Equipment: Difference between revisions

From Melvor Idle
(Note that non-ammo quiver items are not subject to ammo preservation)
(Split Capes into Skillcapes and Other Capes)
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{{SkillGlovesTable}}
{{SkillGlovesTable}}
==Capes==
==Capes==
===Skillcapes===
{{SkillcapesTable}}
===Other Capes===
{{CapesTable}}
{{CapesTable}}
==Ammunition==
==Ammunition==

Revision as of 21:19, 1 January 2022

This page is up to date (v1.3).

Equipment can be equipped from the Bank screen. Equipment is primarily used for increasing the player's Combat stats, however many pieces also provide benefits to non-combat skills.

Helmets

Melee

Ranged

Magic

Other

Platebodies

Melee

Ranged

Magic

Other

Platelegs

Melee

Ranged

Magic

Other

Boots

Melee

Ranged

Magic

Other

Gloves

Melee

Ranged

Magic

Skills

Capes

Skillcapes

Other Capes

Ammunition

Arrows

Arrows can also be acquired though Slayer Resupply.

Bolts

Bolts can also be acquired though Slayer Resupply.

Other

Although these items are equipped into the quiver slot, they are not classified as ammunition and therefore do not benefit from increased ammo preservation bonuses. Template:OtherQuiverTable

Rings

#invoke:Items/ComparisonTables

Amulets

#invoke:Items/ComparisonTables

Offhand

Shields

#invoke:Items/ComparisonTables

Ranged Shields

#invoke:Items/ComparisonTables

Magic Offhand

#invoke:Items/ComparisonTables

Other Offhand

#invoke:Items/ComparisonTables

Weapons

Melee

#invoke:Items/ComparisonTables

Ranged

Bows

Template:BowsTable

Crossbows

Template:CrossbowsTable

Javelins

Template:JavelinsTable

Throwing Knives

Template:ThrowingKnivesTable

Magic

Template:MagicWeaponsTable Template:Menu