Mining/Training: Difference between revisions

From Melvor Idle
m (Update Mining/Training to 1.0.1. Introduce XP-only and Useful Items methods. Prune most of the rest.)
m (Undo revision 49867 by Vbion (talk) Oops, wrong page.)
Tag: Undo
Line 1: Line 1:
{{Otheruses|training the Smithing skill|the skill itself|Smithing}}
{{V|1.0.1}}
{{V|1.0.1}}
{{Otheruses|training the Mining skill|the skill itself|Mining}}
{{Skill|Mining}} is used to obtain [[Mining#Ores|ores]] and [[Mining#Gems|gems]]. To start Mining no requirements are needed.


== Pickaxes ==
Upgrading your pickaxe should be the priority when training {{Skill|Mining}}. You can buy them at the [[Shop#Pickaxes|Shop]].


==Boosts==
==Boosts==
There are several items you can use to increase the rate at which you train the {{Skill|Smithing}} skill:
There are several items you can use to increase the Mining XP gain:


{| class="wikitable"
{| class="wikitable"
|-
|-
! style="width:180px" | Name
! style="width:190px" | Name
!Description
! Boost
|-
|-
| {{ItemIcon|Ancient Ring of Skills}} || +8% XP in any non-combat skill.
| {{ItemIcon|Ancient Ring of Skills}} || +8% XP in any non-combat skill.
|-
|-
| {{Icon|Iridan|type=constellation}} || Up to +15% Smithing XP and down to -15% Smithing action interval.
| {{Icon|Ko|type=constellation}} || Up to +15% Mining XP and up to 15% chance to do zero damage to a Mining node.
|-
|-
| {{ItemIcon|Clue Chasers Insignia}} || Higher chance to get mastery tokens.
| {{ItemIcon|Firemaking Skillcape}} || +5% XP in any skill.
|-
|-
| {{PetIcon|Firemaking}} || +1% XP in any skill.
| {{PetIcon|Firemaking}} || +1% XP in any skill.
|-
|-
| {{ItemIcon|Firemaking Skillcape}} || +5% XP in any skill.
| {{PetIcon|Mining}} || +5 Max HP to all Mining nodes.  
|-
|-
| {{UpgradeIcon|Art of Control}} || Shortens Smithing, Cooking, and Firemaking action intervals by 15%
| {{ItemIcon|Perfect Swing Potion IV}} || Up to 80% chance to deal no damage to a Mining node per charge.
|-
|-
| {{PetIcon|Smithing}} || +10% chance to preserve resources when Smithing.
| {{ItemIcon|Book of Scholars}} || +3% XP in any skill.
|-
|-
| {{ItemIcon|Smithing Skillcape}} || Halves the {{ItemIcon|Coal Ore}} requirements when smelting bars with Smithing.
| {{ItemIcon|Miner's Helmet}} || +3% chance to do no damage to a Mining node,<br>+2% Mastery XP.
|-
|-
| {{ItemIcon|Seeing Gold Potion IV}} || Up to to +75% chance to receive a Gold Bar when Smithing Silver Bars
| {{ItemIcon|Mole}} || +3% chance to get an additional ore or rune essence when mining.<br>When using the {{ItemIcon|Bear|notext=true}} [[Mole#Synergies|Bear synergy]], all mining nodes gain +20 Max HP.
|-
|-
| {{ItemIcon|Smithing Gloves}} || +60% Smithing XP when worn, until depleted.
| {{UpgradeIcon|Master of Nature}} || Shortens Mining and Woodcutting action intervals by 15%
|}
|}


== Training ==
== Equipment ==
Rings:
{| class="wikitable"
! Ring
! Boost
|-
| {{ItemIcon|Aorpheats Signet Ring}} || more ores
|-
| {{ItemIcon|Ancient Ring of Skills}} || more XP
|-
| {{ItemIcon|Ancient Ring of Mastery}} || more Mastery
|}


It should be noted that the results of {{Skill|Smithing}} are used in other methods, so unless you need to unlock some item to craft it, there is no need to rush {{SkillReq|Smithing|99}}.
{{ItemIcon|Clue Chasers Insignia}} can be worn to increase the chances of [[Mastery Tokens|mastery tokens]] and [[Mining#Gems|gem]] drops.


=== XP-only method ===
Mining offers two gloves that can be purchased from the [[Shop#Gloves|Shop]]:
{| class="wikitable"
! Gloves
! Price
! Boost
|-
| {{ItemIcon|Gem Gloves}} || {{GP|500000}}
| Guaranteed gem drops with every mining action, aside from {{ItemIcon|Rune Essence}}.<br>Gives a small profit if you sell gems.<br>A viable starting [[Money Making|money-making]] strategy for {{Icon|Adventure}}.
|-
| {{ItemIcon|Mining Gloves}} || {{GP|75,000}}
| Increases the base mined quantity to 2 for ores and to 4 for {{ItemIcon|Rune Essence}}.<br>The gains can then be doubled by again by other means such as mastery.
|}


If you have some other leftover ores, the general approach is to smelt bars and then use most of them per craft by smithing platebodies if they're unlocked. You can smith other items - it will just take longer because the XP per used bar is always the same.
== Preparation ==


The method below assumes that you have {{ItemIcon|Mining Skillcape}}. If you don't have it yet, please refer to [[Mining/Training]].<br>
Throughout the whole leveling process, it is recommended to have {{ItemIcon|Gem Gloves}} on you with charges. It will provide a stream of gems that you can sell for profit.<br>
The idea of the method is to make items that take most bars per craft.
Keep {{ItemIcon|Emerald|Emeralds}} for {{ItemIcon|Emerald Bolts}} and {{ItemIcon|Diamond|Diamonds}} for {{ItemIcon|Diamond Luck Potion IV|notext=true}} [[Diamond Luck Potion|Diamond Luck potions]].


# Mine ores
If you don't have money to buy {{ItemIcon|Gem Gloves}}, either sell {{ItemIcon|Mithril Ore}}, smelt and sell {{ItemIcon|Gold Bar|Gold Bars}}, or get money through the {{Skill|Fishing|notext=true}} [[Money Making|Fishing money-making method]].
# Smelt bars
# Make items that eat most bars. The best one is the highest available Platebody. Stop on {{ItemIcon|Rune Platebody}} and do it until {{SkillReq|Smithing|99}}.<br>Use {{ItemIcon|Smithing Gloves}} if you can afford to maintain charges above zero.
# If you have not enough coal and will need {{ItemIcon|Rune Essence}} in the future, mine it with {{ItemIcon|Mining Skillcape}}. Otherwise mine {{ItemIcon|Coal Ore}} with it.<br>Use {{ItemIcon|Mining Gloves}} if you can afford to maintain charges above zero.
# Sell created platebodies.


The table below shows how many bars you need to smelt and then use to create items with in order to reach the next threshold. The {{ItemIcon|Steel Bar}} is skipped because it triples the mining time, and you're likely to overmine something with such short timings.
It is also recommended to use any [[Mastery#The Mastery Pool|Mastery Pool]] experience to increase the [[Mastery]] level of nodes that you're about to mine to level 30. The Mastery level of a node increases the [[Mining#Rock HP|Rock HP]], greatly reducing the waiting time for the note to respawn because the nodes will have increasingly larger respawn times the higher you level. Later, it is more beneficial to save the pool experience for the [[Mining#Mastery Pool Checkpoints|Mastery pool checkpoint]] bonuses.


{{SpoilerBox|text=
== Training ==
The number of bars was calculated by using the "Melvor Idle Rate & Resource Calculator" by Kidbiz20 from [[Spreadsheets_and_Theorycrafting]] and then adjusting the number from the column "Resources to Level X" by the fact that we account for the XP from the bars that are need for the items. For instance, to go from level 40 to 55, you need {{ItemIcon|Mithril Bar|qty=2589|Mithril Bars}} if you craft items. If you account for the XP from the required bars then it's<br>
<math>x\times 50 + x\times35 = 2589\times 50</math>,<br>
<math>x = 1523</math>.


|title=Details|color=default}}
Level 1-15: Mine either {{ItemIcon|Tin Ore}} or {{ItemIcon|Copper Ore}}. Ideally in equal amounts so you later smelt {{ItemIcon|Bronze Bar|Bronze Bars}} from them.
{| class="wikitable"
 
! Level
Level 15-30: {{ItemIcon|Iron Ore}}.
! Item
! Bars without {{ItemIcon|Smithing Gloves|Gloves}}
! Bars with {{ItemIcon|Smithing Gloves|Gloves}}
|-
|1-10  || {{ItemIcon|Bronze Bar}}     || 78<br>231 if just bars || 49<br>145 if just bars
|-
|10-30 || {{ItemIcon|Iron Bar}}        || 437 || 274
|-
|30-40 || just {{ItemIcon|Silver Bar}} || 1591 || 995
|-
|40-55 || {{ItemIcon|Mithril Bar}}    || 1523 || 952
|-
|55-70 || {{ItemIcon|Adamantite Bar}} || 5600 || 3500
|-
|70-99 || {{ItemIcon|Runite Bar}}      || 98375 || 61485
|}


=== Useful Items method ===
Level 30-50: {{ItemIcon|Coal Ore}}. Don't sell it because you will need a lot of it for {{Skill|Smithing}}.


The idea of this method is to create the items that you will use to buy things or level other skills.  
Level 50-70: {{ItemIcon|Mithril Ore}}.


The table below provides notable examples where the bars can be used.
Level 70-80: {{ItemIcon|Adamantite Ore}}.


{| class="wikitable"
Level 80-99: {{ItemIcon|Runite Ore}}.
! Level
! Bars
! Used where
! How many
|-
|1-10 || {{ItemIcon|Bronze Bar}} || {{UpgradeIcon|Basic Furnace}},<br>{{UpgradeIcon|Basic Pot}} || 900
|-
|10-30 || {{ItemIcon|Steel Bar}} || {{UpgradeIcon|Strong Furnace}},<br>{{UpgradeIcon|Strong Pot}} || 1800
|-
|30-40 || {{ItemIcon|Silver Bar}} || Trimming || 7700
|-
|40-55 || {{ItemIcon|Gold Bar}} || Trimming || 7700
|-
|40-99
| what is made from<br>{{ItemIcon|Mithril Bar|Mithril}},<br>{{ItemIcon|Adamantite Bar|Adamant}},<br>{{ItemIcon|Runite Bar|Rune}},<br>{{ItemIcon|Dragonite Bar|Dragon}}
| {{Skill|Summoning}}
| varies
|}


{{Menu}}
{{Menu}}
[[Category:Guides]]
[[Category:Guides]]
[[Category:Skill Training]]
[[Category:Skill Training]]

Revision as of 21:48, 5 January 2022

This page was last updated for (v1.0.1).
Error creating thumbnail: File missing
Mining

is used to obtain ores and gems. To start Mining no requirements are needed.

Pickaxes

Upgrading your pickaxe should be the priority when training

Error creating thumbnail: File missing
Mining

. You can buy them at the Shop.

Boosts

There are several items you can use to increase the Mining XP gain:

Name Boost
Ancient Ring of Skills +8% XP in any non-combat skill.
Error creating thumbnail: File missing
Ko
Up to +15% Mining XP and up to 15% chance to do zero damage to a Mining node.
Firemaking Skillcape +5% XP in any skill.
Pyro +1% XP in any skill.
Error creating thumbnail: File missing
Cool Rock
+5 Max HP to all Mining nodes.
Perfect Swing Potion IV Up to 80% chance to deal no damage to a Mining node per charge.
Book of Scholars +3% XP in any skill.
Miner's Helmet +3% chance to do no damage to a Mining node,
+2% Mastery XP.
Error creating thumbnail: File missing
Mole
+3% chance to get an additional ore or rune essence when mining.
When using the
Error creating thumbnail: File missing
Bear synergy, all mining nodes gain +20 Max HP.
Error creating thumbnail: File missing
Master of Nature
Shortens Mining and Woodcutting action intervals by 15%

Equipment

Rings:

Ring Boost
File:Aorpheats Signet Ring (item).png Aorpheats Signet Ring more ores
Ancient Ring of Skills more XP
Ancient Ring of Mastery more Mastery

Clue Chasers Insignia can be worn to increase the chances of mastery tokens and gem drops.

Mining offers two gloves that can be purchased from the Shop:

Gloves Price Boost
Gem Gloves 500,000GP Guaranteed gem drops with every mining action, aside from Rune Essence.
Gives a small profit if you sell gems.
A viable starting money-making strategy for Adventure.
Mining Gloves 75,000GP Increases the base mined quantity to 2 for ores and to 4 for Rune Essence.
The gains can then be doubled by again by other means such as mastery.

Preparation

Throughout the whole leveling process, it is recommended to have Gem Gloves on you with charges. It will provide a stream of gems that you can sell for profit.
Keep Emeralds for Emerald Bolts and Diamonds for Diamond Luck potions.

If you don't have money to buy Gem Gloves, either sell Mithril Ore, smelt and sell Gold Bars, or get money through the

Error creating thumbnail: File missing

Fishing money-making method.

It is also recommended to use any Mastery Pool experience to increase the Mastery level of nodes that you're about to mine to level 30. The Mastery level of a node increases the Rock HP, greatly reducing the waiting time for the note to respawn because the nodes will have increasingly larger respawn times the higher you level. Later, it is more beneficial to save the pool experience for the Mastery pool checkpoint bonuses.

Training

Level 1-15: Mine either Tin Ore or Copper Ore. Ideally in equal amounts so you later smelt Bronze Bars from them.

Level 15-30: Iron Ore.

Level 30-50: Coal Ore. Don't sell it because you will need a lot of it for

Error creating thumbnail: File missing
Smithing

.

Level 50-70: Mithril Ore.

Level 70-80: Adamantite Ore.

Level 80-99: Runite Ore.