Bane, Instrument of Fear: Difference between revisions

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Revision as of 20:58, 12 November 2021

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Bane, Instrument of Fear
Bane, Instrument of Fear
Monster ID: melvorF:BaneInstrumentOfFear
Zones:
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Impending Darkness Event
Monster Types: Boss, Dungeon
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Slayer
Tier:
N/A

Combat

Combat Stats
Damage Type:
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Normal Damage
Combat Level: 1,300
Hitpoints:
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16,000
Attack Speed: 3s
Max Hit:
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800
Accuracy Rating: 64,576
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Damage Reduction
:
50%
Evasion Ratings: Defence (skill).svg Ranged (skill).svg Magic (skill).svg
64,576 64,576 64,576
Skill Levels: Attack (skill).svg Strength (skill).svg Defence (skill).svg Ranged (skill).svg Magic (skill).svg
1,000 1,000 1,000 1,000 1,000

Attacks

  • 30%
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    Fragile Mind
    • An avoidable attack that deals 600 damage. On a hit, gives you -30% Global Accuracy,-30% Global Evasion and -30% Damage Reduction for 3 of your turns.
  • 20%
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    Mist Walk
    • Gives the enemy immunity to their own attack type for 5 of their turns and gives them Regen that heals 20% of the enemy's max hitpoints over 18s. If the evasion buff is already active perform a regular attack instead.
  • 20%
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    Suffocate
    • The mist surrounds and suffocates you, dealing 0.5% of the enemy's max hitpoints damage 12 times over 3.3s. Applies sleep for 2 turns if your hitpoints are below 50%.
  • 30%
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    Overwhelming Power
    • Bane surges with power and uncontrollably unleashes it into the air, causing 8 purple explosions to rain down from the sky dealing 800 damage each (Avoidable). On a hit, has a 20% chance to inflict Burn that deals 15% of your current hitpoints as damage over 2.5s.

Passives

  • Afflicted Might
    • All attacks have +50% chance to inflict affliction. Immune to all attack types other than their own. Immune to Stun, Freeze, Sleep, Curses and Slow.

Drops

None