Damage Reduction: Difference between revisions

From Melvor Idle
No edit summary
(Formatting)
Line 1: Line 1:
{{V|1.0}}
{{V|1.0}}
 
{{Main|Reference=Combat}}
'''{{PAGENAME}}''' is a stat that does exactly what it suggests: It reduces the amount of damage taken by a player or monster. Unlike other combat numbers that are complex calculations, a player's Damage Reduction is determined by simply adding together all Damage Reduction bonuses the player has, whether from equipment or something else like a Damage Reduction Potion or Leonardo (pet).svg Leonardo.
'''{{PAGENAME}}''' is a stat that does exactly what it suggests: It reduces the amount of damage taken by a player or monster. Unlike other combat numbers that are complex calculations, a player's Damage Reduction is determined by simply adding together all Damage Reduction bonuses the player has, whether from equipment or something else like a {{ItemIcon|Damage Reduction Potion|img=Damage Reduction Potion I}} or {{PetIcon|Leonardo}}.


Many monsters have Damage Reduction modifiers that affect their defensive stats.  
Many monsters have Damage Reduction modifiers that affect their defensive stats.  


==Mechanics==
==Mechanics==
Whenever a player or monster with Damage Reduction greater than 0% would receive damage, instead the damage the damage they take is equal to:
Whenever a player or monster with Damage Reduction greater than 0% would receive damage, instead the damage they take is equal to:


Damage Taken=Base Damage∗(1−Damage Reduction)
<math>\text{Damage Taken} = \text{Base Damage} \times \left (1 - \text{Damage Reduction} \right )</math>


Note that the Combat Triangle will affect how much damage reduction the player has if they are using a different style from the monster.
Note that the [[Combat Triangle]] will affect how much damage reduction the player has if they are using a different style from the monster.


==Damage Reduction Modifiers==
==Damage Reduction Modifiers==
 
{{ModifierTable|DamageReduction|Damage Reduction}}
{{#invoke:ModifierTables|getModifierTable|DamageReduction|Damage Reduction}}


==Melee Damage Reduction Equipment==
==Melee Damage Reduction Equipment==

Revision as of 19:43, 26 December 2021

This page was last updated for (v1.0).

Damage Reduction is a stat that does exactly what it suggests: It reduces the amount of damage taken by a player or monster. Unlike other combat numbers that are complex calculations, a player's Damage Reduction is determined by simply adding together all Damage Reduction bonuses the player has, whether from equipment or something else like a Damage Reduction Potion or

Error creating thumbnail: File missing
Leonardo

.

Many monsters have Damage Reduction modifiers that affect their defensive stats.

Mechanics

Whenever a player or monster with Damage Reduction greater than 0% would receive damage, instead the damage they take is equal to:

[math]\displaystyle{ \text{Damage Taken} = \text{Base Damage} \times \left (1 - \text{Damage Reduction} \right ) }[/math]

Note that the Combat Triangle will affect how much damage reduction the player has if they are using a different style from the monster.

Damage Reduction Modifiers

Melee Damage Reduction Equipment

TO BE CREATED

Ranged Damage Reduction Equipment

TO BE CREATED

Mage Damage Reduction Equipment

TO BE CREATED

Monsters with Damage Reduction

TO BE CREATED