 2))
end
result = result..'\r\n|}'
result = result..'\r\nThe average value of the contents of one chest is '..Icons.GP(Shared.round(lootValue, 2, 0))..'.'
end
return result
end
function p.getAreaMonsterTable(frame)
local areaName = frame.args ~= nil and frame.args[1] or frame
local area = Areas.getArea(areaName)
if area == nil then
return "ERROR: Could not find an area named "..areaName..'[[Category:Pages with script errors]]'
end
if area.type == 'dungeon' then
return p.getDungeonMonsterTable(frame)
end
local tableTxt = '{| class="wikitable sortable"'
tableTxt = tableTxt..'\r\n! Name !! Combat Level !! Hitpoints !! Max Hit !! [[Combat Triangle|Combat Style]]'
for i, monsterID in pairs(area.monsters) do
local monster = p.getMonsterByID(monsterID)
tableTxt = tableTxt..'\r\n|-\r\n|'..Icons.Icon({monster.name, type='monster'})
tableTxt = tableTxt..'||'..p._getMonsterCombatLevel(monster)
tableTxt = tableTxt..'||'..Shared.formatnum(p.getMonsterHP(monster.name))
tableTxt = tableTxt..'||'..Shared.formatnum(p.getMonsterMaxHit(monster.name))
tableTxt = tableTxt..'||'..p.getMonsterStyleIcon({monster.name, nolink='true'})
end
tableTxt = tableTxt..'\r\n|}'
return tableTxt
end
function p.getDungeonMonsterTable(frame)
local areaName = frame.args ~= nil and frame.args[1] or frame
local area = Areas.getArea(areaName)
if area == nil then
return "ERROR: Could not find a dungeon named "..areaName..'[[Category:Pages with script errors]]'
end
--For Dungeons, go through and count how many of each monster are in the dungeon first
local monsterCounts = {}
for i, monsterID in pairs(area.monsters) do
if monsterCounts[monsterID] == nil then
monsterCounts[monsterID] = 1
else
monsterCounts[monsterID] = monsterCounts[monsterID] + 1
end
end
local usedMonsters = {}
local tableTxt = '{| class="wikitable sortable"'
tableTxt = tableTxt..'\r\n! Name !! Combat Level !! Hitpoints !! Max Hit !! [[Combat Triangle|Combat Style]] !! Count'
for i, monsterID in pairs(area.monsters) do
if not Shared.contains(usedMonsters, monsterID) then
if monsterID >= 0 then
local monster = p.getMonsterByID(monsterID)
local name = monster.name
if monsterID == 51 then name = 'Spider2' end
tableTxt = tableTxt..'\r\n|-\r\n|'..Icons.Icon({name, type='monster'})
tableTxt = tableTxt..'||'..p._getMonsterCombatLevel(monster)
tableTxt = tableTxt..'||'..Shared.formatnum(p.getMonsterHP(name))
tableTxt = tableTxt..'||'..Shared.formatnum(p.getMonsterMaxHit(name))
tableTxt = tableTxt..'||'..p.getMonsterStyleIcon({name, nolink='true'})
tableTxt = tableTxt..'||'..monsterCounts[monsterID]
else
--Special handling for Into the Mist
tableTxt = tableTxt..'\r\n|-\r\n|'..Icons.Icon({'Into the Mist', 'Afflicted Monster', nolink=true, img='Question'})
tableTxt = tableTxt..'||data-sort-value="0"|'..Icons.Icon({'Into the Mist', notext=true, nolink=true, img='Question'})
tableTxt = tableTxt..'||data-sort-value="0"|'..Icons.Icon({'Into the Mist', notext=true, nolink=true, img='Question'})
tableTxt = tableTxt..'||data-sort-value="0"|'..Icons.Icon({'Into the Mist', notext=true, nolink=true, img='Question'})
tableTxt = tableTxt..'||data-sort-value="0"|'..Icons.Icon({'Into the Mist', notext=true, nolink=true, img='Question'})
tableTxt = tableTxt..'||'..monsterCounts[monsterID]
end
table.insert(usedMonsters, monsterID)
end
end
tableTxt = tableTxt..'\r\n|}'
return tableTxt
end
function p._getAreaMonsterList(area)
local monsterList = {}
for i, monsterID in pairs(area.monsters) do
local monster = p.getMonsterByID(monsterID)
table.insert(monsterList, Icons.Icon({monster.name, type='monster'}))
end
return table.concat(monsterList, '<br/>')
end
function p._getDungeonMonsterList(area)
local monsterList = {}
local lastMonster = nil
local lastID = -2
local count = 0
for i, monsterID in Shared.skpairs(area.monsters) do
if monsterID ~= lastID then
local monster = nil
if monsterID ~= -1 then monster = p.getMonsterByID(monsterID) end
if lastID ~= -2 then
if lastID == -1 then
--Special handling for Afflicted Monsters
table.insert(monsterList, Icons.Icon({'Affliction', 'Afflicted Monster', img='Question', qty=count}))
else
local name = lastMonster.name
if lastMonster.id == 51 then name = 'Spider2' end
table.insert(monsterList, Icons.Icon({name, type='monster', qty=count}))
end
end
lastMonster = monster
lastID = monsterID
count = 1
else
count = count + 1
end
--Make sure the final monster in the dungeon gets counted
if i == Shared.tableCount(area.monsters) then
local name = lastMonster.name
table.insert(monsterList, Icons.Icon({lastMonster.name, type='monster', qty=count}))
end
end
return table.concat(monsterList, '<br/>')
end
function p.getAreaMonsterList(frame)
local areaName = frame.args ~= nil and frame.args[1] or frame
local area = Areas.getArea(areaName)
if area == nil then
return "ERROR: Could not find an area named "..areaName..'[[Category:Pages with script errors]]'
end
if area.type == 'dungeon' then
return p._getDungeonMonsterList(area)
else
return p._getAreaMonsterList(area)
end
end
function p.getFoxyTable(frame)
local result = 'Monster,Min GP,Max GP,Average GP'
for i, monster in Shared.skpairs(MonsterData.Monsters) do
if not p._isDungeonOnlyMonster(monster) then
if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then
local avgGp = (monster.dropCoins[1] + monster.dropCoins[2] - 1) / 2
result = result..'<br/>'..monster.name..','..monster.dropCoins[1]..','..(monster.dropCoins[2]-1)..','..avgGp
end
end
end
return result
end
function p._getMonsterAverageGP(monster)
local result = ''
local totalGP = 0
if monster.bones ~= nil then
local bones = Items.getItemByID(monster.bones)
--Show the bones only if either the monster shows up outside of dungeons _or_ the monster drops shards
if not p._isDungeonOnlyMonster(monster) or Shared.contains(bones.name, 'Shard') then
totalGP = totalGP + bones.sellsFor
end
end
--Likewise, seeing the loot table is tied to the monster appearing outside of dungeons
if not p._isDungeonOnlyMonster(monster) then
local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
local lootValue = 0
local avgGp = 0
if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then
avgGp = (monster.dropCoins[1] + monster.dropCoins[2] - 1) / 2
end
totalGP = totalGP + avgGp
local multiDrop = Shared.tableCount(monster.lootTable) > 1
local totalWt = 0
for i, row in pairs(monster.lootTable) do
totalWt = totalWt + row[2]
end
for i, row in Shared.skpairs(monster.lootTable) do
local thisItem = Items.getItemByID(row[1])
local maxQty = row[3]
local itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0
--Getting the drop chance
local dropChance = (row[2] / totalWt * lootChance)
--Adding to the average loot value based on price & dropchance
lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((1 + maxQty) / 2))
end
totalGP = totalGP + lootValue
end
return Shared.round(totalGP, 2, 2)
end
function p.getMonsterAverageGP(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
end
return p._getMonsterAverageGP(monster)
end
function p.getMonsterEVTable(frame)
local result = '{| class="wikitable sortable"'
result = result..'\r\n!Monster!!Combat Level!!Average GP'
for i, monsterTemp in Shared.skpairs(MonsterData.Monsters) do
local monster = Shared.clone(monsterTemp)
monster.id = i - 1
if not p._isDungeonOnlyMonster(monster) then
local monsterGP = p._getMonsterAverageGP(monster)
local combatLevel = p._getMonsterCombatLevel(monster, 'Combat Level')
result = result..'\r\n|-\r\n|[['..monster.name..']]||'..combatLevel..'||'..monsterGP
end
end
result = result..'\r\n|}'
return result
end
function p.getSlayerTierMonsterTable(frame)
-- Input validation
local tier = frame.args ~= nil and frame.args[1] or frame
local slayerTier = nil
if tier == nil then
return "ERROR: No tier specified[[Category:Pages with script errors]]"
end
if tonumber(tier) ~= nil then
slayerTier = Constants.getSlayerTierByID(tonumber(tier))
else
slayerTier = Constants.getSlayerTier(tier)
end
if slayerTier == nil then
return "ERROR: Invalid slayer tier[[Category:Pages with script errors]]"
end
-- Obtain required tier details
local minLevel, maxLevel = slayerTier.minLevel, slayerTier.maxLevel
-- Build list of monster IDs
-- Right now hiddenMonsterIDs is empty
local hiddenMonsterIDs = {}
local monsterIDs = {}
for i, monster in Shared.skpairs(MonsterData.Monsters) do
if monster.canSlayer and not Shared.contains(hiddenMonsterIDs, i - 1) then
local cmbLevel = p._getMonsterCombatLevel(monster)
if cmbLevel >= minLevel and (maxLevel == nil or cmbLevel <= maxLevel) then
table.insert(monsterIDs, i - 1)
end
end
end
if Shared.tableCount(monsterIDs) == 0 then
-- Somehow no monsters are in the tier, return nothing
return ''
else
return p._getMonsterTable(monsterIDs, true)
end
end
function p.getFullMonsterTable(frame)
local monsterIDs = {}
for i = 0, Shared.tableCount(MonsterData.Monsters) - 1, 1 do
table.insert(monsterIDs, i)
end
return p._getMonsterTable(monsterIDs, false)
end
function p._getMonsterTable(monsterIDs, excludeDungeons)
--Making a single function for getting a table of monsters given a list of IDs.
local hideDungeons = excludeDungeons ~= nil and excludeDungeons or false
local tableParts = {}
table.insert(tableParts, '{| class="wikitable sortable stickyHeader"')
-- First header row
table.insert(tableParts, '\r\n|- class="headerRow-0"\r\n! colspan="5" | !! colspan="4" |Offensive Stats !! colspan="3" |Evasion Rating !! colspan="4" |')
-- Second header row
table.insert(tableParts, '\r\n|- class="headerRow-1"\r\n!Monster !!Name !!ID !!Combat Level ')
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Hitpoints', type='skill'}))
table.insert(tableParts, '!!Attack Type !!Attack Speed (s) !!Max Hit !!Accuracy ')
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Defence', type='skill', notext=true}))
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Ranged', type='skill', notext=true}))
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Magic', type='skill', notext=true}))
table.insert(tableParts, '!!Drop Chance !!Coins !!Bones !!Locations')
-- Generate row per monster
for i, monsterID in Shared.skpairs(monsterIDs) do
local monster = p.getMonsterByID(monsterID)
local cmbLevel = p._getMonsterCombatLevel(monster)
local atkSpeed = p._getMonsterAttackSpeed(monster)
local maxHit = p._getMonsterMaxHit(monster)
local accR = p._getMonsterAR(monster)
local evaR = {p._getMonsterER({monster, "Melee"}), p._getMonsterER({monster, "Ranged"}), p._getMonsterER({monster, "Magic"})}
local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
local gpRange = {0, 0}
if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then
gpRange = {monster.dropCoins[1], monster.dropCoins[2] - 1}
end
local gpTxt = nil
if gpRange[1] >= gpRange[2] then
gpTxt = Icons.GP(gpRange[1])
else
gpTxt = Icons.GP(gpRange[1], gpRange[2])
end
local boneTxt = 'None'
if monster.bones ~= nil then
local bones = Items.getItemByID(monster.bones)
boneTxt = Icons.Icon({bones.name, type='item', notext=true})
end
table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({monster.name, type='monster', size=50, notext=true}))
table.insert(tableParts, '\r\n|style="text-align:left" |[[' .. monster.name .. ']]')
table.insert(tableParts, '\r\n|style="text-align:right" |' .. monsterID)
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. cmbLevel .. '" |' .. Shared.formatnum(cmbLevel))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. monster.hitpoints .. '" |' .. Shared.formatnum(p._getMonsterHP(monster)))
table.insert(tableParts, '\r\n|style="text-align:right;white-space:nowrap" |' .. p._getMonsterStyleIcon({monster, nolink='true'}))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. atkSpeed .. '" |' .. Shared.round(atkSpeed, 1, 1))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. maxHit .. '" |' .. Shared.formatnum(maxHit))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. accR .. '" |' .. Shared.formatnum(accR))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[1] .. '" |' .. Shared.formatnum(evaR[1]))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[2] .. '" |' .. Shared.formatnum(evaR[2]))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[3] .. '" |' .. Shared.formatnum(evaR[3]))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. lootChance .. '" |' .. lootChance .. '%')
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. (gpRange[1] + gpRange[2]) / 2 .. '" |' .. gpTxt)
table.insert(tableParts, '\r\n|style="text-align:center" |' .. boneTxt)
table.insert(tableParts, '\r\n|style="text-align:right;white-space:nowrap" |' .. p._getMonsterAreas(monster, hideDungeons))
end
table.insert(tableParts, '\r\n|}')
return table.concat(tableParts)
end
return p