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| {{V|1.0}}[[File:Adventure.png|thumb|right]] | | {{V|1.0.1}}[[File:Adventure.png|thumb|right]] |
| '''Adventure''' mode is a version of the game in which players start with only a few skills and must work to unlock others. It includes the following changes: | | '''Adventure''' mode is a [[Game Mode]] in which players start with only a few skills and must work to unlock others. It includes the following changes: |
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| * Skills are locked and must be purchased using {{Icon|Coins|GP}} to access | | * Skills are locked and must be purchased using {{Icon|Coins|GP}} to access |
Revision as of 19:37, 23 December 2021
This page was last updated for (v1.0.1).
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Adventure mode is a Game Mode in which players start with only a few skills and must work to unlock others. It includes the following changes:
- Skills are locked and must be purchased using
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GP to access
- Start with only
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Attack, Error creating thumbnail: File missing
Strength, Error creating thumbnail: File missing
Defence, and Error creating thumbnail: File missing
Hitpoints unlocked along with 10 Shrimp and a Bronze Sword.
- Non-Combat skill levels cannot go above your Combat Level.
- When a skill level reaches its limit, experience can be gained up to the experience required for the next level minus 1 experience point.
- With a Combat Level at 99 or higher, experience in skills is still limited to experience required for the next virtual level minus 1 experience point (e.g., with a combat level at 99, skill experience is limited to 14,391,159).
- The Combat Triangle penalties for using a combat style the enemy is resistant to are increased (identical to the changes in Hardcore mode)
- Hitpoints, Damage, and Food Healing values are 10x larger than in Standard or Hardcore modes. This is purely a cosmetic change - all gains that are based on HP work as in other modes.
There is a guide for this mode at Adventure/Guide.
Skill Unlock Costs
All skills cost the same amount to unlock, but the price increases for each skill purchased.