Thieving: Difference between revisions
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=== Success Rate === | === Success Rate === | ||
The | The chance of success is 100*(100+stealth)/(100+Perception), resulting in a guranteed success once your stealth equals their perception. | ||
There is no need to stop gaining stealth at this point however, as more stealth can increase the chance of getting your loot doubled, as well as increasing the chance of getting that npc's unique item (if applicable) | |||
=== Loot === | === Loot === | ||
Line 27: | Line 20: | ||
- ''See also [[Combat#Loot and Rewards]] | - ''See also [[Combat#Loot and Rewards]] | ||
Successfully pickpocketing a target will always award the player with [[GP]] | Successfully pickpocketing a target will always award the player with [[GP]] between the minimum and maximimum of the target. There is also a chance to recieve loot from most npc's as listed on their "common drops" | ||
In addition to the rewards for the specific target being pickpocketed, successful attempts also have a chance to reward the player with | In addition to the rewards for the specific target being pickpocketed, successful attempts also have a chance to reward the player with three rare items in addition to the normal loot: | ||
{{ItemIcon|Bobby's Pocket}} has a | {{ItemIcon|Bobby's Pocket}} has a or 0.83% chance of being received on any successful pickpocket. Although the item itself is useless, it can be sold for {{GP|4000}}. | ||
{{ItemIcon|Chapeau Noir}} has a <math>\frac{1}{ | {{ItemIcon|Chapeau Noir}} has a <math>\frac{1}{20,000}</math> or 0.005% chance of being received on any successful pickpocket. When worn, it provides a <math>\frac{1}{10}</math> or 10% chance to double loot acquired from {{Icon|Combat}} or Thieving. | ||
{{ItemIcon|Sneak-Ers}} have a <math>\frac{1}{15.000}</math> or 0.067% chance of being received on any successful pickpocket. it provides 40 stealth and 5% global gp | |||
It is possible to receive loot, a {{ItemIcon|Bobby's Pocket}}, and a {{ItemIcon|Chapeau Noir}} all from the same action. If the quantity of items received is multiplied due to either a potion or equipment effect, the number of rare items received will also be increased, however the chance to multiply items is only rolled if normal loot is also received from the same action. | It is possible to receive loot, a {{ItemIcon|Bobby's Pocket}}, and a {{ItemIcon|Chapeau Noir}} all from the same action. If the quantity of items received is multiplied due to either a potion or equipment effect, the number of rare items received will also be increased, however the chance to multiply items is only rolled if normal loot is also received from the same action. | ||
Loot can be multiplied in three ways: | Loot can be multiplied in three ways: Raising stealth can be used to provide as much as a guaranteed chance to double items, at a rate of 25*<math>\frac{stealth}{perception}</math>, meaning that 4x the targets perception is needed to guarantee your loot be doubled solely from stealth. {{Skill|Agility}} can provide +<math>\frac{1}{20}</math> or +5% chance to double items gained through the Rock Climb obstacle, however this is in the same slot as the rooftop run, which is usually preferable for thieving. Equipment items can also provide a separate doubling effect (currently, the items/skills that provide a chance to double loot are the {{ItemIcon|Chapeau Noir}}, Master tier Slayer gear,{{ItemIcon|Aorpheat's Signet Ring}}) and {{ItemIcon|Ring of Wealth}}. All the bonus mentioned stack additively. | ||
GP gained can be increased by the following bonuses. In addition, the 95% [[#Mastery Pool Checkpoints|Mastery pool checkpoint]] increases GP gained by 100%. Note that any flat bonuses (such as that provided by {{ItemIcon|Gloves of Silence}}) are increased by any percentage bonuses that are active. | GP gained can be increased by the following bonuses. In addition, the 95% [[#Mastery Pool Checkpoints|Mastery pool checkpoint]] increases GP gained by 100%. Note that any flat bonuses (such as that provided by {{ItemIcon|Gloves of Silence}}) are increased by any percentage bonuses that are active. |
Revision as of 08:03, 1 October 2021
This page was last updated for (v0.20). |
Thieving is used to pickpocket GP and items. Each Thieving attempt takes 3 seconds.
Thieving can be done with Offline Progression if the success rate is at 90% or above.
Mechanics
Success Rate
The chance of success is 100*(100+stealth)/(100+Perception), resulting in a guranteed success once your stealth equals their perception.
There is no need to stop gaining stealth at this point however, as more stealth can increase the chance of getting your loot doubled, as well as increasing the chance of getting that npc's unique item (if applicable)
Loot
- See also Combat#Loot and Rewards
Successfully pickpocketing a target will always award the player with GP between the minimum and maximimum of the target. There is also a chance to recieve loot from most npc's as listed on their "common drops"
In addition to the rewards for the specific target being pickpocketed, successful attempts also have a chance to reward the player with three rare items in addition to the normal loot:
Bobby's Pocket has a or 0.83% chance of being received on any successful pickpocket. Although the item itself is useless, it can be sold for 4,000
.
Chapeau Noir has a [math]\displaystyle{ \frac{1}{20,000} }[/math] or 0.005% chance of being received on any successful pickpocket. When worn, it provides a [math]\displaystyle{ \frac{1}{10} }[/math] or 10% chance to double loot acquired from
or Thieving.
Sneak-Ers have a [math]\displaystyle{ \frac{1}{15.000} }[/math] or 0.067% chance of being received on any successful pickpocket. it provides 40 stealth and 5% global gp
It is possible to receive loot, a Bobby's Pocket, and a
Chapeau Noir all from the same action. If the quantity of items received is multiplied due to either a potion or equipment effect, the number of rare items received will also be increased, however the chance to multiply items is only rolled if normal loot is also received from the same action.
Loot can be multiplied in three ways: Raising stealth can be used to provide as much as a guaranteed chance to double items, at a rate of 25*[math]\displaystyle{ \frac{stealth}{perception} }[/math], meaning that 4x the targets perception is needed to guarantee your loot be doubled solely from stealth.
can provide +[math]\displaystyle{ \frac{1}{20} }[/math] or +5% chance to double items gained through the Rock Climb obstacle, however this is in the same slot as the rooftop run, which is usually preferable for thieving. Equipment items can also provide a separate doubling effect (currently, the items/skills that provide a chance to double loot are the Chapeau Noir, Master tier Slayer gear,
Aorpheat's Signet Ring) and
Ring of Wealth. All the bonus mentioned stack additively.
GP gained can be increased by the following bonuses. In addition, the 95% Mastery pool checkpoint increases GP gained by 100%. Note that any flat bonuses (such as that provided by Gloves of Silence) are increased by any percentage bonuses that are active.
Source | Type | DLC | GP Bonus | Other Modifiers |
---|---|---|---|---|
Error creating thumbnail: File missing Cargo Net | Agility Obstacle 1 | +3% Global GP (except Item Sales) | +2% Fishing Mastery XP | |
Error creating thumbnail: File missing Coal Stones | Agility Obstacle 4 | +20% GP gained from Thieving | -4% Global Skill XP +10% Food Healing Value +3% Chance to Preserve Resources in Skills | |
Error creating thumbnail: File missing Rooftop Run | Agility Obstacle 5 | +20% GP gained from Thieving | +35 Stealth while Thieving +3% Thieving Skill XP -10% Damage To All Monsters -0.2s Thieving Interval | |
Error creating thumbnail: File missing Burning Trap | Agility Obstacle 13 | +15% Global GP (except Item Sales) | -30% Chance to Double Items Globally -30% Chance To Double Loot in Combat | |
Error creating thumbnail: File missing Rooftop Climb | Agility Obstacle 14 | +50% GP gained from Thieving | +75 Stealth while Thieving -30% Chance To Double Loot in Combat -25% Thieving Stun Interval -30% Chance to Double Items Globally | |
Error creating thumbnail: File missing Elite Pillar of Expertise | Agility Pillar | +40% Global GP (except Item Sales) | -3% Interval for all Non-Combat Skills +8% Chance to Double Items Globally +8% Mastery XP for Melvor Realm only | |
Error creating thumbnail: File missing Pillar of Generosity | Agility Pillar | +10% Global GP (except Item Sales) | +5 Charges per Potion +10% Chance To Preserve Potion Charge +5% Chance to preserve Summoning Charges +10 Bank Space | |
Error creating thumbnail: File missing Rosaniya | Constellation | +5% Global GP (except Item Sales) | +5% Mastery XP for Melvor Realm only +8% Chance to Double Items Globally +50 Bank Space +4% chance to gain Stardust in Astrology +8% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore | |
![]() | Item (Ring, Passive) | +100% GP gained from Thieving | +10% Chance to Double Items Globally -5% Chance To Double Loot in Combat +100% GP gained from Agility +100% GP gained from Firemaking +100% GP from Combat | |
![]() | Item (Shield, Passive) | -15% Global GP (except Item Sales) | +3% Global Skill XP | |
![]() | Item (Cape) | +100% GP gained from Thieving | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +5% Damage To Slayer Tasks +5% Global Skill XP +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +25% Mastery Pool XP Cap +100% chance to successfully Cook an item +10 base primary resource quantity gained in Summoning x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +10% GP gained from Agility +25% Flat Slayer Area Effect Negation -15% Woodcutting Interval -15% Cooking Interval +1 Coal Ore per Ore Mined. (Item doubling does not apply) -50% Coal Costs for Smithing +10% Chance to preserve Summoning Charges +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +25% base primary resource quantity gained in Farming Rune providing items provide 2x as many runes | |
![]() | Item (Shield, Passive) | +10% Global GP (except Item Sales) | ||
![]() | Item (Gloves, Passive) | +150 GP from Thieving | +50 Stealth while Thieving +150 GP from Monster drops -0.1s Thieving Interval | |
![]() | Item (Helmet) | +20 GP from Thieving | +20 Stealth while Thieving +2% Thieving Mastery XP | |
![]() | Item (Amulet, Passive) | +5% Global GP (except Item Sales) | ||
![]() | Item (Helmet, Passive) | ![]() | +40% Global GP (except Item Sales) | |
Error creating thumbnail: File missing Leprechaun | Item (Summon1, Summon2) | +50 GP from Thieving | ||
![]() | Item (Cape) | +100% GP gained from Thieving | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +5% Global Skill XP Bypass Slayer Area item requirements for areas that require less than level 100 Slayer +25% base primary resource quantity gained in Farming -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +5% Damage To Slayer Tasks +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +10% Chance to preserve Summoning Charges +10 base primary resource quantity gained in Summoning +10% GP gained from Agility x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore -15% Woodcutting Interval -15% Cooking Interval +25% Flat Slayer Area Effect Negation -50% Coal Costs for Smithing Rune providing items provide 2x as many runes +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking -50% Prayer Point Cost for Prayers +10 Flat HP Regen | |
![]() | Item (Platebody) | ![]() | -30% Global GP (except Item Sales) | +8% Chance to Preserve Resources in Skills |
Error creating thumbnail: File missing Signet Ring of Corrupted Souls | Item (Ring, Passive) | Error creating thumbnail: File missing | +150% GP gained from Thieving | +150% GP gained from Agility +150% GP gained from Firemaking +150% AP gained from Agility +150% AP gained from Thieving +150% AP gained from Firemaking +2 additional quantity of primary resource gained globally (Cannot be doubled) +15% Chance to Double Items Globally +150% GP from Combat +150% AP from Combat |
![]() | Item (Boots, Passive) | +5% Global GP (except Item Sales) | +40 Stealth while Thieving | |
![]() | Item (Cape) | +150% GP gained from Thieving | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
![]() | Item (Cape) | +150% GP gained from Thieving | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
![]() | Item (Cape) | +150% GP gained from Thieving | +270 Stealth while Thieving -0.8s Thieving Interval +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only | |
![]() | Item (Cape) | +10% GP gained from Thieving | +25 Stealth while Thieving +2% Thieving Skill XP | |
![]() | Item (Cape) | +100% GP gained from Thieving | -0.5s Thieving Interval +150 Stealth while Thieving | |
Error creating thumbnail: File missing 500 Hexes Mastered | Mastery Bonus | ![]() | +10% Global GP (except Item Sales) | |
![]() | Pet | +5% Global GP (except Item Sales) | +5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges -0.1s Attack Interval +3% Chance To Preserve Potion Charge +5% Global Slayer Coins (except Item Sales) +5% Global Mastery XP +50% Mastery Pool XP Cap +2% of Maximum Hit added to Minimum Hit -0.2s Monster Respawn Timer -2% Interval for all Non-Combat Skills +3% Ammo Preservation +3% Rune Preservation +2% Chance to Double Items Globally | |
![]() | Pet | +5% Global GP (except Item Sales) | ||
![]() | Pet | +50% GP gained from Thieving |
Further, the loot and GP gained can be modified in various ways by
synergies, see Leprechaun for a list of each synergy.
Failure
Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any damage reduction provided by Equipment. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming food manually, or automatically with the Auto Eat upgrade. Specifically for
, the
and
synergy can be used to completely negate damage from failed attempts.
Thieving Targets
Name | Area | Error creating thumbnail: File missing Level | DLC | Experience | Max Hit | Perception | Currency | Unique Drop | |
---|---|---|---|---|---|---|---|---|---|
Error creating thumbnail: File missing | Man | Low Town | 1 | 5 | 22 | 110 | 1 - 100 | ||
Error creating thumbnail: File missing | Woman | Low Town | 4 | 7 | 32 | 140 | 1 - 150 | ![]() | |
Error creating thumbnail: File missing | Golbin | Golbin Village | 8 | 10 | 40 | 175 | 1 - 175 | ||
Error creating thumbnail: File missing | Bandit Thug | Bandit Hideout | 12 | 13 | 54 | 220 | 1 - 200 | ||
Error creating thumbnail: File missing | Golbin Chief | Golbin Village | 16 | 18 | 101 | 280 | 1 - 275 | ![]() | |
Error creating thumbnail: File missing | Marauder | Bandit Hideout | 21 | 19 | 68 | 250 | 1 - 225 | ![]() | |
Error creating thumbnail: File missing | Assistant Cook | Banquet | 26 | 26 | 86 | 275 | 1 - 250 | ![]() | |
Error creating thumbnail: File missing | Merchant | Farmer's Market | 31 | 29 | 97 | 300 | 1 - 350 | ![]() | |
Error creating thumbnail: File missing | Chef | Banquet | 34 | 31 | 108 | 350 | 1 - 300 | ![]() | |
Error creating thumbnail: File missing | Bob the Farmer | Farmer's Market | 39 | 36 | 137 | 420 | 1 - 400 | ![]() | |
Error creating thumbnail: File missing | Dock Hand | Port of Lemvor | 45 | 42 | 119 | 375 | 1 - 375 | ![]() | |
Error creating thumbnail: File missing | Troll | Cave of Giants | 49 | 50 | 151 | 450 | 1 - 425 | ||
Error creating thumbnail: File missing | Fisherman | Port of Lemvor | 54 | 46 | 101 | 400 | 1 - 450 | ||
Error creating thumbnail: File missing | Cyclops | Cave of Giants | 57 | 53 | 173 | 520 | 1 - 475 | ![]() | |
Error creating thumbnail: File missing | Lumberjack | Outskirts | 61 | 62 | 155 | 480 | 1 - 500 | ![]() | |
Error creating thumbnail: File missing | Squire | Fort | 66 | 67 | 169 | 550 | 1 - 525 | ![]() | |
Error creating thumbnail: File missing | Miner | Outskirts | 70 | 73 | 180 | 600 | 1 - 550 | ![]() | |
Error creating thumbnail: File missing | Acolyte | Wizard Tower | 75 | 76 | 162 | 575 | 1 - 575 | ![]() | |
Error creating thumbnail: File missing | Court Jester | Royal Castle | 79 | 82 | 198 | 715 | 1 - 625 | ![]() | |
Error creating thumbnail: File missing | Wizard | Wizard Tower | 84 | 95 | 216 | 750 | 1 - 700 | ![]() | |
Error creating thumbnail: File missing | Knight | Fort | 88 | 107 | 241 | 820 | 1 - 750 | ![]() | |
Error creating thumbnail: File missing | Princess | Royal Castle | 92 | 120 | 266 | 890 | 1 - 850 | 300 ![]() | |
Error creating thumbnail: File missing | King | Royal Castle | 95 | 133 | 306 | 950 | 1 - 1,000 | ![]() | |
Error creating thumbnail: File missing | Explorer | Lost Ruins | 100 | 184 | 290 | 1,000 | 1 - 1,050 | ![]() | |
Error creating thumbnail: File missing | Necromancer | Undead Palace | 102 | 198 | 345 | 1,040 | 1 - 1,090 | ![]() | |
Error creating thumbnail: File missing | Pilgrim | Desert | 104 | 215 | 320 | 1,080 | 1 - 1,135 | ![]() | |
Error creating thumbnail: File missing | Adventurer | Lost Ruins | 105 | 235 | 390 | 1,055 | 1 - 1,185 | ![]() | |
Error creating thumbnail: File missing | Dark Knight | Undead Palace | 108 | 257 | 365 | 1,110 | 1 - 1,240 | ![]() | |
Error creating thumbnail: File missing | Treasure Hunter | Lost Ruins | 110 | 309 | 440 | 1,135 | 1 - 1,365 | ![]() | |
Error creating thumbnail: File missing | Sage | Mushroom Forest | 110 | 282 | 410 | 1,095 | 1 - 1,300 | ![]() | |
Error creating thumbnail: File missing | Travelling Merchant | Desert | 112 | 339 | 480 | 1,160 | 1 - 1,435 | 2,000 ![]() | |
Error creating thumbnail: File missing | Vampire | Twilight | 114 | 371 | 465 | 1,185 | 1 - 1,510 | ![]() | |
Error creating thumbnail: File missing | Madremonte | Mushroom Forest | 116 | 413 | 525 | 1,250 | 1 - 1,590 | ![]() | |
Error creating thumbnail: File missing | Vampire Lord | Twilight | 118 | 503 | 550 | 1,300 | 1 - 1,670 | ![]() |
Mastery Unlocks
Item Mastery Unlocks
Level | Unlock |
---|---|
1 | Each level provides +1 Thieving Stealth and +1% GP acquired for this NPC only. |
50 | -0.2s Thieving Interval for this NPC only. |
99 | +75 Thieving Stealth for this NPC only. |
The bonus per mastery level to successfully pickpocket a Thieving target is +[math]\displaystyle{ \frac{1}{400} }[/math] or +0.25%.
Mastery Pool Checkpoints
Pool % | Pool XP | Bonus |
---|---|---|
10% | 1,700,000 xp | +30 Stealth while Thieving from Melvor Realm NPCs +3% Thieving Skill XP |
25% | 4,250,000 xp | -0.2s Thieving Interval for Melvor Realm only +3% Thieving Mastery XP for Melvor Realm only |
50% | 8,500,000 xp | +100% GP gained from Thieving |
95% | 16,150,000 xp | +100 Stealth while Thieving from Melvor Realm NPCs The chance to receive Area Unique drops from Thieving is increased by 200% (Melvor Realm only) |
Total Mastery Pool XP | 17,000,000 |
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches
.
Regular Skillcape
The Thieving Skillcape is the skillcape for the Thieving skill. It can be purchased for 1,000,000
from the Shop once the player reaches
in the Thieving skill. The Thieving Skillcape offers the following benefits when worn:
-0.50s Thieving Interval, +100% GP gained from Thieving, and +150 Stealth while Thieving
Superior Skillcape
The Superior Thieving Skillcape is the superior skillcape for the Thieving skill. It can be purchased for 10,000,000
from the Shop once the player reaches
in the Thieving skill.
can only be reached if the player owns the Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:
-0.80s Thieving Interval, +150% GP gained from Thieving, +270 Stealth while Thieving, and +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for Melvor Realm only
Pet
The pet can be unlocked by doing any Thieving action.
Pet | Name | DLC | Effect |
---|---|---|---|
![]() | Snek | +50% GP gained from Thieving |
Potion
The Gentle Hands Potion gives a chance of receiving double loot while pickpocketing. It can be made with
using 1 Lemontyle Herb and 2
Strawberry Seeds.
Gentle Hands Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
![]() | I | 20 | +15 Stealth while Thieving |
![]() | II | 30 | +30 Stealth while Thieving |
![]() | III | 40 | +50 Stealth while Thieving |
![]() | IV | 50 | +75 Stealth while Thieving |
Summoning Boosts
This table shows all the
Familiars and Synergies that provide a bonus to Thieving.
Familiar 1 | Familiar 2 | DLC | Effect | ||
---|---|---|---|---|---|
Error creating thumbnail: File missing | Mole | Error creating thumbnail: File missing | Leprechaun | When successfully pickpocketing the Miner in Thieving, +30% chance to get a random Gem. | |
Error creating thumbnail: File missing | Crow | Error creating thumbnail: File missing | Leprechaun | +1 Rune Essence gained from Miner in Thieving (Cannot be doubled) | |
Error creating thumbnail: File missing | Leprechaun | ![]() | Owl | +1.5% Thieving Mastery XP per maxed Star in Ko constellation in Astrology | |
Error creating thumbnail: File missing | Abyssal Mole | Error creating thumbnail: File missing | Abyssal Leprechaun | Error creating thumbnail: File missing | +5% chance to gain 1 random abyssal gem from Thieving when successfully pickpocketing Withering Golem (Cannot be doubled) |
Error creating thumbnail: File missing | Abyssal Leprechaun | Error creating thumbnail: File missing | Abyssal Crow | Error creating thumbnail: File missing | +1 Abyssal Essence gained from Withering Ruins in Thieving (Cannot be doubled) |
Error creating thumbnail: File missing | Void Wisp | Error creating thumbnail: File missing | Abyssal Leprechaun | Error creating thumbnail: File missing | -50% Thieving Abyssal XP +20% minimum AP from Thieving |
Skill Boosts
This table lists most sources of Thieving-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from
rewards.
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Error creating thumbnail: File missing Thieving Targets |
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Error creating thumbnail: File missing Man • Error creating thumbnail: File missing Woman • Error creating thumbnail: File missing Golbin • Error creating thumbnail: File missing Bandit Thug • Error creating thumbnail: File missing Golbin Chief • Error creating thumbnail: File missing Marauder • Error creating thumbnail: File missing Assistant Cook • Error creating thumbnail: File missing Merchant • Error creating thumbnail: File missing Chef • Error creating thumbnail: File missing Bob the Farmer • Error creating thumbnail: File missing Dock Hand • Error creating thumbnail: File missing Troll • Error creating thumbnail: File missing Fisherman • Error creating thumbnail: File missing Cyclops • Error creating thumbnail: File missing Lumberjack • Error creating thumbnail: File missing Squire • Error creating thumbnail: File missing Miner • Error creating thumbnail: File missing Acolyte • Error creating thumbnail: File missing Court Jester • Error creating thumbnail: File missing Wizard • Error creating thumbnail: File missing Knight • Error creating thumbnail: File missing Princess • Error creating thumbnail: File missing King • Error creating thumbnail: File missing Error creating thumbnail: File missing Dark Wraithlurker • Error creating thumbnail: File missing Error creating thumbnail: File missing Withering Gargoyle • Error creating thumbnail: File missing Error creating thumbnail: File missing Turned Farmer • Error creating thumbnail: File missing Error creating thumbnail: File missing Dark Shade • Error creating thumbnail: File missing Error creating thumbnail: File missing Blighted Treant • Error creating thumbnail: File missing Error creating thumbnail: File missing Dark Shadowmancer • Error creating thumbnail: File missing Error creating thumbnail: File missing Silent Wanderer • Error creating thumbnail: File missing Error creating thumbnail: File missing Silent Poltergeist • Error creating thumbnail: File missing Error creating thumbnail: File missing Blighted Dryad • Error creating thumbnail: File missing Error creating thumbnail: File missing Withering Golem • Error creating thumbnail: File missing Error creating thumbnail: File missing Silent Keeper • Error creating thumbnail: File missing Error creating thumbnail: File missing Void Envoy • Error creating thumbnail: File missing Error creating thumbnail: File missing Turned Woman • Error creating thumbnail: File missing Error creating thumbnail: File missing Void Gazer • Error creating thumbnail: File missing Error creating thumbnail: File missing Turned Man • Error creating thumbnail: File missing Error creating thumbnail: File missing Void Shambler • Error creating thumbnail: File missing Explorer • Error creating thumbnail: File missing Necromancer • Error creating thumbnail: File missing Pilgrim • Error creating thumbnail: File missing Adventurer • Error creating thumbnail: File missing Dark Knight • Error creating thumbnail: File missing Treasure Hunter • Error creating thumbnail: File missing Sage • Error creating thumbnail: File missing Travelling Merchant • Error creating thumbnail: File missing Vampire • Error creating thumbnail: File missing Madremonte • Error creating thumbnail: File missing Vampire Lord |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Error creating thumbnail: File missing Combat:
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |