Module:Prayer: Difference between revisions
From Melvor Idle
(_getPrayerEffect: Support listing enemy modifiers) |
(_getPrayerEffect: Correct XP per damage value following 1.0 changes) |
||
Line 116: | Line 116: | ||
if prayer.pointsPerPlayer > 0 then | if prayer.pointsPerPlayer > 0 then | ||
local val = | -- Prayer XP ratio is 1/3 in game but is divided by 10 here as HP/damage values | ||
table.insert(bonusLines, chr.."+"..Shared.round(val, | -- displayed to the player are multiplied by 10 in the standard game mode | ||
local xpRatio = 1 / 30 | |||
local val = xpRatio * prayer.pointsPerPlayer | |||
table.insert(bonusLines, chr.."+"..Shared.round(val, 3, 3).." Prayer XP per damage done") | |||
end | end | ||
if asList then | if asList then |
Revision as of 20:11, 3 December 2021
Documentation for this module may be created at Module:Prayer/doc
local p = {}
local SkillData = mw.loadData('Module:Skills/data')
local Shared = require('Module:Shared')
local Icons = require('Module:Icons')
local Constants = require('Module:Constants')
local Items = require('Module:Items')
local ItemSources = require('Module:Items/SourceTables')
function p.getPrayerByID(id)
local result = Shared.clone(SkillData.Prayer[id + 1])
if result ~= nil and result.id == nil then result.id = id end
return result
end
function p.getPrayer(name)
local result = nil
for i, prayer in pairs(SkillData.Prayer) do
local prayName = prayer.name
if prayName == name then
result = Shared.clone(prayer)
result.id = i - 1
break
end
end
return result
end
function p.getPrayers(checkFunc)
local result = {}
for i, prayer in ipairs(SkillData.Prayer) do
if checkFunc(prayer) then
table.insert(result, prayer)
end
end
return result
end
function p.getPrayerCost(prayer)
local costLines = {}
if prayer.pointsPerPlayer > 0 then
local pluralString = prayer.pointsPerPlayer > 1 and 's' or ''
table.insert(costLines, prayer.pointsPerPlayer..' Prayer Point'..pluralString..' per player attack')
end
if prayer.pointsPerEnemy > 0 then
local pluralString = prayer.pointsPerEnemy > 1 and 's' or ''
table.insert(costLines, prayer.pointsPerEnemy..' Prayer Point'..pluralString..' per enemy attack')
end
if prayer.pointsPerRegen > 0 then
local pluralString = prayer.pointsPerRegen > 1 and 's' or ''
table.insert(costLines, prayer.pointsPerRegen..' Prayer Point'..pluralString..' when health regenerates')
end
return table.concat(costLines, '<br/>')
end
function p.formatEffectLine(var, val)
if var == 'prayerBonusDefence' then
return '+'..val..'% [[Combat#Melee Evasion Rating|Melee Evasion Rating]]'
elseif var == 'prayerBonusStrength' then
return '+'..val..'% [[Combat#Melee Max Hit|Melee Strength]]'
elseif var == 'prayerBonusAttack' then
return '+'..val..'% [[Combat#Melee Accuracy Rating|Melee Accuracy Rating]]'
elseif var == 'prayerBonusDefenceRanged' then
return '+'..val..'% [[Combat#Ranged Evasion Rating|Ranged Evasion Rating]]'
elseif var == 'prayerBonusAttackRanged' then
return '+'..val..'% [[Combat#Ranged Accuracy Rating|Ranged Accuracy Rating]]'
elseif var == 'prayerBonusStrengthRanged' then
return '+'..val..'% [[Combat#Ranged Max Hit|Ranged Strength]]'
elseif var == 'prayerBonusDefenceMagic' then
return '+'..val..'% [[Combat#Magic Evasion Rating|Ranged Evasion Rating]]'
elseif var == 'prayerBonusAttackMagic' then
return '+'..val..'% [[Combat#Magic Accuracy Rating|Magic Accuracy Rating]]'
elseif var == 'prayerBonusDamageMagic' then
return '+'..val..'% [[Combat#Magic Max Hit|Magic Damage]]'
elseif var == 'prayerBonusHitpoints' then
return val..'x Restore Rate for [[Hitpoints]]'
elseif var == 'prayerBonusProtectItem' then
return 'Prevents losing an item upon [[Death]]'
elseif var == 'prayerBonusProtectFromMelee' then
return '85% chance to dodge Melee attacks'
elseif var == 'prayerBonusProtectFromRanged' then
return '85% chance to dodge Ranged attacks'
elseif var == 'prayerBonusProtectFromMagic' then
return '85% chance to dodge Magic attacks'
elseif var == 'prayerBonusHitpointHeal' then
return 'Heal +'..val..'% HP when HP falls below 10%'
elseif var == 'prayerBonusDamageReduction' then
return '+'..val..'% [[Damage Reduction]]'
else
return '+'..val..' of unknown bonus '..var..'[[Category:Unknown Prayer Bonus]]'
end
end
function p._getPrayerEffect(prayer, asList)
if asList == nil then asList = false end
local chr = asList and '* ' or ''
local bonusLines = {}
if type(prayer.modifiers) == 'table' then
for bonusKey, bonusVal in Shared.skpairs(prayer.modifiers) do
table.insert(bonusLines, chr .. Constants._getModifierText(bonusKey, bonusVal, false))
end
end
if type(prayer.enemyModifiers) == 'table' then
for bonusKey, bonusVal in Shared.skpairs(prayer.enemyModifiers) do
table.insert(bonusLines, chr .. 'Gives the enemy: ' .. Constants._getModifierText(bonusKey, bonusVal, false))
end
end
--If there are no actual effects, just use the prayer's description
if Shared.tableCount(prayer.modifiers) == 0 then
table.insert(bonusLines, chr..prayer.description)
end
if prayer.pointsPerPlayer > 0 then
-- Prayer XP ratio is 1/3 in game but is divided by 10 here as HP/damage values
-- displayed to the player are multiplied by 10 in the standard game mode
local xpRatio = 1 / 30
local val = xpRatio * prayer.pointsPerPlayer
table.insert(bonusLines, chr.."+"..Shared.round(val, 3, 3).." Prayer XP per damage done")
end
if asList then
return table.concat(bonusLines, '\r\n')
else
return table.concat(bonusLines, '<br/>')
end
end
function p.getPrayerEffect(frame)
local prayerName = frame.args ~= nil and frame.args[1] or frame[1]
local asListTxt = frame.args ~= nil and frame.args[2] or frame[2]
local asList = asListTxt ~= nil and asListTxt ~= 'false' and asListTxt ~= 'no'
local prayer = p.getPrayer(prayerName)
if prayer == nil then
return "ERROR: Could not find a prayer named "..prayerName
end
return p._getPrayerEffect(prayer, asList)
end
function p._getPrayerStat(prayer, statName)
if statName == "prayerCost" then
return p.getPrayerCost(prayer)
elseif statName == "prayerEffect" then
return p._getPrayerEffect(prayer)
elseif statName == "prayerEffectList" then
return p.getPrayerEffect(prayer, true)
elseif statName == 'prayerLevel' then
return Icons._SkillReq('Prayer', prayer['prayerLevel'])
else
return prayer[statName]
end
end
function p.getPrayerStat(frame)
local prayerName = frame.args ~= nil and frame.args[1] or frame[1]
local statName = frame.args ~= nil and frame.args[2] or frame[2]
local prayer = p.getPrayer(prayerName)
if prayer == nil then
return "ERROR: Could not find a prayer named "..prayerName
end
return p._getPrayerStat(prayer, statName)
end
function p._getPrayerCategories(prayer)
return '[[Category:Prayers]]'
end
function p.getPrayerCategories(frame)
local prayerName = frame.args ~= nil and frame.args[1] or frame[1]
local prayer = p.getPrayer(prayerName)
if prayer == nil then
return "ERROR: Could not find a prayer named "..prayerName
end
return p._getPrayerCategories(prayer)
end
function p.getPrayerTable(frame)
local result = '{| class="wikitable sortable stickyHeader"'
result = result..'\r\n|-class=headerRow-0'
result = result..'\r\n!colspan="2"|Prayer!!'..Icons.Icon({"Prayer", type="skill", notext=true})..' Lvl'
result = result..'!!Effects!!Point Cost'
local prayerList = Shared.clone(SkillData.Prayer)
table.sort(prayerList, function(a, b)
if a.prayerLevel == b.prayerLevel then
return a.name < b.name
else
return a.prayerLevel < b.prayerLevel
end
end)
for i, prayer in ipairs(prayerList) do
result = result..'\r\n|-'
result = result..'\r\n|'..Icons.Icon({prayer.name, type='prayer', notext=true, size='50'})
result = result..'||'..Icons.Icon({prayer.name, type='prayer', noicon=true})..'||'..prayer.prayerLevel
result = result..'||'..p._getPrayerEffect(prayer)
result = result..'||'..p.getPrayerCost(prayer)
end
result = result..'\r\n|}'
return result
end
function p.getBonesTable(frame)
local result = '{| class="wikitable sortable stickyHeader"'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n!colspan="2"|Bone!!Prayer Points!!Sources'
local itemArray = Items.getItems(function(item) return item.prayerPoints ~= nil and item.prayerPoints > 0 end)
table.sort(itemArray, function(a, b) return a.prayerPoints < b.prayerPoints end)
for i, item in Shared.skpairs(itemArray) do
result = result..'\r\n|-'
result = result..'\r\n|'..Icons.Icon({item.name, type='item', notext=true, size='50'})
result = result..'||'..Icons.Icon({item.name, type='item', noicon=true})
result = result..'||style="text-align:right;"|'..item.prayerPoints
result = result..'||'..ItemSources._getItemSources(item, false, false)
end
result = result..'\r\n|}'
return result
end
return p