Defence: Difference between revisions
From Melvor Idle
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[[File:Defence (skill).svg|thumb|right|Defence]] | [[File:Defence (skill).svg|thumb|right|Defence]] | ||
The Defence skill determines what armour materials you can use. Defence experience can be earned by using the Block attack style in the combat section. 0.4 XP is then awarded per point of damage done to enemies. It can also be trained using mixed combat styles. Using a mixed style awards 0.2 XP per point of damage done to enemies. Using the [[Gold Emerald Ring]] gives an additional 10% experience. Higher levels of Defence increase your evasion ratings. | The Defence skill determines what armour materials you can use. Defence experience can be earned by using the Block attack style in the combat section. 0.4 XP is then awarded per point of damage done to enemies. It can also be trained using mixed combat styles. Using a mixed style awards 0.2 XP per point of damage done to enemies. Using the [[Gold Emerald Ring]] gives an additional 10% experience. Higher levels of Defence increase your melee and ranged evasion ratings. [[Magic]] evasion rating can be increased by raising your [[Magic]] skill. | ||
Revision as of 07:39, 2 March 2020
The Defence skill determines what armour materials you can use. Defence experience can be earned by using the Block attack style in the combat section. 0.4 XP is then awarded per point of damage done to enemies. It can also be trained using mixed combat styles. Using a mixed style awards 0.2 XP per point of damage done to enemies. Using the Gold Emerald Ring gives an additional 10% experience. Higher levels of Defence increase your melee and ranged evasion ratings. Magic evasion rating can be increased by raising your Magic skill.
Armour Materials
Each armour material requires a certain defence level to be equipped. Below is a table detailing which defence level is required for which armour material.
Level Requirement | Material |
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1 | Bronze |
1 | Iron |
5 | Steel |
10 | Black |
20 | Mithril |
30 | Adamant |
40 | Rune |
40 | Ice |
60 | Dragon |
70 | Ancient |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |