Thieving: Difference between revisions

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(Expand on stealth & perception mechanic following v0.22 rework, and reword other parts accordingly)
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[[File:Thieving (skill).svg|thumb|right|Thieving]]
[[File:Thieving (skill).svg|thumb|right|Thieving]]


'''{{PAGENAME}}''' is used to pickpocket [[GP]] and items. Each Thieving attempt takes a base 3 seconds, reduced as low as 1.8
'''{{PAGENAME}}''' is used to pickpocket [[GP]] and items. Some items obtainable from Thieving are unique to the skill and cannot be found elsewhere. Many of these unique items are [[Equipment]] which provide bonuses to Thieving and other non-combat skills. Each Thieving attempt takes a base 3 seconds, and can be reduced as low as 1.8 seconds.


Thieving can be done with [[Offline Progression]] if the success rate is at 90% or above.
Thieving can be done with [[Offline Progression]], although the player must do so with caution as it is possible to die if the player's success rate against the NPC is below 100%.


== Mechanics ==
== Mechanics ==
=== Stealth and Perception ===
Simply put, stealth is a measure of how good the player is at stealing, while perception is a measure of how difficult an [[#Thieving Target|NPC]] is to steal from - The player's stealth competes against an NPC's perception. It is usually preferable to maximise stealth as this increases the success rate, chance to double items, and the chance to receive an NPC's unique item. An NPC's perception is fixed and cannot be reduced.


=== Success Rate ===
The player's stealth, the NPC's perception, and the resulting success rate, doubling chance and unique item chance can be viewed in game by first selecting an NPC and then hovering over the {{Skill|Thieving|notext=true}} icon.
The chance of success is <math>\frac{100 + \text{Stealth}}{100 + \text{Perception}}</math> resulting in a guaranteed success once your stealth equals their perception.


There is no need to stop gaining stealth at this point however, as more stealth can increase the chance of getting your loot doubled, as well as increasing the chance of getting the targets unique item (if applicable)
Stealth can be maximised as follows:
{| class="wikitable stickyHeader"
|- class="headerRow-0"
!colspan="2"|Source of Stealth!!Stealth!!Alternatives
|-
| {{ItemIcon|Golbin Mask}} || Helmet || style="text-align:right"|20 || {{ItemIcon|Chapeau Noir|notext=true}}
|-
| {{ItemIcon|Thieving Gloves}} || Gloves || style="text-align:right"|75 || {{ItemIcon|Gloves of Silence|notext=true}}
|-
| {{ItemIcon|Sneak-Ers}} || Boots || style="text-align:right"|40 ||
|-
| {{ItemIcon|Thieving Skillcape}} || Cape || style="text-align:right"|150 || {{ItemIcon|Thiever's Cape|notext=true}} {{ItemIcon|Maximum Skillcape|notext=true}} {{ItemIcon|Cape of Completion|notext=true}}
|-
| {{ItemIcon|Gloves of Silence}} || Passive || style="text-align:right"|50 ||
|-
! scope="row" colspan="2"|Equipment Total || style="text-align:right"|335 ||
|-
| colspan="2"|10% [[#Mastery Pool Checkpoints|Mastery Pool Checkpoint]] || style="text-align:right"|30 ||
|-
| colspan="2"|95% [[#Mastery Pool Checkpoints|Mastery Pool Checkpoint]] || style="text-align:right"|100 ||
|-
| colspan="2"|[[#Thieving Targets|NPC]] Mastery Level (+1 per level) || style="text-align:right"|99 ||
|-
| colspan="2"|99 [[#Item Mastery Unlocks|NPC Mastery Unlock]] || style="text-align:right"|75 ||
|-
! scope="row" colspan="2"|Mastery Total || style="text-align:right"|304 ||
|-
| colspan="2"|Skill Level (+1 per level) || style="text-align:right"|99 ||
|-
| colspan="2"|{{ItemIcon|Gentle Hands Potion IV}} || style="text-align:right"|75 || {{ItemIcon|Gentle Hands Potion I|notext=true}} {{ItemIcon|Gentle Hands Potion II|notext=true}} {{ItemIcon|Gentle Hands Potion III|notext=true}}
|-
| colspan="2"|Rooftop Run [[Agility#Obstalces|Agility Obstacle]] || style="text-align:right"|35 ||
|-
! scope="row" colspan="2"|Other Total || style="text-align:right"|209 ||
|-
! scope="row" colspan="2"|Grand Total || style="text-align:right"|848 ||
|}


==== Success Rate ====
The chance of success is <math>100 \times \tfrac{100 + \text{Stealth}}{100 + \text{Perception}}\%</math>, resulting in a guaranteed success once the player's stealth is the same or greater than the NPC's perception. Some NPCs have a perception that is greater than the maximum possible stealth, therefore it is not always possible to guarantee each pickpocket attempt will succeed.


=== Loot ===
==== Item Doubling ====
The additional chance to double items due to stealth is <math>25 \times \tfrac{\text{Stealth}}{\text{Perception}}\%</math>, double items can therefore be guaranteed from stealth alone if the player's stealth is at least four times the NPC's perception. This is additive with the chance to double items provided by other [[#Skill Boosts|Thieving specific]] and [[Double Loot|global]] sources (up to a maximum of 100%), and multiplicative with the 35% chance of quadruple items from the {{ItemIcon|Leprechaun}} and {{ItemIcon|Devil}} [[Summoning#Synergies|synergy]], for a potential 8x multiplier to items received from Thieving.


- ''See also [[Combat#Loot and Rewards]]
==== NPC Unique Item Chance ====
The chance to receive an NPC's unique item upon a successful pickpocket attempt is <math>\tfrac{100 + \text{Stealth}}{100 \times \text{Perception}}\%</math>. This chance is increased slightly if the player has the {{ItemIcon|Clue Chasers Insignia}} equipped.


Successfully pickpocketing a target will always award the player with [[GP]] between the minimum and maximum of the target. There is also a chance to receive loot from most targets as listed on their "common drops"
=== Loot ===
- ''See also [[Combat#Loot and Rewards]]''


In addition to the rewards for the specific target being pickpocketed, successful attempts also have a chance to reward the player with three rare items, as well as multiple area specific items, and in most cases, an item unique to that npc, in addition to the normal loot:
Successfully pickpocketing an NPC will always award the player with [[GP]] between the minimum and maximum of that NPC. There is also a 75% chance to receive an item at random from the NPC's common drops, provided the NPC has any possible common drops at all.


{{ItemIcon|Bobby's Pocket}} has a  or 0.83% chance of being received on any successful pickpocket. Although the item itself is useless, it can be sold for {{GP|4000}}.
In addition, each successful pickpocket attempt will also have a chance to reward the player with the [[#Thieving Targets|NPC's unique drop]] (should they have one), the [[#Areas|area's unique drop]], and all of the following general rare items:
{{ThievingRareDrops}}


{{ItemIcon|Chapeau Noir}} has a <math>\frac{1}{20,000}</math> or 0.005% chance of being received on any successful pickpocket. When worn, it provides a <math>\frac{1}{10}</math> or 10% chance to double loot acquired from {{Icon|Combat}} or Thieving.
The chance of acquiring area unique drops is <math>\frac{1}{500}</math> or 0.20% per item, while the chance of acquiring an NPC's unique drop is dependent on the player's stealth and the NPC's perception (see: [[#NPC Unique Item Chance|NPC Unique Item Chance]]).


{{ItemIcon|Sneak-Ers}} have a <math>\frac{1}{15.000}</math> or 0.067% chance of being received on any successful pickpocket. it provides 40 stealth and 5% global gp
It is possible to receive common drops, alongside any (or even all) rare or unique drop all from the same action. The chance to double items is only rolled once per action, therefore if the quantity of items received is multiplied, the number of rare items received will also be increased. Even if no common drop is acquired (either because the NPC does not have any, or the chance to recieve no items from the {{ItemIcon|Leprechaun}} amd {{ItemIcon|Devil}} [[Summoning#Synergies|synergy]] applies), any rare or unique drops can still be multiplied.


The drop rates of area unique drops vary per area, and the drop rates of NPC uniques vary depending on your stealth compared to their perception.
The various ways in which loot can be multiplied are detailed within the [[#Item Doubling|Item Doubling]] section.
 
It is possible to receive loot, alongside any (or even all) rare or unique drop all from the same action. If the quantity of items received is multiplied due to either a potion or equipment effect, the number of rare items received will also be increased, however the chance to multiply items is only rolled if normal loot is also received from the same action.
 
Loot can be multiplied in three ways: Raising stealth can be used to provide as much as a guaranteed chance to double items, at a rate of 25*<math>\frac{stealth}{perception}</math>, meaning that 4x the targets perception is needed to guarantee your loot be doubled solely from stealth. {{Skill|Agility}} can provide +<math>\frac{1}{20}</math> or +5% chance to double items gained through the Rock Climb obstacle, however this is in the same slot as the rooftop run, which is usually preferable for thieving. Equipment items can also provide a separate doubling effect (currently, the items/skills that provide a chance to double loot are the {{ItemIcon|Chapeau Noir}}, Master tier Slayer gear,{{ItemIcon|Aorpheat's Signet Ring}}) and {{ItemIcon|Ring of Wealth}}. All the bonus mentioned stack additively.


GP gained can be increased by the following bonuses. In addition, the 50% [[#Mastery Pool Checkpoints|Mastery pool checkpoint]] increases GP gained by 100%. Note that any flat bonuses (such as that provided by {{ItemIcon|Gloves of Silence}}) are increased by any percentage bonuses that are active.
GP gained can be increased by the following bonuses. In addition, the 50% [[#Mastery Pool Checkpoints|Mastery pool checkpoint]] increases GP gained by 100%. Note that any flat bonuses (such as that provided by {{ItemIcon|Gloves of Silence}}) are increased by any percentage bonuses that are active.
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=== Failure ===
=== Failure ===
 
Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any [[Damage Reduction|damage reduction]] provided by [[Equipment]], [[Pets]] and {{PrayerIcon|Stone Skin}}. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming [[food]] manually, or automatically with the [[Shop#Auto_Eat|Auto Eat]] upgrade. Specifically for {{Icon|type=thieving|Chef}}, the {{ItemIcon|Pig}} and {{ItemIcon|Leprechaun}} [[Summoning#Synergies|synergy]] can be used to completely negate damage from failed attempts.
Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any damage reduction provided by [[Equipment]], [[Pets]] and {{PrayerIcon|Stone Skin}}. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming [[food]] manually, or automatically with the [[Shop#Auto_Eat|Auto Eat]] upgrade. Specifically for {{Icon|type=thieving|Chef}}, the {{ItemIcon|Pig}} and {{ItemIcon|Leprechaun}} [[Summoning#Synergies|synergy]] can be used to completely negate damage from failed attempts.


== Areas ==
== Areas ==
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== Skillcape ==
== Skillcape ==
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
{{SkillcapeInfo}}
{{SkillcapeInfo}}
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==Potion==
==Potion==
The {{ItemIcon|Gentle Hands Potion I|Gentle Hands Potion}} increases stealth. It can be made with {{SkillReq|Herblore|45}} using {{ItemIcon|Lemontyle Herb|qty=1}} and {{ItemIcon|Strawberry Seeds|qty=2}}.  
The {{ItemIcon|Gentle Hands Potion I|Gentle Hands Potion}} increases stealth. It can be made with {{SkillReq|Herblore|45}} using {{ItemIcon|Lemontyle Herb|qty=1}} and {{ItemIcon|Strawberry Seeds|qty=2}}.  
{{PotionTable|Gentle Hands Potion}}
{{PotionTable|Gentle Hands Potion}}
==Summoning Boosts==
==Summoning Boosts==
This table shows all the {{Skill|Summoning}} Familiars and Synergies that provide a bonus to {{PAGENAME}}.
This table shows all the {{Skill|Summoning}} Familiars and Synergies that provide a bonus to {{PAGENAME}}.
{{SkillSummoningBonusTable|{{PAGENAME}}}}
{{SkillSummoningBonusTable|{{PAGENAME}}}}
==Skill Boosts==
==Skill Boosts==
This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards.
This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards.
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,increasedGPFromThievingFlat,increasedChanceToDoubleLootThieving,increasedGPFromThieving,increasedThievingStealth|{{PAGENAME}} Boosts|false|skill={{PAGENAME}}}}
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,increasedGPFromThievingFlat,increasedChanceToDoubleLootThieving,increasedGPFromThieving,increasedThievingStealth|{{PAGENAME}} Boosts|false|skill={{PAGENAME}}}}
{{MenuThieving}}
{{MenuThieving}}
{{Menu}}
{{Menu}}


[[Category:Skills]]
[[Category:Skills]]

Revision as of 21:32, 3 October 2021

This page was last updated for (v0.20).
Thieving

Thieving is used to pickpocket GP and items. Some items obtainable from Thieving are unique to the skill and cannot be found elsewhere. Many of these unique items are Equipment which provide bonuses to Thieving and other non-combat skills. Each Thieving attempt takes a base 3 seconds, and can be reduced as low as 1.8 seconds.

Thieving can be done with Offline Progression, although the player must do so with caution as it is possible to die if the player's success rate against the NPC is below 100%.

Mechanics

Stealth and Perception

Simply put, stealth is a measure of how good the player is at stealing, while perception is a measure of how difficult an NPC is to steal from - The player's stealth competes against an NPC's perception. It is usually preferable to maximise stealth as this increases the success rate, chance to double items, and the chance to receive an NPC's unique item. An NPC's perception is fixed and cannot be reduced.

The player's stealth, the NPC's perception, and the resulting success rate, doubling chance and unique item chance can be viewed in game by first selecting an NPC and then hovering over the

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icon.

Stealth can be maximised as follows:

Success Rate

The chance of success is [math]\displaystyle{ 100 \times \tfrac{100 + \text{Stealth}}{100 + \text{Perception}}\% }[/math], resulting in a guaranteed success once the player's stealth is the same or greater than the NPC's perception. Some NPCs have a perception that is greater than the maximum possible stealth, therefore it is not always possible to guarantee each pickpocket attempt will succeed.

Item Doubling

The additional chance to double items due to stealth is [math]\displaystyle{ 25 \times \tfrac{\text{Stealth}}{\text{Perception}}\% }[/math], double items can therefore be guaranteed from stealth alone if the player's stealth is at least four times the NPC's perception. This is additive with the chance to double items provided by other Thieving specific and global sources (up to a maximum of 100%), and multiplicative with the 35% chance of quadruple items from the

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Leprechaun

and

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Devil

synergy, for a potential 8x multiplier to items received from Thieving.

NPC Unique Item Chance

The chance to receive an NPC's unique item upon a successful pickpocket attempt is [math]\displaystyle{ \tfrac{100 + \text{Stealth}}{100 \times \text{Perception}}\% }[/math]. This chance is increased slightly if the player has the Clue Chasers Insignia equipped.

Loot

- See also Combat#Loot and Rewards

Successfully pickpocketing an NPC will always award the player with GP between the minimum and maximum of that NPC. There is also a 75% chance to receive an item at random from the NPC's common drops, provided the NPC has any possible common drops at all.

In addition, each successful pickpocket attempt will also have a chance to reward the player with the NPC's unique drop (should they have one), the area's unique drop, and all of the following general rare items:

ItemDLCQtyPriceChance
Bobby's PocketMelvor Logo.svg 14,000GP1/1200.8333%
Chapeau NoirMelvor Logo.svg 132,000GP1/20,0000.0050%
Sneak-ErsMelvor Logo.svg 115,000GP1/15,0000.0067%
Thieving ShortsTotH.svg 115,000GP1/15,0000.0067%
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Abyssal Hourglass (Upright)
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149,999AP1/20,0000.0050%
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Silent Top
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125,000AP1/50,0000.0020%

Melvor Logo.svgBase Game rares will only drop from Melvor Realm NPCs. Thieving Shorts can only be obtained from NPCs requiring

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Level 100

or higher.

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Into the Abyss rares can only drop from Abyssal Realm NPCs.

The chance of acquiring area unique drops is [math]\displaystyle{ \frac{1}{500} }[/math] or 0.20% per item, while the chance of acquiring an NPC's unique drop is dependent on the player's stealth and the NPC's perception (see: NPC Unique Item Chance).

It is possible to receive common drops, alongside any (or even all) rare or unique drop all from the same action. The chance to double items is only rolled once per action, therefore if the quantity of items received is multiplied, the number of rare items received will also be increased. Even if no common drop is acquired (either because the NPC does not have any, or the chance to recieve no items from the

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Leprechaun

amd

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Devil

synergy applies), any rare or unique drops can still be multiplied.

The various ways in which loot can be multiplied are detailed within the Item Doubling section.

GP gained can be increased by the following bonuses. In addition, the 50% Mastery pool checkpoint increases GP gained by 100%. Note that any flat bonuses (such as that provided by Gloves of Silence) are increased by any percentage bonuses that are active.

Further, the loot and GP gained can be modified in various ways by

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Leprechaun
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Summoning

synergies, see Leprechaun for a list of each synergy.

Failure

Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any damage reduction provided by Equipment, Pets and

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Stone Skin

. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming food manually, or automatically with the Auto Eat upgrade. Specifically for

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Chef

, the

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Pig

and

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Leprechaun

synergy can be used to completely negate damage from failed attempts.

Areas

The chance of obtaining each area unique drop following a successful pickpocket is [math]\displaystyle{ \frac{1}{500} }[/math] or 0.20%. Each area unique drop is rolled separately, so it is possible to receive multiple area unique drops from a single action. The chance of obtaining area unique drops is tripled when the 95% Thieving Mastery Pool checkpoint is active.

Thieving Targets

Mastery Unlocks

Item Mastery Unlocks

Level Unlock
1 Each level provides +1 Thieving Stealth and +1% GP acquired for this NPC only.
50 -0.2s Thieving Interval for this NPC only.
99 +75 Thieving Stealth for this NPC only.


Mastery Pool Checkpoints

Pool % Pool XP Bonus
10% 1,700,000 xp +30 Stealth while Thieving from Melvor Realm NPCs
+3% Thieving Skill XP
25% 4,250,000 xp -0.2s Thieving Interval for Melvor Realm only
+3% Thieving Mastery XP for Melvor Realm only
50% 8,500,000 xp +100% GP gained from Thieving
95% 16,150,000 xp +100 Stealth while Thieving from Melvor Realm NPCs
The chance to receive Area Unique drops from Thieving is increased by 200% (Melvor Realm only)
Total Mastery Pool XP 17,000,000

Skillcape

The skillcape can be purchased from the store for 1,000,000GP after the player reaches

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Level 99

.

Regular Skillcape

The Thieving Skillcape is the skillcape for the Thieving skill. It can be purchased for 1,000,000GP from the Shop once the player reaches

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Level 99

in the Thieving skill. The Thieving Skillcape offers the following benefits when worn:

-0.50s Thieving Interval, +100% GP gained from Thieving, and +150 Stealth while Thieving

Superior Skillcape

The Superior Thieving Skillcape is the superior skillcape for the Thieving skill. It can be purchased for 10,000,000GP from the Shop once the player reaches

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Level 120

in the Thieving skill.

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Level 120

can only be reached if the player owns the TotH.svg Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:

-0.80s Thieving Interval, +150% GP gained from Thieving, +270 Stealth while Thieving, and +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for Melvor Realm only

Pet

The pet can be unlocked by doing any Thieving action.

PetNameDLCEffect
SnekSnekMelvor Logo.svg +50% GP gained from Thieving

Potion

The Gentle Hands Potion increases stealth. It can be made with

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Level 45

using 1 Lemontyle Herb and 2 Strawberry Seeds.

Gentle Hands Potion
PotionTierChargesEffect
Gentle Hands Potion II20+15 Stealth while Thieving
Gentle Hands Potion IIII30+30 Stealth while Thieving
Gentle Hands Potion IIIIII40+50 Stealth while Thieving
Gentle Hands Potion IVIV50+75 Stealth while Thieving

Summoning Boosts

This table shows all the

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Summoning

Familiars and Synergies that provide a bonus to Thieving.

Skill Boosts

This table lists most sources of Thieving-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from

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Mastery

rewards.

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