Money Making: Difference between revisions
(→Mining) |
(→Mining) |
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| preferably {{ItemIcon|Mining Gloves}} || Collect 2x ore when worn | | preferably {{ItemIcon|Mining Gloves}} || Collect 2x ore when worn | ||
|} | |} | ||
===== Smithing ===== | |||
** {{MasteryReq|Dragon Javelin Heads|99}} | ** {{MasteryReq|Dragon Javelin Heads|99}} | ||
** 25% Smithing Mastery Pool Checkpoint | ** 25% Smithing Mastery Pool Checkpoint | ||
Line 429: | Line 428: | ||
** {{PetIcon|Puff, the Baby Dragon}} | ** {{PetIcon|Puff, the Baby Dragon}} | ||
** {{MasteryReq|Iridan|type=constellation|99}} with +15% Chance to Double Items in Smithing and -15% Smithing Interval | ** {{MasteryReq|Iridan|type=constellation|99}} with +15% Chance to Double Items in Smithing and -15% Smithing Interval | ||
===== Fletching ===== | |||
** {{SkillReq|Fletching|99}}, {{ItemIcon|Fletching Skillcape}} | ** {{SkillReq|Fletching|99}}, {{ItemIcon|Fletching Skillcape}} | ||
** 25% Fletching Mastery Pool Checkpoint | ** 25% Fletching Mastery Pool Checkpoint | ||
Line 438: | Line 438: | ||
** {{PetIcon|Quill}} | ** {{PetIcon|Quill}} | ||
** {{MasteryReq|Syllia|type=constellation|80}} with +15% Chance to Double Items in Fletching | ** {{MasteryReq|Syllia|type=constellation|80}} with +15% Chance to Double Items in Fletching | ||
===== Runecrafting ===== | |||
** {{SkillReq|Runecrafting|99}}, {{ItemIcon|Runecrafting Skillcape}} | ** {{SkillReq|Runecrafting|99}}, {{ItemIcon|Runecrafting Skillcape}} | ||
** 50% Runecrafting Mastery Pool Checkpoint | ** 50% Runecrafting Mastery Pool Checkpoint | ||
Line 446: | Line 447: | ||
** {{UpgradeIcon|Expanded Knowledge}} | ** {{UpgradeIcon|Expanded Knowledge}} | ||
** {{PetIcon|Gunter}} | ** {{PetIcon|Gunter}} | ||
===== Superheat IV ===== | |||
** {{ItemIcon|Nature's Call Staff}} | ** {{ItemIcon|Nature's Call Staff}} | ||
** {{ItemIcon|Ring of Wealth}} | ** {{ItemIcon|Ring of Wealth}} | ||
Line 452: | Line 453: | ||
** {{PetIcon|Jelly Jim}} | ** {{PetIcon|Jelly Jim}} | ||
** {{MasteryReq|Arachi|type=constellation|99}} with +15% Chance to Double Items in Runecrafting and +15% Rune Preservation for Alt. Magic Spells | ** {{MasteryReq|Arachi|type=constellation|99}} with +15% Chance to Double Items in Runecrafting and +15% Rune Preservation for Alt. Magic Spells | ||
===== Other ===== | |||
** {{ItemIcon|Aorpheats Signet Ring}} affects all skills above | ** {{ItemIcon|Aorpheats Signet Ring}} affects all skills above | ||
** {{PetIcon|Aquarias}} affects all skills above | ** {{PetIcon|Aquarias}} affects all skills above |
Revision as of 21:41, 19 January 2022
There are many different ways to make money in Melvor Idle, below are some methods that provide the highest rates of GP gain.
On the right from each method, there is information for which version of the game this method was checked. The results may vary in the most recent patch.
For the game version 1.0, the methods below are still viable and have roughly the same power. That means that the most profitable method remains on top, but it could yield a different amount of money compared to what is written there.
Beginners are advised to start with the Fishing method because it doesn't require any additional skills to level, gives viable GP yields, and is the only source of Ancient Ring of Mastery and
Ancient Ring of Skills that are very helpful in the long run.
Thieving
Improves GP Rate
Name | Effect |
---|---|
![]() |
-0.5s Thieving Interval +100% GP from Thieving +150 Stealth |
10% Thieving Mastery Pool Checkpoint | +30 Stealth |
25% Thieving Mastery Pool Checkpoint | -0.2s Thieving Interval |
50% Thieving Mastery Pool Checkpoint | +100% GP from Thieving |
95% Thieving Mastery Pool Checkpoint | +100 Stealth 3x chance to gain unique area items |
![]() |
+75 Stealth |
![]() |
-0.1s Thieving Interval +150 Flat GP from Thieving +50 Stealth |
![]() |
+20% of Maximum GP added to Minimum GP |
![]() |
+20 Flat GP from Thieving +20 Stealth |
![]() |
+5% Global GP +40 Stealth |
![]() |
+5% Global GP |
![]() |
+10% Global GP |
+50 Flat GP from Thieving | |
![]() |
+75 Stealth |
File:Aorpheats Signet Ring (item).png Aorpheats Signet Ring | +100% Global GP +5% Global Doubling |
![]() |
+50% GP from Thieving |
-0.2s Thieving Interval +20% GP from Thieving +35 Stealth | |
+5% Global Doubling | |
+3% Global Doubling | |
![]() ![]() ![]() |
+3% Chance to Double Items in Thieving |
+1% Global Doubling | |
Up to 15% chance to Double Items in Thieving, Up to 15% increase of minimum GP from Thieving |
Thieving Princess and Fletching Jadebolts (24,740k/hr max)
Requirements
Improves GP Rate
Additionally to the Boosts listed above, there are even more boosts for this specific method:
Name | Effect |
---|---|
Level 99 |
+100% GP from Princess +174 Stealth vs Princess |
![]() |
x2 ![]() |
+50 Flat GP from Thieving 50% Chance for 2x GP 35% Chance for 4x Items 15% Chance for nothing | |
![]() ![]() |
+25% Resource Preservation |
The mining-related boosts for crafting Headless Bolts will be acquired naturally. The
Perfect Swing Potion IV will not affect the result much.
Method
- Thieve from the
Princess. When you get a sizeable amount of
Jadestones, proceed to the next step.
- Mine
Iron Ore, Get
Iron Bars through
Alt. Magic or
Smithing, Forge
Headless Bolts with
Smithing,
- Fletch
Jadestone Bolts from
Jadestones,
- Sell common drops. Use
Item Alchemy III on the drops worth more than 15,000
.
- Get 24,740,000
per hour on average.
Thieving is not better than the Dragon Javelins method by default.
Both methods heavily depend on the buffs from items, passives, and skills.
The most important boosts to get this method even started are all buffs to Stealth and Thieving Interval Reductions.
Once this is survivable, the next important one is the Leprechaun+
Devil synergy to increase the number of Jadestones gathered.
Also high resource preservation and Item doubling during Fletching is very beneficial. Using Crown of Rhaelyx and its
Charge Stones is strongly recommended here.
Without most of the buffs, the thieving gains can be as low as 4,000,000
per hour.
Check your own thieving setup with Thieving GP Calculator by Nomeru#4261.
Thieving Knight with Leprechaun + Monkey Synergy (16,476k/hr max)
This is in alternative method requiring less skills and boosts to get viable results.
Requirements
Level 92
Level 55
Level unlocked in Adventure Mode
Improves GP Rate
Additionally to the Boosts listed above, there are even more boosts for this specific method:
Name | Effect |
---|---|
Level 99 |
+100% GP from Knight +174 Stealth vs Knight |
Method
This method relies on the increased sell values of common drops from the Leprechaun+
Monkey synergy: "Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price."
- Craft
Leprechaun and
Monkey Tablets and equip them.
- Thieve from the
Knight.
- Sell all unsold drops. Use
Item Alchemy III on the drops worth more than 10,000
.
- Get 16,476,000
per hour on average.
Without most of the buffs, the thieving gains can be as low as 8,000,000 per hour.
Check your own thieving setup with Thieving GP Calculator by Nomeru#4261.
Agility (Max 4,978
k/hr)
Requirements
Level 99
Level 70
Level 60
Level 62
Level 60
Level 60
Level 60
Level 80
Level 80
Level 95
Level 95
Level 95
Level 95
Improves GP Rate
Name | Description |
---|---|
Level 90 |
-27% Agility Interval |
-12% Agility Interval +15% GP From Agility | |
-12% Agility Interval | |
![]() |
+100% GP while training Agility |
![]() |
+5% global GP |
![]() |
+5% global GP |
![]() |
+10% global GP |
![]() |
+10% GP from Agility |
+15% GP from Agility | |
+10% GP from Agility | |
![]() |
-8% Agility Interval (requires |
up to +15% GP from Agility |
Method
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 | Tier 8 | Tier 9 | Tier 10 | Pillar |
---|---|---|---|---|---|---|---|---|---|---|
Rope Swing | Monkey Bars | Pit Jump | Gap Jump | Mountain Climb | Tree Balance | Heat Trap | Tree Hang | Ice Jump | Dragon Fight | Pillar of Generosity |
Fishing Raw Magic Fish (Max 1,887
k/hr)
Being rewritten on User:Silber
Requirements
Level 80
Message in a Bottle
Improves GP Rate
Name | Description |
---|---|
The strongest Fishing Rod, reduces fishing catch time by 40%. | |
Reduces fishing catch time by a flat 15%. This is added to the Rod's bonus, so using Dragon Rod and Amulet provides a 55% reduction. | |
![]() |
Doubles the number of fish caught. |
File:Aorpheats Signet Ring (item).png Aorpheats Signet Ring | Increases the chance of doubling the number of fish caught by 10%. |
![]() |
Increases the chance of doubling the number of fish caught by 5%. |
![]() |
Doubles the number of fish caught. |
50% Fishing Mastery Pool Checkpoint | Provides a 5% chance to catch double fish. |
95% Fishing Mastery Pool Checkpoint | Provides a 25% chance to receive an additional random special item whenever special items are received. |
![]() |
Increases the chance of doubling the number of fish caught by 12%. (requires |
Note that the cape and
Level 99 will stack, causing at least four fish to be caught each time. The Signet Ring, pet bonus and Fishermans Potion and the 50% Mastery Pool Checkpoint will provide a 32% chance of catching eight fish.
Method
Equip Fishing gear and fish for Magic Fish. Each piece of equipment will give a substantial boost to profit per hour. Fishing is the most profitable single-skill money making method, though it gets outclassed by the multiplicative benefits of the combinations above. This method does not include extra gold gained from special chances which would boost profit per hour marginally. Maximum gp/hr rates assume all improvements to GP rate are obtained and in use.
Alternative Fish
Players who do not yet have level 80 fishing may also choose to consider the following options: (Note that the numbers below include the boost from the Fishing Skillcape, and as such the actual profit per hour will be substantially lower for players who do not have it)
Fish | Requirements | Expected Output/Hr | GP/Fish | Max GP/Hr |
---|---|---|---|---|
![]() |
![]() |
1,965 ![]() |
960 |
1,887 |
![]() |
2,359 ![]() |
750 |
1,770 | |
![]() |
2,428 ![]() |
650 |
1,578 | |
![]() |
3,753 ![]() |
270 |
1,013 |
Mining with Gem Gloves (470k/hr usual, 1350k/hr max)
Requirements
- 500,000
to purchase
Gem Gloves.
Improves GP Rate
Name | Effect |
---|---|
-50% Mining Time, +7% Chance of obtaining 2 ore | |
-15% Base Mining Interval (multiplicative with Dragon Pickaxe to a total of -65% Mining Time) | |
![]() ![]() |
+15% Chance of obtaining 2 ore |
![]() |
+10% chance to gain double resources |
![]() |
+7% chance to gain double resources |
![]() |
+1 Coal Ore per Action |
Up to +15% Chance to Double Items in Mining and +15% Chance to receive gems or +15% chance to do zero damage | |
![]() |
+80% Chance to deal no Damage to a Mining Node |
![]() |
+3% Chance to deal no Damage to a Mining Node |
![]() |
Gem Gloves only cost 450 instead of 500k |
25% Mining Mastery Pool Checkpoint | Reduced Ore respawn time by 10% |
50% Mining Mastery Pool Checkpoint | Reduce Mining interval by 0.2s |
95% Mining Mastery Pool Checkpoint | All Rocks gain +10 Maximum HP |
+5 Mining Node HP |
Method
This method is recommended to use if you play Adventure and there's no better money-making method at hand.
- Buy
Gem Gloves,
- Mine
Adamantite Ore or anything below it until you unlock it,
- Sell gems and ores that you got.
The method relies on the Gem Gloves that increase the gems drop chance to 100% when mining anything but the
Rune Essence. The average value of a Gem is 381.25
, while a single charge of the Gem Gloves costs only 250
. Thus 131.25
of profit is earned per mining action from gems.
With the Dragon Pickaxe and
Level 50, you will get around 470,000
per hour.
A fully juiced setup with the Dragonite Ore will give around 1,350,000
per hour.
Please note that this setup already includes the Master of Nature which is unlocked after beating the
Earth God Dungeon. This upgrade is quite essential to reach GP rates this high. Players at this point have probably already better money making methods at hand.
Without the
Master of Nature upgrade and only
Perfect Swing Potion III the GP rate already drops to 787,000
.
The calculation does not include any Astrology modifiers.
Details |
---|
The results were calculated with the Melvor Idle Rate and Resource Calculator created by Kidbiz20#2026.
To check your own setup, do the following:
|
Fletching Dragon Javelins with Alt Magic (Max 18,265k/hr)
Requirements
Improves GP Rate
Woodcutting
Name | Effect |
---|---|
-50% cut time | |
![]() |
-15% Base Woodcutting Interval (multiplicative with the bonuses above a total of -65% cut time) |
-15% Base Woodcutting Interval (multiplicative with the bonuses above to a total of -80% cut time) | |
![]() ![]() |
Decreased cut interval by 0.2s for this Tree (on top of the -80% cut time from above modifiers) +45% chance to receive 2x Logs per action |
![]() |
+30% Chance for Bird Nests to drop in Woodcutting |
![]() |
+2% Bird Nest drop rate |
25% Woodcutting Mastery Pool Checkpoint | +5% increased chance to receive double Logs per action |
50% Woodcutting Mastery Pool Checkpoint | All Logs sell for +50% GP Value |
95% Woodcutting Mastery Pool Checkpoint | When you receive a Birds Nest, always receive a base minimum of 2. |
![]() |
+5% Chance to Double Items in Woodcutting |
cut 2 different trees simultaneously | |
+15% Chance to Double Items In Woodcutting and +15% Chance for Bird Nests to drop in Woodcutting |
Mining
Name | Effect |
---|---|
-50% Mining Time, +7% Chance of obtaining 2 ore | |
-15% Base Mining Interval (multiplicative with Dragon Pickaxe to a total of -65% Mining Time) | |
![]() ![]() ![]() |
+15% Chance of obtaining 2 ore |
![]() |
+1 Coal Ore per Action |
![]() |
+3% Chance to deal no Damage to a Mining Node |
25% Mining Mastery Pool Checkpoint | Reduced Ore respawn time by 10% |
50% Mining Mastery Pool Checkpoint | Reduce Mining interval by 0.2s |
95% Mining Mastery Pool Checkpoint | All Rocks gain +10 Maximum HP |
+5 Mining Node HP | |
![]() |
+80% Chance to deal no Damage to a Mining Node |
+15% Chance to Double Items in Mining and +15% Chance to deal no Damage to a mining Node | |
preferably ![]() |
Collect 2x ore when worn |
Smithing
Level 99
- 25% Smithing Mastery Pool Checkpoint
- 50% Smithing Mastery Pool Checkpoint
- 95% Smithing Mastery Pool Checkpoint
Art of Control
Puff, the Baby Dragon
Level 99 with +15% Chance to Double Items in Smithing and -15% Smithing Interval
Fletching
Level 99,
Fletching Skillcape
- 25% Fletching Mastery Pool Checkpoint
- 95% Fletching Mastery Pool Checkpoint
Level 99
Skilled Fletching Potion IV
Perpetual Haste
Quill
Level 80 with +15% Chance to Double Items in Fletching
Runecrafting
Level 99,
Runecrafting Skillcape
- 50% Runecrafting Mastery Pool Checkpoint
- 95% Runecrafting Mastery Pool Checkpoint
Level 99
Level 99
Expanded Knowledge
Gunter
Superheat IV
Nature's Call Staff
Ring of Wealth
Salem
Jelly Jim
Level 99 with +15% Chance to Double Items in Runecrafting and +15% Rune Preservation for Alt. Magic Spells
Other
- File:Aorpheats Signet Ring (item).png Aorpheats Signet Ring affects all skills above
Aquarias affects all skills above
Clue Chasers Insignia affects all skills above except
Alternative Magic
Crown of Rhaelyx affects all skills above except
Alternative Magic
Level 99 obstacles about resource preservation and pillar
Level 99,
Herblore Skillcape
Gronk
Level 99 with +15% Chance to Double Items in Herblore and +15% Chance to preserve potion Charges
Method
The following setup will maximize total profits when all things are considered, note that a lot of the optional improvements marginally contribute to the final GP rate.
- Equip the following:
Miner's Helmet
Clue Chasers Insignia
Cape of Completion (or
Mining Skillcape when
Mining,
Woodcutting Skillcape when
Woodcutting,
Runecrafting Skillcape when
Runecrafting and
Fletching Skillcape when
Fletching)
Mining Gloves
Lumberjack's Top
- File:Aorpheats Signet Ring (item).png Aorpheats Signet Ring
Ring of Wealth on passive slot
Bird Nest Potion IV on
Woodcutting
Elemental Potion IV on
Runecrafting
Perfect Swing Potion IV on
Mining
Skilled Fletching Potion IV on
Fletching
Nature's Call Staff
Agility Obstacle 3: Stepping Stones
Agility Obstacle 4: Cave Climb
Agility Obstacle 5: Rock Climb
Agility Obstacle 6: Tree Hop
Agility Obstacle 9: Ice Jump
Agility Obstacle 10: Lava Waterfall Dodge
Agility Pillar: Pillar of Generosity
- Start woodcutting 2,509
Redwood Logs and
Yew Logs for every hour of fletching intended
- Mine 12
Rune Essence, 48
Dragonite Ore and 96
Runite Ore for every hour of fletching intended
- Runecraft 76
Spirit Rune and 179
Lava Rune for every hour of fletching intended
- Equip
Amulet of Incantation
- Superheat IV 178
Dragonite Bars for every hour of fletching intended
- Equip
Clue Chasers Insignia
- Change
Agility Obstacle 3 to Pipe Balance (If price is minimized it'll cost 75,000 GP, 15
Iron Ore and 15
Tin Ore)
- Change
Agility Obstacle 4 to Coal Stones (If price is minimized it'll cost 125,000 GP, 5
Tomato Seeds and 25
Salmon)
- Change
Agility Obstacle 5 to Mountain Climb (If price is minimized it'll cost 250,000 GP and 50
Bones)
- Smith 4,182
Dragon Javelin Heads for every hour fletching intended
- Charge your
Mysterious Stones
- Fletch
Dragon Javelins until you run out of resources
It is recommended to fletch for many hours at a time as to minimize the cost of switching between agility obstacles
Ratios
For each hour of Fletching you'll need to spend (on average):
- 00:01s mining
Rune Essence
- 00:11.5s mining
Dragonite Ore
- 00:23s mining
Runite Ore
- 00:27s runecrafting
Spirit Rune
- 01:04s runecrafting
Lava Rune
- 01:21s Superheat IV'ing
Dragonite Bar
- 37:16s Woodcutting
Redwood Logs and
Yew Logs
- 09:38s Smithing
Dragon Javelin Heads
and it'll generate 50,297 Dragon Javelins, selling for 32,693,142 GP and leave as byproducts:
- 8.09
Mastery Token (Fletching)
- 2.60
Mastery Token (Smithing)
- 0.70
Mastery Token (Woodcutting)
- 0.02
Mastery Token (Runecrafting)
- 0.03
Mastery Token (Mining)
- 0.12
Circlet of Rhaelyx
- 0.30
Jewel of Rhaelyx
- 1.06
Mysterious Stone
- 40.71
Coal Ore
- 1351
Bird Nest
- 2330
Yew Logs
and consume:
- 2.57
Charge Stone of Rhaelyx
- 0.08
Mining Gloves
- 0.39
Perfect Swing Potion IV
- 0.64
Elemental Potion IV
It is recommended to combine Circlet of Rhaelyx and
Jewel of Rhaelyx into
Crowns of Rhaelyx and selling them using Item Alchemy III and GP boosting items, this will add (per hour of fletching) 0.02 seconds to sell crowns and 0.04 seconds to sell the leftover
Jewels of Rhaelyx, with the profit from that and selling the other leftover elements normally you'll end up with a maximum possible output of 18,265,154 GP per hour all things considered.
Smithing Dragon Platebodies (Max 2117k/hr)
Requirements
Level 99
Level 99
Mining Skillcape
Smithing Skillcape
- Dragon Pickaxe
- 500k GP to purchase
Gem Gloves
Improves GP Rate
- Making diamonds into Diamond Luck Potions with the Herblore Skillcape more than doubles their value. This requires:
- Aorpheats Signet Ring for a 10% chance to double ore, bar, platebody, and potion gains
- Perfect Swing Potions to increase the idle rate that ore can be mined at.
- Increasing Mastery Level of items provide additional resource-saving and doubling benefits.
Method
- Gather Dragonite Ore, Runite Ore and Coal Ore in a 1:2:6 ratio. This should be done wearing the Mining Skillcape. Depending on Mastery Levels and whether or not Diamond Luck Potions are being made, either Gem Gloves or Mining Gloves should be worn.
- Make Dragonite Bars while wearing the Smithing Skillcape.
- Make Dragon Platebodies
- Make the diamonds into Diamond Luck Potions with the Herblore Skillcape if possible.
- Sell the Gems, Diamond Luck Potions and Dragon Platebodies for profit
GP Rates with different Equipment and Mastery
The mastery in the tables below assume that every item has that mastery level. Note that the time to gather the ingredients for and make Perfect Swing Potions has not been included in the calculation due to it being negligible. It is also assumed that the Barrentoe Herbs for creating Diamond Luck Potions is grown concurrently during the money-making method, and do not add additional time.
Equipment | |||||||
---|---|---|---|---|---|---|---|
Gloves | Mining | Gem | Mining | Gem | Gem | Gem | Gem |
Signet Ring | No | No | Yes | Yes | No | Yes | Yes |
Make Diamond Luck | No | No | No | No | Yes | Yes | Yes |
Perfect Swing | No | No | No | No | No | No | Tier 4 |
Mastery | GP Per Hour | ||||||
1 | 35,053 | 92,850 | 61,748 | 109,548 | 143,643 | 168,705 | 470,490 |
10 | 99,836 | 203,815 | 157,843 | 240,733 | 303,798 | 355,771 | 700,881 |
20 | 185,162 | 308,001 | 272,655 | 364,947 | 450,083 | 526,414 | 853,812 |
30 | 277,900 | 404,524 | 393,769 | 481,140 | 572,598 | 670,720 | 979,278 |
40 | 405,089 | 513,805 | 553,085 | 614,290 | 718,743 | 842,954 | 1,137,911 |
50 | 526,119 | 617,919 | 705,407 | 741,425 | 839,503 | 987,252 | 1,270,966 |
60 | 717,626 | 767,405 | 938,896 | 924,779 | 992,359 | 1,172,130 | 1,442,452 |
70 | 874,577 | 894,775 | 1,132,811 | 1,080,840 | 1,156,265 | 1,366,490 | 1,637,861 |
80 | 1,165,196 | 1,122,613 | 1,480,715 | 1,358,751 | 1,375,280 | 1,631,844 | 1,895,516 |
90 | 1,368,183 | 1,286,852 | 1,727,857 | 1,559,149 | 1,545,851 | 1,837,532 | 2,099,939 |
99 | 1,382,560 | 1,306,346 | 1,744,793 | 1,581,345 | 1,577,716 | 1,872,574 | 2,117,292 |
Calculating the GP Rate
The GP rate can be calculated by finding the profit of completing a single platebody action and dividing by the time to complete the action and gather/craft all sub-components.
Fletching Magic Longbows (Max 975k/hr)
Requirements
- Level 99 Woodcutting
- Level 99 Fletching
- Dragon Axe Upgrade
- Multi-Tree Upgrade
- Woodcutting Skillcape
- Fletching Skillcape
- (Optional) Aorpheats Signet Ring
- (Optional) Skilled Fletching Potion IV
Method
By utilizing the output doubling of the Fletching Skillcape, the value of magic logs can be more than quadrupled; it is doubled once making unstrung bows, and another time making strung bows. Profits can be further increased by using Skilled Fletching Potion IV and Aorpheats Signet Ring. To calculate the maximum GP per hour, 99 mastery level will be assumed. The entire process is as follows:
- Cut yew logs and magic logs simultaneously while wearing the Woodcutting Skillcape. The yew logs should be sold.
- Fletch the magic logs into Magic Longbow (u) while wearing the Fletching Skillcape.
- Purchase bowstrings from the Shop and fletch the unstrung bows into Magic Longbow.
- Sell the longbows for profit.
Without using Aorpheats Signet Ring and Skilled Fletching Potion IV profits are around 624k/hr, however, using the ring and potion increases profits by 351k/hr.
Woodcutting
Improves GP Rate
Name | Effect |
---|---|
-50% cut time | |
![]() |
-15% Base Woodcutting Interval (multiplicative with the bonuses above a total of -65% cut time) |
-15% Base Woodcutting Interval (multiplicative with the bonuses above to a total of -80% cut time) | |
-6% Base Woodcutting Interval (multiplicative with the bonuses above to a total of -86% cut time) | |
+5% Chance to Double Items in Woodcutting | |
![]() |
Decreased cut interval by 0.2s for this Tree (on top of the -86% cut time from above modifiers) +45% chance to receive 2x Logs per action |
![]() |
+30% Chance for Bird Nests to drop in Woodcutting |
![]() |
10% increased chance to receive Bird Nests from Woodcutting |
![]() |
+10% chance to gain double resources |
![]() |
+7% chance to gain double resources |
cut 2 different trees in Woodcutting simultaneously | |
![]() |
+2% Bird Nest drop rate |
![]() |
+5% Chance to Double Items in Woodcutting |
25% Woodcutting Mastery Pool Checkpoint | +5% increased chance to receive double Logs per action |
50% Woodcutting Mastery Pool Checkpoint | All Logs sell for +50% GP Value |
95% Woodcutting Mastery Pool Checkpoint | When you receive a Birds Nest, always receive a base minimum of 2. |
Up to +15% Chance to Double Items in Woodcutting and up to +15% Bird Nest drop rate | |
+10% Chance to gain +1 additional resource in Woodcutting. Cannot be doubled |
Chopping Magic and Mahogany Logs (Max 1,324
k/hr)
Requirements
Method
Simply cut down Magic Logs and
Mahogany Logs log and sell the logs and
Bird Nest for profit.
Expected Resources Per Hour
The maximum rates assume Dragon Axe,
Multi-Tree,
Aorpheat's Signet Ring,
Clue Chasers Insignia,
Beavis,
Master of Nature,
Woodcutting Skillcape, 95% Woodcutting Mastery Pool Checkpoint and 99 log mastery.
Bird Nests are only provided once per action.
This yields about 15,750 , 8
worth 3,375
k
Deedree can increase the profit even further, but probably not significantly.
Agility Obstacles have not been included in the calculation, as the Spreadsheet does not support them.
Details |
---|
The results were calculated with the Melvor Idle Rate and Resource Calculator created by Kidbiz20#2026.
To check your own setup, do the following:
|
Chopping Logs With Bird Nests Potions (Max ~5,000
k/hr)
Requirements
Please note: Although the requirements seem low, using Bird Nest Potion IV and minimum action time (
Dragon Axe,
Woodcutting Skillcape and
Master of Nature god upgrade) are advised or else the GP rate drops significantly.
Method
Cut down Normal Logs and sell the logs and
Bird Nests for profit. A portion of the nests can be opened for
Potato Seeds to make more potions.
Expected Resources Per Hour
The maximum rates assume Dragon Axe,
Multi-Tree,
Aorpheat's Signet Ring,
Clue Chasers Insignia,
Beavis,
Master of Nature,
Woodcutting Skillcape, 95% Woodcutting Mastery Pool Checkpoint and
Level 99,
Bird Nest Potion IV and
Ent +
Bear Synergy active.
This yields about 15,750 and 9,080
worth 3,375
k
Deedree can increase the profit even further to approximately 5,000
k more when using +15% Bird Nest drop rate Unique Modifiers
Agility Obstacles have not been included in the calculation, as the Spreadsheet does not support them.
Details |
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The results were calculated with the Melvor Idle Rate and Resource Calculator created by Kidbiz20#2026.
To check your own setup, do the following:
|
Combat
Template:OldStrategy
Combat can yield some of the highest GP rates in the game. Magic is the most profitable, but it can differ based on the gear and skills in your possession. In general, you need a best-in-slot setup of Melee or
Ranged and have 99 in relevant combat skills to be on par with level 85 Magic in God Armor.
The exact rates are difficult to determine, but the best targets are as follows: Infernal Stronghold,
Master Farmers,
Black Dragons.
The two items that make this method good are Chapeau Noir and
Aorpheat's Signet Ring.
Calculating the specific GP/hr depends on your stats and gear. The Combat Simulator in Scripting and Extensions can help you to calculate the gains for your build.
One of the most profitable dungeons is the Infernal Stronghold because it drops a lot of pure GP that gets doubled with the
Aorpheat's Signet Ring. The pure GP gain with the ring is 250,000 per clear.
It also drops the Infernal Cape and the
Infernal Core that will net you 402,400 additional GP per clear if sold with Item Alchemy III.
For one clear Infernal Stronghold will yield a total of 250,000 + 402,400 = 652,400 GP per clear.
Some of the setups are listed below, but it is advised to use The Combat Simulator to check your build. By default, all of the listed setups have Aorpheat's Signet Ring in the ring slot with no passive slot,
Prayer, or
Potions.
Magic (Max ~12652k/hr)
Full Glacia God Armor,
Elite Amulet of Magic,
Skull Cape,
Air Imbued Wand,
Book of Eli,
85
Magic, using Wind Surge (2,610 runes/hr), 9,5 kills/hr = 6,189,250 gp/hr
Full Glacial God Gear,
Elite Amulet of Magic,
Skull Cape,
Fire Imbued Wand,
Book of Eli,
85
Magic, using Fire Surge (12,850 runes/hr), 10,5 kills/hr = 6,840,750 gp/hr
Full Glacia God Armor,
Elite Amulet of Magic,
Skull Cape,
Air Imbued Wand,
Book of Eli,
85
Magic, using Slicing Winds (15,010 runes/hr), 12,93 kills/hr = 8,423,895 gp/hr
Full Glacia God Armor,
Elite Amulet of Magic,
Skull Cape,
Air Imbued Wand,
Book of Eli,
99
Magic, using Gust (16,900 runes/hr), 15 kills/hr = 9,772,500 gp/hr
Full Glacia God Armor,
Elite Amulet of Magic,
Skull Cape,
Ocean Song,
Book of Eli,
Warlock Ring (
Signet in Passive slot),
99
Magic, using Water Surge (10,380 runes/hr), 19,42 kills/hr = 12,652,130 gp/hr
The time required to mine and craft runes was not accounted in the calculations above. For instance, the build above uses 10,380 runes. At maxed-out Mining and Runecrafting, it will take around five minutes of mining essence and fifteen minutes of runecrafting. The overall GP rate is then adjusted to 9,5 million gp/hr.
Melee (Max ~8449k/hr)
Full Terran God Gear,
Amulet of Torture,
Infernal Cape,
Infernal Claw,
Dragonfire Shield,
85
Melee stats,
85 hp, 6,57 kills/hr = 4,280,355 gp/hr
Full Ragnar God Gear,
Amulet of Torture,
Infernal Cape,
Infernal Claw,
Earth Layered Shield,
85
Melee stats,
90 hp, 7,63 kills/hr = 4,970,945 gp/hr
Full Ragnar God Gear,
FEZ,
Infernal Cape,
Tidal Edge,
Earth Layered Shield,
Fighter Ring (
Signet in Passive slot),
99
Melee stats,
99 hp, 12,97 kills/hr = 8,449,955 gp/hr
Ranged (Max ~8730k/hr)
Full Aeris God Gear,
Elite Amulet of Ranged,
Ancient Crossbow,
Emerald Bolts,
Dragonfire Shield,
Infernal Cape,
85
Ranged,
90 hp, 7,27 kills/hr = 4,736,405 gp/hr
Full Aeris God Gear,
Deadeye Amulet,
Shockwave,
Emerald Bolts,
Dragonfire Shield,
Cape of Prat,
Deadeye Ring (
Signet in Passive slot),
99
Ranged,
99 hp, 13,4 kills/hr = 8,730,100 gp/hr
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |