Equipment: Difference between revisions
From Melvor Idle
(Note that non-ammo quiver items are not subject to ammo preservation) |
Falterfire (talk | contribs) (Split Capes into Skillcapes and Other Capes) |
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{{SkillGlovesTable}} | {{SkillGlovesTable}} | ||
==Capes== | ==Capes== | ||
===Skillcapes=== | |||
{{SkillcapesTable}} | |||
===Other Capes=== | |||
{{CapesTable}} | {{CapesTable}} | ||
==Ammunition== | ==Ammunition== |
Revision as of 21:19, 1 January 2022
This page is up to date (v1.3). |
Equipment can be equipped from the Bank screen. Equipment is primarily used for increasing the player's Combat stats, however many pieces also provide benefits to non-combat skills.
Helmets
Melee
Ranged
Magic
Other
Platebodies
Melee
Ranged
Magic
Other
Platelegs
Melee
Ranged
Magic
Other
Boots
Melee
Ranged
Magic
Other
Gloves
Melee
Ranged
Magic
Skills
Capes
Skillcapes
Other Capes
Ammunition
Arrows
Arrows can also be acquired though Slayer Resupply. Template:ArrowsTable
Bolts
Bolts can also be acquired though Slayer Resupply. Template:BoltsTable
Other
Although these items are equipped into the quiver slot, they are not classified as ammunition and therefore do not benefit from increased ammo preservation bonuses. Template:OtherQuiverTable
Rings
Amulets
Offhand
Shields
Ranged Shields
Magic Offhand
Other Offhand
Weapons
Melee
Ranged
Bows
Crossbows
Javelins
Throwing Knives
Magic
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |