Mining/Training: Difference between revisions
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| {{ItemIcon|Mole}} || +3% chance to get an additional ore or rune essence when mining.<br>When using the {{ItemIcon|Bear|notext=true}} [[Mole#Synergies|Bear synergy]], all mining nodes gain +20 Max HP. | | {{ItemIcon|Mole}} || +3% chance to get an additional ore or rune essence when mining.<br>When using the {{ItemIcon|Bear|notext=true}} [[Mole#Synergies|Bear synergy]], all mining nodes gain +20 Max HP. | ||
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| {{UpgradeIcon|Art of Control}} || Shortens Smithing, Cooking, and Firemaking action intervals by 15% | |||
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Revision as of 17:53, 5 January 2022
This page was last updated for (v1.0.1). |
is used to obtain ores and gems. To start Mining no requirements are needed.
Pickaxes
Upgrading your pickaxe should be the priority when training
. You can buy them at the Shop.
Boosts
There are several items you can use to increase the Mining XP gain:
Name | Boost |
---|---|
Ancient Ring of Skills | +8% XP in any non-combat skill. |
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Up to +15% Mining XP and up to 15% chance to do zero damage to a Mining node. |
Firemaking Skillcape | +5% XP in any skill. |
Pyro | +1% XP in any skill. |
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+5 Max HP to all Mining nodes. |
Perfect Swing Potion IV | Up to 80% chance to deal no damage to a Mining node per charge. |
Book of Scholars | +3% XP in any skill. |
Miner's Helmet | +3% chance to do no damage to a Mining node, +2% Mastery XP. |
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+3% chance to get an additional ore or rune essence when mining. When using the Error creating thumbnail: File missing Bear synergy, all mining nodes gain +20 Max HP.
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Shortens Smithing, Cooking, and Firemaking action intervals by 15% |
Equipment
Rings:
Ring | Boost |
---|---|
File:Aorpheats Signet Ring (item).png Aorpheats Signet Ring | more ores |
Ancient Ring of Skills | more XP |
Ancient Ring of Mastery | more Mastery |
Clue Chasers Insignia can be worn to increase the chances of mastery tokens and gem drops.
Mining offers two gloves that can be purchased from the Shop:
Gloves | Price | Boost |
---|---|---|
Gem Gloves | 500,000 | Guaranteed gem drops with every mining action, aside from Rune Essence. Gives a small profit if you sell gems. A viable starting money-making strategy for Adventure. |
Mining Gloves | 75,000 | Increases the base mined quantity to 2 for ores and to 4 for Rune Essence. The gains can then be doubled by again by other means such as mastery. |
Preparation
Throughout the whole leveling process, it is recommended to have Gem Gloves on you with charges. It will provide a stream of gems that you can sell for profit.
Keep Emeralds for Emerald Bolts and Diamonds for Diamond Luck potions.
If you don't have money to buy Gem Gloves, either sell Mithril Ore, smelt and sell Gold Bars, or get money through the
It is also recommended to use any Mastery Pool experience to increase the Mastery level of nodes that you're about to mine to level 30. The Mastery level of a node increases the Rock HP, greatly reducing the waiting time for the note to respawn because the nodes will have increasingly larger respawn times the higher you level. Later, it is more beneficial to save the pool experience for the Mastery pool checkpoint bonuses.
Training
Level 1-15: Mine either Tin Ore or Copper Ore. Ideally in equal amounts so you later smelt Bronze Bars from them.
Level 15-30: Iron Ore.
Level 30-50: Coal Ore. Don't sell it because you will need a lot of it for
.
Level 50-70: Mithril Ore.
Level 70-80: Adamantite Ore.
Level 80-99: Runite Ore.
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |