Combat: Difference between revisions
m (Added combat icon.) |
m (Added not about the inability to change food/equipment in a dungeon.) |
||
Line 7: | Line 7: | ||
[[File:Combat Page Death.png|thumb|right|Death screen.]] | [[File:Combat Page Death.png|thumb|right|Death screen.]] | ||
Combat is the act of fighting various [[monsters]] throughout the [[combat areas]], [[slayer areas]], and [[dungeons]] of Melvor. All [[monsters]] killed in combat and slayer areas will drop [[Prayer#Bones|bones]] upon death, with a chance for additional [[Monster Loot Tables|loot]] based on the [[Monsters|monster's]] type. [[Monsters]] fought in [[dungeons]] will not drop loot when killed and do not count towards [[Slayer]] Tasks. When the last [[Monsters|monster]] in a [[dungeon]] is killed the player will be awarded with a [[Chest Drop Tables|Chest]], which is sent to the [[Bank]] automatically. | Combat is the act of fighting various [[monsters]] throughout the [[combat areas]], [[slayer areas]], and [[dungeons]] of Melvor. All [[monsters]] killed in combat and slayer areas will drop [[Prayer#Bones|bones]] upon death, with a chance for additional [[Monster Loot Tables|loot]] based on the [[Monsters|monster's]] type. [[Monsters]] fought in [[dungeons]] will not drop loot when killed and do not count towards [[Slayer]] Tasks. When the last [[Monsters|monster]] in a [[dungeon]] is killed the player will be awarded with a [[Chest Drop Tables|Chest]], which is sent to the [[Bank]] automatically. [[Food]] and [[Equipment]] cannot be changed while a [[dungeon]]. | ||
Combat stats - viewable from the combat page - are affected by the player's combat skills and any [[Equipment]] worn. The combat skills are [[Attack]], [[Strength]], [[Defence]], [[Hitpoints]], [[Ranged]], [[Magic]], [[Prayer]], and [[Slayer]]. These skills are factored in when calculating the player's combat level, which is an approximation of the player's power. Players start at combat level 3 and can reach a maximum of combat level 126, while [[monsters]] range from combat level [[Chicken|1]] to [[Malcs, the Guardian of Melvor|677]]. The player's combat level affects the difficulty of [[monsters]] given in [[Slayer]] Tasks. | Combat stats - viewable from the combat page - are affected by the player's combat skills and any [[Equipment]] worn. The combat skills are [[Attack]], [[Strength]], [[Defence]], [[Hitpoints]], [[Ranged]], [[Magic]], [[Prayer]], and [[Slayer]]. These skills are factored in when calculating the player's combat level, which is an approximation of the player's power. Players start at combat level 3 and can reach a maximum of combat level 126, while [[monsters]] range from combat level [[Chicken|1]] to [[Malcs, the Guardian of Melvor|677]]. The player's combat level affects the difficulty of [[monsters]] given in [[Slayer]] Tasks. |
Revision as of 05:41, 4 March 2020
Combat is the act of fighting various monsters throughout the combat areas, slayer areas, and dungeons of Melvor. All monsters killed in combat and slayer areas will drop bones upon death, with a chance for additional loot based on the monster's type. Monsters fought in dungeons will not drop loot when killed and do not count towards Slayer Tasks. When the last monster in a dungeon is killed the player will be awarded with a Chest, which is sent to the Bank automatically. Food and Equipment cannot be changed while a dungeon.
Combat stats - viewable from the combat page - are affected by the player's combat skills and any Equipment worn. The combat skills are Attack, Strength, Defence, Hitpoints, Ranged, Magic, Prayer, and Slayer. These skills are factored in when calculating the player's combat level, which is an approximation of the player's power. Players start at combat level 3 and can reach a maximum of combat level 126, while monsters range from combat level 1 to 677. The player's combat level affects the difficulty of monsters given in Slayer Tasks.
Combat Info
Max Hit shows the maximum potential damage a successful attack can do. The Max Hit displayed for players and enemies does not factor in damage reduction.
Accuracy Rating affects the likelihood an attack will be successful during combat. The player's Accuracy Rating is compared to the enemy's Evasion Rating when calculating the chance an attack will succeed.
Evasion Rating affects the likelihood an attack will be avoided during combat. There are three types of Evasion Rating; Melee, Ranged, and Magic. The Attack Type being defended against affects which Evasion Rating will be used. The enemy's Accuracy Rating is compared to the player's Evasion Rating when calculating the chance an attack will be avoided.
Prayer Points are gained by burying bones and are used to activate prayers during combat.
Active Prayers provide bonuses to the player during combat and use Prayer Points to remain active. Up to two prayers can be active simultaneously, so long as the required Prayer Points are available.
Basic Combat
To fight monsters navigate to the combat page by selecting any combat skill from the left menu. The combat page contains a map of Melvor displaying all the locations where monsters can be fought. Selecting "Switch Map / List View" will display all the locations on the map in list form, allowing you to easily select your preferred combat area, slayer area, or dungeon. Selecting an area will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. Highlighting an enemy will display their possible loot drops and selecting an enemy will begin combat. When combat begins you will not be able to browse the map and location list until you run or die. Enemies are fought automatically, however any items dropped by enemies upon death must be looted manually by selecting "Loot All" or the item itself.
Combat skills are levelled by damaging enemies with weapons, and magic. To train a specific combat skill match your Attack Style icon with the relevant combat skill. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and food can be equipped for use by selecting them in the Bank. Weapons and armour provide various bonuses and penalties to your combat stats, while food can be used for healing in combat.
Death
Receiving damage that would bring the player's total Hitpoints to 0 or below will cause the player to die. Upon death a random piece of Equipment worn will be lost forever, however unique items lost this way like Skillcapes can be repurchased at the Shop. If nothing is equipped at the time of death, or luck is on the players side, no items will be lost. If arrows are lost, the entire stack - regardless of size - will be forfeited. Only non-food items that have been equipped can be lost upon death.
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
---|
Error creating thumbnail: File missing Combat: Error creating thumbnail: File missing Attack • Error creating thumbnail: File missing Strength • Error creating thumbnail: File missing Defence • Error creating thumbnail: File missing Hitpoints • Error creating thumbnail: File missing Ranged • Error creating thumbnail: File missing Magic • Error creating thumbnail: File missing Prayer • Error creating thumbnail: File missing Slayer • Error creating thumbnail: File missing Corruption
|
Skills: Error creating thumbnail: File missing Farming • Error creating thumbnail: File missing Township • Error creating thumbnail: File missing Woodcutting • Error creating thumbnail: File missing Fishing • Error creating thumbnail: File missing Firemaking • Error creating thumbnail: File missing Cooking • Error creating thumbnail: File missing Mining • Error creating thumbnail: File missing Smithing • Error creating thumbnail: File missing Thieving • Error creating thumbnail: File missing Fletching • Error creating thumbnail: File missing Crafting • Error creating thumbnail: File missing Runecrafting • Error creating thumbnail: File missing Herblore • Error creating thumbnail: File missing Agility • Error creating thumbnail: File missing Summoning • Error creating thumbnail: File missing Astrology • Error creating thumbnail: File missing Alternative Magic • Error creating thumbnail: File missing Cartography • Error creating thumbnail: File missing Archaeology • Error creating thumbnail: File missing Harvesting
|
Other: Error creating thumbnail: File missing Beginners Guide • Guides • Error creating thumbnail: File missing Bank • Error creating thumbnail: File missing Combat • Error creating thumbnail: File missing Mastery • Error creating thumbnail: File missing Money Making • Error creating thumbnail: File missing Shop • Easter Eggs • Pets • Error creating thumbnail: File missing Golbin Raid • Error creating thumbnail: File missing Full Version • Throne of the Herald • Atlas of Discovery • Error creating thumbnail: File missing Into the Abyss
|
Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |