Cooking: Difference between revisions

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[[File:Cooking (skill).svg|thumb|right|Cooking]]
[[File:Cooking (skill).svg|thumb|right|Cooking]]


'''{{PAGENAME}}''' is used to turn [[Fishing#Fish|raw fish]] into edible [[food]]. Although produce such as {{ItemIcon|Potatoes}} harvested while {{Skill|Farming}} can be used as food, cooked fish are substantially stronger, with even relatively low level fish such as {{ItemIcon|Lobster|Lobsters}} healing more than {{ItemIcon|Carrot|Carrots}}, the strongest crops.
'''{{PAGENAME}}''' is used to turn [[Fishing#Fish|raw fish]] and [[Farming#Allotments_2|crops]] into edible [[food]]. Although produce such as {{ItemIcon|Potatoes}} harvested while {{Skill|Farming}} can be used as raw food, cooked food is substantially stronger, with even low level fish such as {{ItemIcon|Sardine|Sardines}} healing more than {{ItemIcon|Carrot|Carrots}}, the strongest raw crops.


==Mechanics==
==Mechanics==
The amount of time taken to cook food varies on the item being cooked. Purchasing the {{UpgradeIcon|Art of Control}} god upgrade reduces this time by 15%. Using the {{ItemIcon|Pig}} and {{ItemIcon|Salamander}} [[Summoning#Synergies|synergy]] will reduce this by a further 0.1 seconds.
The amount of time taken to cook food varies on the item being cooked. Purchasing the {{UpgradeIcon|Art of Control}} god upgrade reduces this time by 15%. Using the {{ItemIcon|Pig}} and {{ItemIcon|Salamander}} [[Summoning#Synergies|synergy]] will reduce this by a further 0.1 seconds, and wearing the {{ItemIcon|Chef's Hat}} reduces it by another 0.1 seconds.


By default, you will receive one cooked fish for each successful cooking action. The chance to double the amount of food cooked starts at 0% and can be increased in several ways:
By default, you will receive one cooked fish for each successful cooking action. The chance to double the amount of food cooked starts at 0% and can be increased in several ways:
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* The [[Generous Cook Potion]] increases the chance to double food by +10-50%, depending on tier.
* The [[Generous Cook Potion]] increases the chance to double food by +10-50%, depending on tier.
* {{ItemIcon|Aorpheat's Signet Ring}} increases the chance to double food by +10%.
* {{ItemIcon|Aorpheat's Signet Ring}} increases the chance to double food by +10%.
* {{ItemIcon|Ring of Wealth}} increases the chance to double food by 7%, but decreases the chance to preserve resources by 3%.
* {{PetIcon|Cooking}} increases the chance to double food by +5%.
* {{PetIcon|Cooking}} increases the chance to double food by +5%.
* The 25% Mastery Pool Checkpoint increases the chance to double food by +5%.
* The 25% Mastery Pool Checkpoint increases the chance to double food by +5%.
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The bonuses stack additively. For example, a player wearing {{ItemIcon|Aorpheat's Signet Ring}} and using {{ItemIcon|Generous Cook Potion IV}} with {{PetIcon|Cooking}} unlocked while the 25% Mastery Pool Checkpoint is active will have a 70% chance to receive two fish instead of one.
The bonuses stack additively. For example, a player wearing {{ItemIcon|Aorpheat's Signet Ring}} and using {{ItemIcon|Generous Cook Potion IV}} with {{PetIcon|Cooking}} unlocked while the 25% Mastery Pool Checkpoint is active will have a 70% chance to receive two fish instead of one.


===Burning Food===
===Perfect Cook===
There are two chances to burn food while cooking: The first is a 30% chance to burn food which can be reduced via Mastery. The {{ItemIcon|Pig}} and {{ItemIcon|Mole}} [[Summoning#Synergies|synergy]] adds 25% base burn chance to this primary burn chance for a maximum total of 55% primary burn chance and is reduced via Mastery. The second is a 1% chance that can only be removed by the {{ItemIcon|Cooking Skillcape}} or {{ItemIcon|Cooking Gloves}}.  
Food that is actively cooked has a chance to be "perfectly cooked" giving the item 10% increased healing, and 50% increased sale value. this chance starts at 0%, and is increased by 5% every 10 mastery levels, 50% at 99 mastery, 2% by the {{ItemIcon|Cooking Skillcape}} and 3% from upgrading the appropriate cooking utility to a max of 100%.


If food is burnt during cooking, the player will only receive 1XP. The {{ItemIcon|Crown of Rhaelyx}} can still save materials from being consumed if food is burned, but the amount of burnt food cannot be doubled by {{PetIcon|Cooking}}, {{ItemIcon|Aorpheat's Signet Ring}}, or [[Generous Cook Potion]]s.  
===Passive Cooking===
While one utility is actively cooking food, the other 2 can also passively cook to produce food. this will not grant any mastery or skill xp, is much slower than the active utility, and has no chance of preserving resources, doubling items or perfect cooking, however has no negative effects on the active utility.  


Burnt food is inedible and can be sold from the [[bank]] for {{GP|1}}. Reaching {{PAGENAME}} {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Cooking Skillcape}} for purchase from the [[Shop]]. Food will never burn when either the {{ItemIcon|Cooking Skillcape}} or {{ItemIcon|Cooking Gloves}} are equipped.
===Burning Food===
There is a base 30% chance to burn food, which can be reduced via Mastery, down to 0. there is also a 25% chance to burn food with the {{ItemIcon|Pig}} and {{ItemIcon|Mole}} [[Summoning#Synergies|synergy]]. if food is burnt during cooking, the player will only receive 1 xp, and unless preserved, the ingredients will be lost.


==Mastery Unlocks==
==Mastery Unlocks==
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===Item Mastery Unlocks===
===Item Mastery Unlocks===
{{MasteryUnlocks}}
{{MasteryUnlocks}}
The cap of 99% success is reached at level 50 Mastery
The cap of 100% success is reached at level 52 Mastery


===Mastery Pool Checkpoints===
===Mastery Pool Checkpoints===

Revision as of 10:37, 2 October 2021

This page was last updated for (v0.20).
Cooking

Cooking is used to turn raw fish and crops into edible food. Although produce such as Potatoes harvested while

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Farming

can be used as raw food, cooked food is substantially stronger, with even low level fish such as Sardines healing more than Carrots, the strongest raw crops.

Mechanics

The amount of time taken to cook food varies on the item being cooked. Purchasing the

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Art of Control

god upgrade reduces this time by 15%. Using the

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Pig

and

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Salamander

synergy will reduce this by a further 0.1 seconds, and wearing the Chef's Hat reduces it by another 0.1 seconds.

By default, you will receive one cooked fish for each successful cooking action. The chance to double the amount of food cooked starts at 0% and can be increased in several ways:

  • The Generous Cook Potion increases the chance to double food by +10-50%, depending on tier.
  • Aorpheat's Signet Ring increases the chance to double food by +10%.
  • Ring of Wealth increases the chance to double food by 7%, but decreases the chance to preserve resources by 3%.
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    Cris
    increases the chance to double food by +5%.
  • The 25% Mastery Pool Checkpoint increases the chance to double food by +5%.

The bonuses stack additively. For example, a player wearing Aorpheat's Signet Ring and using Generous Cook Potion IV with

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Cris

unlocked while the 25% Mastery Pool Checkpoint is active will have a 70% chance to receive two fish instead of one.

Perfect Cook

Food that is actively cooked has a chance to be "perfectly cooked" giving the item 10% increased healing, and 50% increased sale value. this chance starts at 0%, and is increased by 5% every 10 mastery levels, 50% at 99 mastery, 2% by the Cooking Skillcape and 3% from upgrading the appropriate cooking utility to a max of 100%.

Passive Cooking

While one utility is actively cooking food, the other 2 can also passively cook to produce food. this will not grant any mastery or skill xp, is much slower than the active utility, and has no chance of preserving resources, doubling items or perfect cooking, however has no negative effects on the active utility.

Burning Food

There is a base 30% chance to burn food, which can be reduced via Mastery, down to 0. there is also a 25% chance to burn food with the

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Pig

and

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Mole

synergy. if food is burnt during cooking, the player will only receive 1 xp, and unless preserved, the ingredients will be lost.

Mastery Unlocks

Item Mastery Unlocks

Level Unlock
1 Each Mastery level provides +0.6% success rate. Success rate is capped at 99%, except with Gloves or Cooking Skillcape.
10 +5% Perfect Cook Chance for this Item.
20 +5% Perfect Cook Chance for this Item.
30 +5% Perfect Cook Chance for this Item.
40 +5% Perfect Cook Chance for this Item.
50 +5% Perfect Cook Chance for this Item.
60 +5% Perfect Cook Chance for this Item.
70 +5% Perfect Cook Chance for this Item.
80 +5% Perfect Cook Chance for this Item.
90 +5% Perfect Cook Chance for this Item.
99 +50% Perfect Cook Chance for this Item. This cooked product heals you for an extra 20% when eaten.

The cap of 100% success is reached at level 52 Mastery

Mastery Pool Checkpoints

Pool % Pool XP Bonus
10% 2,700,000 xp +5% Cooking Mastery XP for Melvor Realm only
25% 6,750,000 xp +5% chance to Double Items in Cooking for Melvor Realm only
50% 13,500,000 xp +10% chance to preserve resources in Cooking for Melvor Realm only
95% 25,650,000 xp +10% Food healing value while using Normal Damage
Total Mastery Pool XP 27,000,000

The heal bonuses from the per-item Mastery and the 95% Checkpoint bonus stack additively. If a player has 99 Mastery for a given fish and has the 95% Mastery Checkpoint unlocked, the fish will heal 130% of the normal amount.

The Mastery Checkpoint bonus also applies to uncooked Food such as crops grown via

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Farming

.

Skillcape

The skillcape can be purchased from the store for 1,000,000GP after the player reaches

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Level 99

.

Regular Skillcape

The Cooking Skillcape is the skillcape for the Cooking skill. It can be purchased for 1,000,000GP from the Shop once the player reaches

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Level 99

in the Cooking skill. The Cooking Skillcape offers the following benefits when worn:

+100% chance to successfully Cook an item, +2% Global Perfect Cook chance, and -15% Cooking Interval

Superior Skillcape

The Superior Cooking Skillcape is the superior skillcape for the Cooking skill. It can be purchased for 10,000,000GP from the Shop once the player reaches

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Level 120

in the Cooking skill.

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Level 120

can only be reached if the player owns the TotH.svg Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:

+100% chance to successfully Cook an item, +4% Global Perfect Cook chance, -25% Cooking Interval, and +5% Chance to Preserve Food when eaten

Pet

The pet can be unlocked by doing any Cooking action.

PetNameDLCEffect
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CrisMelvor Logo.svg +5% Chance to Double Items in Cooking

Cooking Utilities

Cooking utilities can be purchased from the Shop if the player has the required skill levels. Cooking fires increase the amount of Cooking experience gained from items cooked on the fire, while furnaces and pots increase the chance of acquiring double items when actively cooking with the furnace or pot. In addition, all utilities provide additional chance to perfectly cook an item.

Cooking Fires

Furnaces

Pots

Cooking Items

Cooking Fire

These items can be cooked using a Cooking Fire.

Furnace

These items are cooked using a Furnace.

Pot

These items are cooked using a Pot.

Potion

The Generous Cook Potion has a chance to double food created. Charges are not used when burning food.

Generous Cook Potion
PotionTierChargesEffect
Generous Cook Potion II15+10% Chance to Double Items in Cooking
Generous Cook Potion IIII30+20% Chance to Double Items in Cooking
Generous Cook Potion IIIIII40+30% Chance to Double Items in Cooking
Generous Cook Potion IVIV60+50% Chance to Double Items in Cooking

Summoning Boosts

This table shows all the

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Summoning

Familiars and Synergies that provide a bonus to Cooking.

Skill Boosts

This table lists most sources of Cooking-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from

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Mastery

rewards.

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