Module:Sandbox/AuronTest/ComparisonTables: Difference between revisions
From Melvor Idle
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Revision as of 23:18, 29 August 2021
Documentation for this module may be created at Module:Sandbox/AuronTest/ComparisonTables/doc
local p = {}
local MonsterData = mw.loadData('Module:Monsters/data')
local ItemData = mw.loadData('Module:Items/data')
local SkillData = mw.loadData('Module:Skills/data')
local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local Magic = require('Module:Magic')
local Areas = require('Module:CombatAreas')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
local ItemSourceTables = require('Module:Items/SourceTables')
local ItemUseTables = require('Module:Items/UseTables')
local weaponTypes = {'Magic Staff', 'Magic Wand', 'Ranged Weapon', 'Weapon'}
local styleOverrides = {
Melee = {'Slayer Helmet (Basic)', 'Slayer Platebody (Basic)', 'Paladin Gloves', 'Desert Wrappings', 'Almighty Lute', 'Candy Cane', 'Bob's Rake'},
Ranged = {'Slayer Cowl (Basic)', 'Slayer Leather Body (Basic)'},
Magic = {'Slayer Wizard Hat (Basic)', 'Slayer Wizard Robes (Basic)', 'Enchanted Shield', 'Elementalist Gloves'},
None = {},
}
function p._getEquipmentTable(itemList, includeModifiers, includeDescription)
if includeModifiers == nil then includeModifiers = false end
--Getting some lists set up here that will be used later
--First, the list of columns used by both weapons & armour
local statColumns = {'stabAttackBonus', 'slashAttackBonus','blockAttackBonus','rangedAttackBonus', 'magicAttackBonus', 'strengthBonus', 'rangedStrengthBonus', 'magicDamageBonus', 'defenceBonus', 'rangedDefenceBonus', 'magicDefenceBonus', 'damageReduction', 'attackLevelRequired', 'defenceLevelRequired', 'rangedLevelRequired', 'magicLevelRequired'}
if(Shared.tableCount(itemList) == 0) then
return 'ERROR: you must select at least one item to get stats for'
end
local isWeaponType = Shared.contains(weaponTypes, itemList[1].type)
--Now that we have a preliminary list, let's figure out which columns are irrelevant (IE are zero for all items in the selection)
local ignoreColumns = Shared.clone(statColumns)
for i, item in pairs(itemList) do
local ndx = 1
while Shared.tableCount(ignoreColumns) >= ndx do
if Items._getItemStat(item, ignoreColumns[ndx], true) ~= 0 then
table.remove(ignoreColumns, ndx)
else
ndx = ndx + 1
end
end
end
--Now to remove the ignored columns (and also we need to track groups like defence bonuses to see how many remain)
local attBonusCols = 5
local strBonusCols = 2
local defBonusCols = 3
local lvlReqCols = 4
local ndx = 1
while Shared.tableCount(statColumns) >= ndx do
local colName = statColumns[ndx]
if Shared.contains(ignoreColumns, colName) then
if Shared.contains(colName, 'AttackBonus') then attBonusCols = attBonusCols - 1 end
if Shared.contains(colName, 'trengthBonus') then strBonusCols = strBonusCols - 1 end
if Shared.contains(colName, 'efenceBonus') then defBonusCols = defBonusCols - 1 end
if Shared.contains(colName, 'LevelRequired') then lvlReqCols = lvlReqCols - 1 end
table.remove(statColumns, ndx)
else
ndx = ndx + 1
end
end
--Alright, let's start the table by building the shared header
local result = '{| class="wikitable sortable stickyHeader"\r\n|-class="headerRow-0"'
if isWeaponType then
--Weapons have extra columns here for Attack Speed and "Two Handed?"
result = result..'\r\n!colspan="4"|'
else
result = result..'\r\n!colspan="2"|'
end
if attBonusCols > 0 then
result = result..'\r\n!colspan="'..attBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Attack Bonus'
end
if strBonusCols > 0 then
result = result..'\r\n!colspan="'..strBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Str. Bonus'
end
if Shared.contains(statColumns, 'magicDamageBonus') then
result = result..'\r\n!colspan="1"style="padding:0 0.5em 0 0.5em;"|% Dmg Bonus'
end
if defBonusCols > 0 then
result = result..'\r\n!colspan="'..defBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Defence Bonus'
end
if Shared.contains(statColumns, 'damageReduction') then
result = result..'\r\n!colspan="1"style="padding:0 0.5em 0 0.5em;"|DR'
end
if lvlReqCols > 0 then
result = result..'\r\n!colspan="'..lvlReqCols..'"style="padding:0 0.5em 0 0.5em;"|Lvl Req'
end
if includeModifiers and includeDescription then
result = result..'\r\n!colspan="3"|'
elseif includeModifiers or includeDescription then
result = result..'\r\n!colspan="2"|'
else
result = result..'\r\n!colspan="1"|'
end
--One header row down, one to go
result = result..'\r\n|-class="headerRow-1"'
result = result..'\r\n!style="padding:0 1em 0 0.5em;"|Item'
result = result..'\r\n!style="padding:0 1em 0 0.5em;"|Name'
--Weapons have Attack Speed here
if isWeaponType then
result = result..'\r\n!style="padding:0 1em 0 0.5em;"|Attack Speed'
result = result..'\r\n!style="padding:0 1em 0 0.5em;"|Two Handed?'
end
--Attack bonuses
if Shared.contains(statColumns, 'slashAttackBonus') then
result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Attack', type='skill', notext='true'})
end
if Shared.contains(statColumns, 'stabAttackBonus') then
result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Strength', type='skill', notext='true'})
end
if Shared.contains(statColumns, 'blockAttackBonus') then
result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'})
end
if Shared.contains(statColumns, 'rangedAttackBonus') then
result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'})
end
if Shared.contains(statColumns, 'magicAttackBonus') then
result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'})
end
--Strength bonuses
if Shared.contains(statColumns, 'strengthBonus') then
result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Strength', type='skill', notext='true'})
end
if Shared.contains(statColumns, 'rangedStrengthBonus') then
result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'})
end
if Shared.contains(statColumns, 'magicDamageBonus') then
result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'})
end
--Defence bonuses
if Shared.contains(statColumns, 'defenceBonus') then
result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'})
end
if Shared.contains(statColumns, 'rangedDefenceBonus') then
result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'})
end
if Shared.contains(statColumns, 'magicDefenceBonus') then
result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'})
end
if Shared.contains(statColumns, 'damageReduction') then
result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'})
end
--Level requirements
if Shared.contains(statColumns, 'attackLevelRequired') then
result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Attack', type='skill', notext='true'})
end
if Shared.contains(statColumns, 'defenceLevelRequired') then
result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'})
end
if Shared.contains(statColumns, 'rangedLevelRequired') then
result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'})
end
if Shared.contains(statColumns, 'magicLevelRequired') then
result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'})
end
--If includeModifiers is set to 'true', add the Modifiers column
if includeModifiers then
result = result..'\r\n!style="padding:0 1em 0 0.5em;"|Modifiers'
end
--If includeDescription is set to 'true', add the Description column
if includeDescription then
result = result..'\r\n!style="padding:0 1em 0 0.5em;"|Description'
end
--And finally Sources
result = result..'\r\n!style="padding:0 1em 0 0.5em;"|Sources'
table.sort(itemList, function(a, b) return a.id < b.id end)
for i, item in pairs(itemList) do
if isWeaponType then
--Building rows for weapons
result = result..'\r\n|-'
result = result..'\r\n|style ="text-align: left;padding: 0 0 0 0;"|'..Icons.Icon({item.name, type='item', size=50, notext=true})
result = result..'\r\n|style ="text-align: left;padding: 0 0.5em 0 0.5em;"|[['..item.name..']]'
result = result..'\r\n| style ="text-align: right;padding: 0 0.5em 0 0;" |'..Shared.formatnum(item.attackSpeed)
--That's the first list out of the way, now for 2-Handed
result = result..'\r\n| style ="text-align: right;"|'
if item.isTwoHanded then result = result..'Yes' else result = result..'No' end
for j, statName in pairs(statColumns) do
local statValue = Items._getItemStat(item, statName, true)
result = result..'\r\n| style ="text-align: right;padding: 0 0.5em 0 0;'
if not Shared.contains(statName, 'LevelRequired') then
if statValue > 0 then
result = result..'background-color:lightgreen;'
elseif statValue < 0 then
result = result..'background-color:lightpink;'
end
end
result = result..'"|'..Shared.formatnum(statValue)
if statName == 'magicDamageBonus' or statName == 'damageReduction' then result = result..'%' end
end
--If requested, add the item Modifiers
if includeModifiers then
result = result..'\r\n|style="text-align:left;white-space:nowrap;padding:0 0.5em 0 0.5em;"|'
result = result..Constants.getModifiersText(item.modifiers, true)
end
--If requested, add description
if includeDescription then
result = result..'\r\n|style="text-align:left;padding:0 0.5em 0 0.5em;"|'
result = result..(item.description ~= nil and item.description or '')
end
--Finally, the Sources
result = result..'\r\n| style ="text-align: right;padding: 0 0.5em 0 0.5em;" |'
result = result..ItemSourceTables._getItemSources(item)
else
--Building rows for armour
result = result..'\r\n|-'
result = result..'\r\n|style ="text-align: left;padding: 0 0 0 0;"|'..Icons.Icon({item.name, type='item', size=50, notext=true})
result = result..'\r\n|style ="text-align: left;padding: 0 0.5em 0 0.5em;"|[['..item.name..']]'
for j, statName in pairs(statColumns) do
local statValue = Items._getItemStat(item, statName, true)
result = result..'\r\n| style ="text-align: right;padding: 0 0.5em 0 0;'
if statValue > 0 then
result = result..'background-color:lightgreen;'
elseif statValue < 0 then
result = result..'background-color:lightpink;'
end
result = result..'"|'..Shared.formatnum(statValue)
if statName == 'magicDamageBonus' or statName == 'damageReduction' then result = result..'%' end
end
--If requested, add the item Modifiers
if includeModifiers then
result = result..'\r\n|style="text-align:left;white-space:nowrap;padding:0 0.5em 0 0.5em;"|'
result = result..Constants.getModifiersText(item.modifiers, true)
end
--If requested, add description
if includeDescription then
result = result..'\r\n|style="text-align:left;padding:0 0.5em 0 0.5em;"|'
result = result..(item.description ~= nil and item.description or '')
end
--Finally, the Sources
result = result..'\r\n| style ="text-align: right;padding: 0 0.5em 0 0.5em;" |'
result = result..ItemSourceTables._getItemSources(item)
end
end
result = result..'\r\n|}'
return result
end
function p.getEquipmentTable(frame)
local args = frame.args ~= nil and frame.args or frame
local type = args.type
local tier = args.tier
local slotStr = args.slot
local ammoTypeStr = args.ammoType
local category = args.category ~= nil and args.category or 'Combat'
--Find out what Ammo Type we're working with
local ammoType = nil
if ammoTypeStr ~= nil then
if ammoTypeStr == "Arrows" then
ammoType = 0
elseif ammoTypeStr == 'Bolts' then
ammoType = 1
elseif ammoTypeStr == 'Javelins' then
ammoType = 2
elseif ammoTypeStr == 'Throwing Knives' then
ammoType = 3
end
end
--Find out what slot we're working with
local slot = nil
if slotStr ~= nil then
slot = Constants.getEquipmentSlotID(slotStr)
end
local isWeaponType = Shared.contains(weaponTypes, type)
--Now we need to figure out which items are in this list
local itemList = {}
for i, itemBase in pairs(ItemData.Items) do
local item = Shared.clone(itemBase)
item.id = i - 1
local listItem = false
if isWeaponType then
listItem = item.type == type and item.category == category
if ammoType ~= nil then listItem = listItem and item.ammoTypeRequired == ammoType end
else
--Now for handling armour
if type == "Armour" or type == "Melee" then
listItem = item.defenceLevelRequired ~= nil or (item.category == 'Combat' and item.type == 'Armour')
elseif type == "Ranged Armour" or type == "Ranged" then
listItem = item.rangedLevelRequired ~= nil or (item.category == 'Combat' and item.type == 'Ranged Armour')
elseif type == "Magic Armour" or type == "Magic" then
listItem = item.magicLevelRequired ~= nil or (item.category == 'Combat' and item.type == 'Magic Armour')
else
listItem = item.type == type and item.category ~= 'Combat'
end
if ammoType ~= nil then listItem = listItem and item.ammoType == ammoType end
if slot ~= nil then listItem = listItem and item.equipmentSlot == slot end
end
if listItem then
table.insert(itemList, item)
end
end
return p._getEquipmentTable(itemList).."[[Category:getEquipmentTable]]"
end
function p._getCategoryTable(style, slot, other, includeModifiers, includeDescription)
if type(slot) == 'string' then
slot = Constants.getEquipmentSlotID(slot)
end
local itemList = Items.getItems(function(item)
local isMatch = true
if style == 'Melee' then
if (item.defenceLevelRequired == nil and item.attackLevelRequired == nil) and not Shared.contains(styleOverrides.Melee, item.name) then isMatch = false end
elseif style == 'Ranged' then
if item.rangedLevelRequired == nil and not Shared.contains(styleOverrides.Ranged, item.name) then isMatch = false end
elseif style == 'Magic' then
if item.magicLevelRequired == nil and not Shared.contains(styleOverrides.Magic, item.name) then isMatch = false end
elseif style == 'None' then
if (item.defenceLevelRequired ~= nil or item.rangedLevelRequired ~= nil or item.magicLevelRequired ~= nil or
Shared.contains(styleOverrides.Melee, item.name) or Shared.contains(styleOverrides.Ranged, item.name) or Shared.contains(styleOverrides.Magic, item.name)) and
not Shared.contains(styleOverrides.None, item.name) then
isMatch = false
end
end
if slot == nil or slot ~= item.equipmentSlot then isMatch = false end
if isMatch and other ~= nil then
if slot == 4 then --For quiver slot or weapon slot, 'other' is the ammo type
if other == 'Arrows' then
if item.ammoTypeRequired ~= 0 then isMatch = false end
elseif other == 'Bolts' then
if item.ammoTypeRequired ~= 1 then isMatch = false end
end
elseif slot == 9 then
if other == 'Arrows' then
if item.ammoType ~= 0 then isMatch = false end
elseif other == 'Bolts' then
if item.ammoType ~= 1 then isMatch = false end
elseif other == 'Javelins' then
if item.ammoType ~= 2 then isMatch = false end
elseif other == 'Throwing Knives' then
if item.ammoType ~= 3 then isMatch = false end
elseif other == 'Thrown' then
if item.ammoType ~= 2 and item.ammoType ~= 3 then isMatch = false end
end
end
end
return isMatch
end)
return p._getEquipmentTable(itemList, includeModifiers, includeDescription)
end
function p.getCategoryTable(frame)
local style = frame.args ~= nil and frame.args[1] or frame[1]
local slot = frame.args ~= nil and frame.args[2] or frame[2]
local other = frame.args ~= nil and frame.args[3] or frame[3]
local includeModifiers = frame.args ~= nil and frame.args.includeModifiers or frame.includeModifiers
local includeDescription = frame.args ~= nil and frame.args.includeDescription or frame.includeDescription
includeModifiers = includeModifiers ~= nil and string.upper(includeModifiers) == 'TRUE' or false
includeDescription = includeDescription ~= nil and string.upper(includeDescription) == 'TRUE' or false
return p._getCategoryTable(style, slot, other, includeModifiers, includeDescription)
end
function p.getTableForList(frame)
local stuffString = frame.args ~= nil and frame.args[1] or frame[1]
local itemNames = Shared.splitString(stuffString, ',')
local includeModifiers = frame.args ~= nil and frame.args[2] or frame[2]
includeModifiers = includeModifiers ~= nil and string.upper(includeModifiers) == 'TRUE' or false
local itemList = {}
local errMsg = 'ERROR: Some items not found in database: '
local hasErr = false
for i, name in Shared.skpairs(itemNames) do
local nextItem = Items.getItem(Shared.trim(name))
if nextItem == nil then
errMsg = errMsg.." '"..name.."'"
hasErr = true
else
table.insert(itemList, nextItem)
end
end
if hasErr then
return errMsg
else
return p._getEquipmentTable(itemList, includeModifiers)
end
end
function p.getDoubleLootTable(frame)
local itemList = Items.getItems(function(item) return item.chanceToDoubleLoot ~= nil and item.chanceToDoubleLoot > 0 end)
table.sort(itemList, function(a, b) return a.id < b.id end)
local result = '{| class="wikitable sortable stickyHeader"\r\n|-class="headerRow-0"'
result = result..'\r\n!colspan="2"|Name!!Bonus!!Description!!Sources'
for i, item in Shared.skpairs(itemList) do
result = result..'\r\n|-'
result = result..'\r\n|data-sort-value="'..item.name..'"|'..Icons.Icon({item.name, type='item', size=50, notext=true})
result = result..'||[['..item.name..']]'
result = result..'||style ="text-align: right;" data-sort-value="'..item.chanceToDoubleLoot..'"|'..item.chanceToDoubleLoot..'%'
result = result..'||'..item.description
result = result..'\r\n| style ="text-align: right;white-space: nowrap;padding: 0 0.5em 0 0.5em;" |'
result = result..ItemSourceTables._getItemSources(item)
end
result = result..'\r\n|}'
return result
end
function p.getItemTableRows(frame)
local startID = frame.args ~= nil and frame.args[1] or frame[1]
local rowCount = frame.args ~= nil and frame.args[2] or frame[2]
if type(startID ) == 'string' then startID = tonumber(startID) end
if rowCount == nil then rowCount = 200 end
if type(rowCount) == 'string' then rowCount = tonumber(rowCount) end
local rowResult = {}
for i = startID, startID + rowCount - 1, 1 do
local item = Items.getItemByID(i)
if item == nil then break end
local rowTxt = '|-\r\n|'..Icons.Icon({item.name, type='item', size='50', notext=true})..'||[['..item.name..']]'
rowTxt = rowTxt..'||style="text-align:right;"|'..i..'||'..item.category..'||'..item.type
rowTxt = rowTxt..'||style="text-align:right;" data-sort-value="'..item.sellsFor..'"|'..Icons.GP(item.sellsFor)
rowTxt = rowTxt..'||style="text-align:right;"|'..ItemSourceTables._getItemSources(item, false, 'false')
rowTxt = rowTxt..'||style="text-align:right;"|'..ItemUseTables._getItemUses(item, false, 'false')
table.insert(rowResult, rowTxt)
end
return table.concat(rowResult, '\r\n')
end
function p.getStatChangeString(item1, item2)
--Used by getItemUpgradeTable to get the stat change between two items
local changeArray = {}
local getSpecificStatString = function(val1, val2, subStr)
if val1 == nil then val1 = 0 end
if val2 == nil then val2 = 0 end
if val1 ~= val2 then
local txt = string.gsub(subStr, '{V}', Shared.numStrWithSign(val1 - val2))
table.insert(changeArray, txt)
end
end
--Unfortunately just gonna have to manually check all the changes I think...
local attBon1 = item1.attackBonus ~= nil and item1.attackBonus or {0, 0, 0}
local attBon2 = item2.attackBonus ~= nil and item2.attackBonus or {0, 0, 0}
getSpecificStatString(attBon1[1], attBon2[1], '{V} '..Icons.Icon({'Melee', notext=true})..' Stab Bonus')
getSpecificStatString(attBon1[2], attBon2[2], '{V} '..Icons.Icon({'Melee', notext=true})..' Slash Bonus')
getSpecificStatString(attBon1[3], attBon2[3], '{V} '..Icons.Icon({'Melee', notext=true})..' Block Bonus')
getSpecificStatString(item1.strengthBonus, item2.strengthBonus, '{V} '..Icons.Icon({'Strength', type='skill', notext=true})..' Strength Bonus')
getSpecificStatString(item1.rangedStrengthBonus, item2.rangedStrengthBonus, '{V} '..Icons.Icon({'Ranged', type='skill', notext=true})..' Strength Bonus')
getSpecificStatString(item1.magicDamageBonus, item2.magicDamageBonus, '{V}% '..Icons.Icon({'Magic', type='skill', notext=true})..' Damage Bonus')
getSpecificStatString(item1.defenceBonus, item2.defenceBonus, '{V} '..Icons.Icon({'Defence', type='skill', notext=true})..' Defence Bonus')
getSpecificStatString(item1.rangedDefenceBonus, item2.rangedDefenceBonus, '{V} '..Icons.Icon({'Ranged', type='skill', notext=true})..' Defence Bonus')
getSpecificStatString(item1.magicDefenceBonus, item2.magicDefenceBonus, '{V} '..Icons.Icon({'Magic', type='skill', notext=true})..' Defence Bonus')
getSpecificStatString(item1.damageReduction, item2.damageReduction, '{V}% Damage Reduction')
local SlayBon1 = Items._getItemModifier(item1, 'increasedSkillXP', 'Slayer')
local SlayBon2 = Items._getItemModifier(item2, 'increasedSkillXP', 'Slayer')
getSpecificStatString(SlayBon1, SlayBon2, '{V}% '..Icons.Icon({'Slayer', type='skill', notext=true})..' Bonus XP')
getSpecificStatString(item1.attackLevelRequired, item1.attackLevelRequired, '{V} '..Icons.Icon({'Attack', type='skill', notext=true})..' Level Required')
getSpecificStatString(item1.defenceLevelRequired, item1.defenceLevelRequired, '{V} '..Icons.Icon({'Defence', type='skill', notext=true})..' Level Required')
getSpecificStatString(item1.rangedLevelRequired, item1.rangedLevelRequired, '{V} '..Icons.Icon({'Ranged', type='skill', notext=true})..' Level Required')
getSpecificStatString(item1.magicLevelRequired, item1.magicLevelRequired, '{V} '..Icons.Icon({'Magic', type='skill', notext=true})..' Level Required')
return table.concat(changeArray, '<br/>')
end
function p.getItemUpgradeTable(frame)
local category = frame.args ~= nil and frame.args[1] or frame
local itemArray = {}
local isEquipment = false
if string.upper(category) == 'POTION' then
itemArray = Items.getItems(function(item) return Shared.contains(item.name, 'Potion') and item.itemsRequired ~= nil end)
elseif string.upper(category) == 'OTHER' then
itemArray = Items.getItems(function(item)
return not Shared.contains(item.name, 'Potion') and item.itemsRequired ~= nil and item.equipmentSlot == nil
end)
else
local equipSlot = Constants.getEquipmentSlotID(category)
if equipSlot == nil then
return 'ERROR: Invalid option. Choose either an equipment slot, Potion, or Other[[Category:Pages with script errors]]'
end
isEquipment = true
itemArray = Items.getItems(function(item)
return item.itemsRequired ~= nil and item.equipmentSlot == equipSlot
end)
end
table.sort(itemArray, function(a, b) return a.id < b.id end)
local result = '{| class="wikitable sortable stickyHeader"'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n!colspan="2"|Upgraded Item!!Ingredients'
if isEquipment then result = result..'!!Stat Change' end
for i, item in Shared.skpairs(itemArray) do
result = result..'\r\n|-'
result = result..'\r\n|'..Icons.Icon({item.name, type='item', size='50', notext=true})..'||[['..item.name..']]'
local matArray = {}
local statChangeString = ''
for i, row in Shared.skpairs(item.itemsRequired) do
local mat = Items.getItemByID(row[1])
table.insert(matArray, Icons.Icon({mat.name, type='item', qty=row[2]}))
if item.equipmentSlot ~= nil and mat.equipmentSlot ~= nil and statChangeString == '' then
statChangeString = p.getStatChangeString(item, mat)
end
end
if item.trimmedGPCost ~= nil and item.trimmedGPCost > 0 then
table.insert(matArray, Icons.GP(item.trimmedGPCost))
end
result = result..'||'..table.concat(matArray, '<br/>')
if isEquipment then
result = result..'||'..statChangeString
end
end
result = result..'\r\n|}'
return result
end
return p