Module:Attacks/Tables: Difference between revisions
From Melvor Idle
(Initial creation) |
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Revision as of 01:16, 9 November 2021
Documentation for this module may be created at Module:Attacks/Tables/doc
local p = {}
local Constants require('Module:Constants')
local Shared = require('Module:Shared')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
local Monsters = require('Module:Monsters')
local Attacks = require('Module:Attacks')
function p._getMonsterSpecialAttackTable(effectDefn)
local spAttTable = {}
local attacks = Attacks.getAttacks(function(attack)
if effectDefn == nil then
return true
else
return Attacks.attackHasEffect(attack, effectDefn)
end
end)
-- Compile table of monsters & chances for each attack
for i, spAtt in ipairs(attacks) do
if Shared.tableCount(spAtt.monsters) > 0 then
spAttTable[i] = {}
for j, monsterID in ipairs(spAtt.monsters) do
local monster = Monsters.getMonsterByID(monsterID)
local overrideChance = (monster.overrideSpecialChances ~= nil and Shared.tableCount(monster.overrideSpecialChances) > 0)
local attChance = spAtt.defaultChance
if overrideChance then
local attIdx = nil
for k, monsterAttack in ipairs(monster.specialAttacks) do
local attID = (type(monsterAttack) == 'table' and monsterAttack.id) or monsterAttack
if spAtt.id == attID then
attIdx = k
break
end
end
if attIdx ~= nil then
attChance = monster.overrideSpecialChances[attIdx]
end
end
if spAttTable[i][attChance] == nil then
spAttTable[i][attChance] = {}
end
table.insert(spAttTable[i][attChance], Icons.Icon({ monster.name, type = 'monster' }))
end
end
end
-- Generate output table
local resultPart = {}
table.insert(resultPart, '{|class="wikitable sortable stickyHeader"')
table.insert(resultPart, '\r\n|- class="headerRow-0"')
table.insert(resultPart, '\r\n!Name!!style="min-width:225px"|Monsters!!Chance!!Effect')
for i, spAttData in Shared.skpairs(spAttTable) do
local spAtt = attacks[i]
local firstRow = true
local rowsSpanned = Shared.tableCount(spAttData)
local rowSuffix = ''
if rowsSpanned > 1 then
rowSuffix = '|rowspan="' .. rowsSpanned .. '"'
end
for chance, iconList in Shared.skpairs(spAttData) do
table.insert(resultPart, '\r\n|-')
if firstRow then
table.insert(resultPart, '\r\n' .. rowSuffix .. '| ' .. spAtt.name)
end
table.insert(resultPart, '\r\n|data-sort-value="' .. spAtt.name .. '"| ' .. table.concat(iconList, '<br/>'))
table.insert(resultPart, '\r\n|data-sort-value="' .. chance .. '"| ' .. Shared.round(chance, 2, 0) .. '%')
if firstRow then
table.insert(resultPart, '\r\n' .. rowSuffix .. '| ' .. spAtt.description.monster)
firstRow = false
end
end
end
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
function p._getItemSpecialAttackTable(effectDefn)
local spAttTable = {}
local attacks = Attacks.getAttacks(function(attack)
if effectDefn == nil then
return true
else
return Attacks.attackHasEffect(attack, effectDefn)
end
end)
-- Compile table of items for each attack
for i, spAtt in ipairs(attacks) do
if Shared.tableCount(spAtt.items) > 0 then
spAttTable[i] = { Icons = {} }
for j, itemID in ipairs(spAtt.items) do
local item = Items.getItemByID(itemID)
if spAttTable[i]['sortName'] == nil then
spAttTable[i]['sortName'] = item.name
end
table.insert(spAttTable[i]['Icons'], Icons.Icon({ item.name, type = 'item' }))
end
end
end
-- Generate output table
local resultPart = {}
table.insert(resultPart, '{|class="wikitable sortable stickyHeader"')
table.insert(resultPart, '\r\n|- class="headerRow-0"')
table.insert(resultPart, '\r\n!style="min-width:100px"|Name!!style="min-width:180px"|Weapon(s)!!Chance!!Effect')
for i, spAttData in Shared.skpairs(spAttTable) do
local spAtt = attacks[i]
table.sort(spAttData.Icons, function(a, b) return a < b end)
table.insert(resultPart, '\r\n|-')
table.insert(resultPart, '\r\n| ' .. spAtt.name)
table.insert(resultPart, '\r\n|data-sort-value="' .. spAttData.sortName .. '"| ' .. table.concat(spAttData.Icons, '<br/>'))
table.insert(resultPart, '\r\n|data-sort-value="' .. spAtt.defaultChance .. '"| ' .. spAtt.defaultChance .. '%')
table.insert(resultPart, '\r\n| ' .. spAtt.description.player)
end
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
function p.getSpecialAttackTable(frame)
local args = frame.args ~= nil and frame.args or frame
local tableType = args[1]
local effectName = args[2]
local effectDefn = nil
if effectName ~= nil then
effectDefn = Attacks.effectDefinition[effectName]
if effectDefn == nil then
local validEffectNames = {}
for k, v in pairs(Attacks.effectDefinition) do
table.insert(validEffectNames, k)
end
table.sort(validEffectNames, function(a, b) return a < b end)
return 'ERROR: Invalid effect name, must be one of: ' .. table.concat(validEffectNames, ', ') .. '[[Category:Pages with script errors]]'
end
end
if tableType == 'Monster' then
return p._getMonsterSpecialAttackTable(effectDefn)
elseif tableType == 'Item' then
return p._getItemSpecialAttackTable(effectDefn)
else
return 'ERROR: Invalid table type, must be one of: Item, Monster[[Category:Pages with script errors]]'
end
end
return p