Damage Reduction: Difference between revisions
No edit summary |
(Formatting) |
||
Line 1: | Line 1: | ||
{{V|1.0}} | {{V|1.0}} | ||
{{Main|Reference=Combat}} | |||
'''{{PAGENAME}}''' is a stat that does exactly what it suggests: It reduces the amount of damage taken by a player or monster. Unlike other combat numbers that are complex calculations, a player's Damage Reduction is determined by simply adding together all Damage Reduction bonuses the player has, whether from equipment or something else like a Damage Reduction Potion or Leonardo | '''{{PAGENAME}}''' is a stat that does exactly what it suggests: It reduces the amount of damage taken by a player or monster. Unlike other combat numbers that are complex calculations, a player's Damage Reduction is determined by simply adding together all Damage Reduction bonuses the player has, whether from equipment or something else like a {{ItemIcon|Damage Reduction Potion|img=Damage Reduction Potion I}} or {{PetIcon|Leonardo}}. | ||
Many monsters have Damage Reduction modifiers that affect their defensive stats. | Many monsters have Damage Reduction modifiers that affect their defensive stats. | ||
==Mechanics== | ==Mechanics== | ||
Whenever a player or monster with Damage Reduction greater than 0% would receive damage, instead | Whenever a player or monster with Damage Reduction greater than 0% would receive damage, instead the damage they take is equal to: | ||
Damage Taken=Base | <math>\text{Damage Taken} = \text{Base Damage} \times \left (1 - \text{Damage Reduction} \right )</math> | ||
Note that the Combat Triangle will affect how much damage reduction the player has if they are using a different style from the monster. | Note that the [[Combat Triangle]] will affect how much damage reduction the player has if they are using a different style from the monster. | ||
==Damage Reduction Modifiers== | ==Damage Reduction Modifiers== | ||
{{ModifierTable|DamageReduction|Damage Reduction}} | |||
{{ | |||
==Melee Damage Reduction Equipment== | ==Melee Damage Reduction Equipment== |
Revision as of 19:43, 26 December 2021
This page was last updated for (v1.0). |
Damage Reduction is a stat that does exactly what it suggests: It reduces the amount of damage taken by a player or monster. Unlike other combat numbers that are complex calculations, a player's Damage Reduction is determined by simply adding together all Damage Reduction bonuses the player has, whether from equipment or something else like a Damage Reduction Potion or
.
Many monsters have Damage Reduction modifiers that affect their defensive stats.
Mechanics
Whenever a player or monster with Damage Reduction greater than 0% would receive damage, instead the damage they take is equal to:
[math]\displaystyle{ \text{Damage Taken} = \text{Base Damage} \times \left (1 - \text{Damage Reduction} \right ) }[/math]
Note that the Combat Triangle will affect how much damage reduction the player has if they are using a different style from the monster.
Damage Reduction Modifiers
Source | Type | DLC | Damage Reduction | Other Modifiers |
---|---|---|---|---|
Damage Reduction Potion IV | Item | +10% Damage Reduction | ||
Damage Reduction Potion III | Item | +6% Damage Reduction | ||
Guardian Amulet | Item (Amulet, Passive) | +5% Damage Reduction | +10% Attack Interval | |
Error creating thumbnail: File missing Holy Aegis | Prayer | +5% Damage Reduction | ||
Damage Reduction Potion II | Item | +4% Damage Reduction | ||
Defence Relic 5 | Ancient Relic | +3% Damage Reduction | ||
Error creating thumbnail: File missing Stone Skin | Prayer | +3% Damage Reduction | ||
Damage Reduction Potion I | Item | +2% Damage Reduction | ||
Error creating thumbnail: File missing Gods Enhancement (Superior) | Item (Enhancement1, Enhancement2, Enhancement3) | +2% Damage Reduction | +4% Maximum Hitpoints +20% chance to ignore Stun, Freeze or Crystallize | |
Error creating thumbnail: File missing Gods Enhancement 2 (Augmented) | Item (Enhancement2) | +2% Damage Reduction | ||
Error creating thumbnail: File missing Lake Swim | Agility Obstacle 6 | +1% Damage Reduction | +3% Chance To Preserve Prayer Points +5% Damage To All Monsters | |
Error creating thumbnail: File missing Raft Building | Agility Obstacle 8 | +1% Damage Reduction | +20 Maximum Hitpoints +2% Damage To All Monsters | |
Error creating thumbnail: File missing Frozen Maze | Agility Obstacle 11 | +1% Damage Reduction | -20% Ammo Preservation -3 Prayer Point Cost for Prayers -20% Rune Preservation -0.1s Monster Respawn Timer | |
Error creating thumbnail: File missing Gods Enhancement 2 | Item (Enhancement2) | +1% Damage Reduction | ||
Smithing Lesser Relic | Item (Consumable) | +1% Damage Reduction | -5% Smithing Interval +10% Global Evasion | |
Error creating thumbnail: File missing Yak | Item (Summon1, Summon2) | +1% Damage Reduction | ||
Error creating thumbnail: File missing Erran | Pet | +1% Damage Reduction | ||
Error creating thumbnail: File missing Leonardo | Pet | +1% Damage Reduction | ||
Error creating thumbnail: File missing Safeguard | Prayer | +1% Damage Reduction | ||
Error creating thumbnail: File missing Martyr | Prayer | -1% Damage Reduction | +40% Reflect Damage | |
Error creating thumbnail: File missing Spike Trap | Agility Obstacle 7 | -2% Damage Reduction | -40 Maximum Hitpoints | |
Error creating thumbnail: File missing Mud Dive | Agility Obstacle 4 | -4% Damage Reduction | +20 Maximum Hitpoints +2% Melee Max Hit +5% Melee Accuracy Rating | |
Masquerade Mask | Item (Consumable) | -4% Damage Reduction | +45 Stealth while Thieving -25% Thieving Stun Interval | |
Error creating thumbnail: File missing Lava Jump | Agility Obstacle 9 | -6% Damage Reduction | -6% Mastery XP in all Skills -6% Auto Eat Efficiency -0.3s Monster Respawn Timer |
Melee Damage Reduction Equipment
TO BE CREATED
Ranged Damage Reduction Equipment
TO BE CREATED
Mage Damage Reduction Equipment
TO BE CREATED
Monsters with Damage Reduction
TO BE CREATED