Farming: Difference between revisions

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(→‎Seed Return Chance: reverted herb self sustain to 50)
m (Specified herbs and trees also won't die at 50 mastery and can be composted for free with the farming skillcape.)
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[[File:Farming (skill).svg|thumb|right|Farming]]
[[File:Farming (skill).svg|thumb|right|Farming]]


Farming lets you grow seeds into food, herbs and logs. Raising farming to level 99 will unlock the [[Farming Skillcape]] for purchase from the [[Shop]]. Equipping the skillcape will allow you to add [[compost]] to allotments for free.
Farming lets you grow seeds into food, herbs and logs. Raising farming to level 99 will unlock the [[Farming Skillcape]] for purchase from the [[Shop]]. Equipping the skillcape will allow you to add [[compost]] to allotments, herbs and trees for free.


==Mastery Unlocks==
==Mastery Unlocks==
Farming [[Mastery]] impacts many aspects of farming. Increased mastery level increases the amount harvested from a plot. At 11 mastery, harvesting herbs and allotments has a chance to return seeds. At 50 mastery, crops/herbs cannot die, and no longer require [[compost]].
Farming [[Mastery]] impacts many aspects of farming. Increased mastery level increases the amount harvested from a plot. At 11 mastery, harvesting herbs and allotments has a chance to return seeds. At 50 mastery, crops, herbs and trees cannot die, and no longer require [[compost]].


===Crop Harvest Quantity===
===Crop Harvest Quantity===

Revision as of 05:36, 4 March 2020

Template:V0.12.2

Farming

Farming lets you grow seeds into food, herbs and logs. Raising farming to level 99 will unlock the Farming Skillcape for purchase from the Shop. Equipping the skillcape will allow you to add compost to allotments, herbs and trees for free.

Mastery Unlocks

Farming Mastery impacts many aspects of farming. Increased mastery level increases the amount harvested from a plot. At 11 mastery, harvesting herbs and allotments has a chance to return seeds. At 50 mastery, crops, herbs and trees cannot die, and no longer require compost.

Crop Harvest Quantity

The harvest quantity, [math]\displaystyle{ Q_h }[/math], increases with the mastery level, [math]\displaystyle{ L_m }[/math], according to the formula:

[math]\displaystyle{ Q_h = \left \lfloor 5 + \frac{4L_m}{10} \right \rfloor }[/math]

where: [math]\displaystyle{ \left \lfloor x \right \rfloor }[/math] is the floor function.

Mastery Level Harvest Amount
1 5
2 5
3 6
4 6
5 7
10 9
20 13
50 25
75 35
99 44

Seed Return Chance

Starting at level 11 Mastery, there is a chance to get seeds back when harvesting herb and allotment plots. Higher levels of mastery increase the chance and quantity of seeds that are returned. The average number of seeds returned, [math]\displaystyle{ Q_s }[/math], varies with the mastery level, [math]\displaystyle{ L_m }[/math] as follows:

[math]\displaystyle{ Q_s = \frac{n}{x} \left (x-\frac{n+1}{2}\right) }[/math]
where:
[math]\displaystyle{ x = \frac{L_m}{10} }[/math]
[math]\displaystyle{ n = \left \lfloor x \right \rfloor }[/math]

This means that at 50 mastery, two seeds are returned on average, and herbs become self sustainable. At 70 mastery, three seeds are returned on average, and allotments become self sustainable.

Farming Plots

At the start, you only have access to a single allotment plot. Additional plots are unlocked as you level up farming that must be purchased with GP. Below are tables outlining the level requirements and costs for the plots:

Allotments

Farming Level Plot Cost
1 Coins.svg 0
1 Coins.svg 500
1 Coins.svg 5000
10 Coins.svg 15000
20 Coins.svg 25000
30 Coins.svg 40000
40 Coins.svg 65000
50 Coins.svg 80000
60 Coins.svg 100000
70 Coins.svg 120000
80 Coins.svg 150000
90 Coins.svg 200000

Herbs

Farming Level Plot Cost
5 Coins.svg 10000
5 Coins.svg 20000
15 Coins.svg 35000
35 Coins.svg 50000
45 Coins.svg 80000
55 Coins.svg 100000
65 Coins.svg 125000
75 Coins.svg 150000
85 Coins.svg 200000

Trees

Farming Level Plot Cost
15 Coins.svg 50000
30 Coins.svg 100000
60 Coins.svg 250000
80 Coins.svg 400000

Seeds

Seeds are required to farm and can be acquired from several sources. Allotments require three seeds to plant, herbs require two, and trees require one. Seeds planted without fertiliser have a 50% chance to yield crops after growing. To increase the chance above 50% you must fertilise the seeds using Compost. Each Compost used on a seed will increase its survival chance by 10%, raising your Compost Level to 5 will guarantee your crops survive. Compost must be used every time a seed is planted to have an effect.

Allotments

Seeds Name Farming Level Experience Time to Grow (S) Seed Value Crop Crop Name Crop Healing Crop Value Seed Sources
Potato Seeds (item).svg
Potato Seeds 1 8 2400 1
Potatoes (item).svg
Potatoes 10 1 Killing: Junior Farmer (monster).svg, Fierce Devil (monster).svg
Opening: Bird Nest (item).svg, Standard Chest (item).svg
Pickpocketing: File:Farmer (thieving).svg
Onion Seeds (item).svg
Onion Seeds 5 10 2400 5
Onions (item).svg
Onions 20 2 Killing: Junior Farmer (monster).svg, Adult Farmer (monster).svg, Hill Giant (monster).svg
Opening: Bird Nest (item).svg, Standard Chest (item).svg
Pickpocketing: File:Farmer (thieving).svg
Cabbage Seeds (item).svg
Cabbage Seeds 7 11 2400 10
Cabbage (item).svg
Cabbage 30 5 Killing: Junior Farmer (monster).svg, Adult Farmer (monster).svg, Hill Giant (monster).svg
Opening: Bird Nest (item).svg, Standard Chest (item).svg
Pickpocketing: File:Farmer (thieving).svg
Tomato Seeds (item).svg
Tomato Seeds 12 14 2400 20
Tomatoes (item).svg
Tomatoes 40 1 Killing: Junior Farmer (monster).svg, Adult Farmer (monster).svg, Master Farmer (monster).svg
Opening: Bird Nest (item).svg, Standard Chest (item).svg
Pickpocketing: File:Farmer (thieving).svg
Sweetcorn Seeds (item).svg
Sweetcorn Seeds 20 21 3600 30
Sweetcorn (item).svg
Sweetcorn 50 8 Killing: Adult Farmer (monster).svg, Master Farmer (monster).svg
Opening: Bird Nest (item).svg
Pickpocketing: File:Farmer (thieving).svg
Strawberry Seeds (item).svg
Strawberry Seeds 31 39 3600 40
Strawberries (item).svg
Strawberries 60 10 Killing: Adult Farmer (monster).svg, Master Farmer (monster).svg, Moss Giant (monster).svg
Opening: Bird Nest (item).svg
Pickpocketing: File:Farmer (thieving).svg
Watermelon Seeds (item).svg
Watermelon Seeds 47 78 4800 50
Watermelon (item).svg
Watermelons 70 15 Killing: Adult Farmer (monster).svg, Master Farmer (monster).svg, Hill Giant (monster).svg
Opening: Bird Nest (item).svg
Pickpocketing: File:Farmer (thieving).svg
Snape Grass Seeds (item).svg
Snape Grass Seeds 61 92 4200 75
Snape Grass (item).svg
Snape Grass 80 23 Killing: Adult Farmer (monster).svg, Master Farmer (monster).svg, Moss Giant (monster).svg
Opening: Bird Nest (item).svg
Pickpocketing: File:Farmer (thieving).svg
Carrot Seeds (item).svg
Carrot Seeds 69 118 4200 85
Carrot (item).svg
Carrot 90 28 Pickpocketing: File:Farmer (thieving).svg

Herbs

Seeds Name Farming Level Experience Time to Grow (S) Seed Value Herb Herb Name Herb Value Seed Sources
Garum Seeds (item).svg
Garum Seeds 5 9 1800 3
Garum Herb (item).svg
Garum Herb 1 Killing: Junior Farmer (monster).svg, Leech (monster).svg, Mummy (monster).svg, Fairy (monster).svg, Goo Monster (monster).svg, File:Goblin (monster).svg, File:Ranged Goblin (monster).svg, Zombie (monster).svg
Opening: Herb Sack (item).svg
Sourweed Seeds (item).svg
Sourweed Seeds 15 12 1800 20
Sourweed Herb (item).svg
Sourweed Herb 9 Killing: Adult Farmer (monster).svg, Mummy (monster).svg, Goo Monster (monster).svg
Opening: Herb Sack (item).svg
Mantalyme Seeds (item).svg
Mantalyme Seeds 25 16 2400 62
Mantalyme Herb (item).svg
Mantalyme Herb 20 Killing: Adult Farmer (monster).svg, Wet Monster (monster).svg, Hill Giant (monster).svg, Stone Snake (monster).svg, Many Eyed Monster (monster).svg
Opening: Herb Sack (item).svg
Lemontyle Seeds (item).svg
Lemontyle Seeds 35 28 3200 88
Lemontyle Herb (item).svg
Lemontyle Herb 40 Killing: Master Farmer (monster).svg, Moist Monster (monster).svg, Bandit Trainee (monster).svg, Moss Giant (monster).svg, Vampire (monster).svg, Lots of Eyes (monster).svg, Purple Goo Monster (monster).svg
Opening: Herb Sack (item).svg
Oxilyme Seeds (item).svg
Oxilyme Seeds 50 35 3600 140
Oxilyme Herb (item).svg
Oxilyme Herb 80 Killing: Master Farmer (monster).svg, Sweaty Monster (monster).svg, Bandit (monster).svg, Moss Giant (monster).svg, Strange Eyed Monster (monster).svg, Fairy (monster).svg, Ghost (monster).svg
Opening: Herb Sack (item).svg
Poraxx Seeds (item).svg
Poraxx Seeds 60 48 4200 190
Poraxx Herb (item).svg
Poraxx Herb 150 Killing: Fierce Devil (monster).svg, Eyes (monster).svg
Opening: Herb Sack (item).svg
Pigtayle Seeds (item).svg
Pigtayle Seeds 70 69 4200 222
Pigtayle Herb (item).svg
Pigtayle Herb 210 Killing: Holy Archer (monster).svg, Seething Horned Elite (monster).svg, Dark Horned Elite (monster).svg
Opening: Herb Sack (item).svg
Barrentoe Seeds (item).svg
Barrentoe Seeds 80 92 4800 450
Barrentoe Herb (item).svg
Barrentoe Herb 330 Killing: Seething Horned Elite (monster).svg, Dark Horned Elite (monster).svg
Opening: Herb Sack (item).svg

Trees

Seeds Name Farming Level Experience Time to Grow (S) Seed Value Logs Log Name Log Value Seed Sources
Oak Tree Seeds (item).svg
Oak Tree Seeds 15 467 12000 400
Oak Logs (item).svg
Oak Logs 5 Killing: Adult Farmer (monster).svg, Master Farmer (monster).svg
Opening: Bird Nest (item).svg, Standard Chest (item).svg
Pickpocketing: File:Farmer (thieving).svg
Willow Tree Seeds (item).svg
Willow Tree Seeds 30 1455 16800 750
Willow Logs (item).svg
Willow Logs 10 Killing: Master Farmer (monster).svg
Opening: Bird Nest (item).svg
Pickpocketing: File:Farmer (thieving).svg
Maple Tree Seeds (item).svg
Maple Tree Seeds 45 3403 19200 1250
Maple Logs (item).svg
Maple Logs 35 Killing: Master Farmer (monster).svg
Opening: Bird Nest (item).svg, Standard Chest (item).svg
Pickpocketing: File:Farmer (thieving).svg
Yew Tree Seeds (item).svg
Yew Tree Seeds 60 7069 24000 2500
Yew Logs (item).svg
Yew Logs 75 Killing: Master Farmer (monster).svg, Moss Giant (monster).svg
Opening: Bird Nest (item).svg, Standard Chest (item).svg
Pickpocketing: File:Farmer (thieving).svg
Magic Tree Seeds (item).svg
Magic Tree Seeds 75 13780 28800 10000
Magic Logs (item).svg
Magic Logs 300 Killing: Master Farmer (monster).svg
Opening: Bird Nest (item).svg
Pickpocketing: File:Farmer (thieving).svg