Module:Mazunki/Monsters: Difference between revisions

From Melvor Idle
m (saving just to save)
m (not enough memory)
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local Shared = require('Module:Shared')
--local Shared = require('Module:Shared')
local MonsterData = mw.loadData('Module:Monsters/data')
local MonsterData = mw.loadData('Module:Monsters/data')
local Monsters = require('Module:Monsters')
local Monsters = require('Module:Monsters')
local Items = require('Module:Items')
local Items = require('Module:Items')
local Icons = require('Module:Icons')
local Constants = require('Module:Constants')
-- local SourceTables = require('Module:Monsters/SourceTables')
-- local SourceTables = require('Module:Monsters/SourceTables')
-- local UseTables = require('Module:Monsters/UseTables')
-- local UseTables = require('Module:Monsters/UseTables')
Line 29: Line 29:


result = result..'!!CombatLevel'
result = result..'!!CombatLevel'
local combatlevel = Monsters._getMonsterCombatLevel(monster) -- used for slayer
local combatLevel = Monsters._getMonsterCombatLevel(monster) -- used for slayer
rowTxt = rowTxt..'|'..combatlevel
rowTxt = rowTxt..'|'..combatLevel


result = result..'!!HP'
result = result..'!!HP'
rowTxt = rowTxt..'|'..Monsters._getMonsterHP(monster)
local hitpoints = Monsters._getMonsterHP(monster) -- used for slayer
rowTxt = rowTxt..'|'..hitpoints


result = result..'!!Interval'
result = result..'!!Interval'
Line 51: Line 52:


result = result..'!!MeleeEvasion'
result = result..'!!MeleeEvasion'
rowTxt = rowTxt..'|'..Monsters.__getMonsterER(monster, 'Melee')
rowTxt = rowTxt..'|'..Monsters._getMonsterER(monster, 'Melee')


result = result..'!!RangedEvasion'
result = result..'!!RangedEvasion'
rowTxt = rowTxt..'|'..Monsters.__getMonsterER(monster, 'Ranged')
rowTxt = rowTxt..'|'..Monsters._getMonsterER(monster, 'Ranged')


result = result..'!!MagicEvasion'
result = result..'!!MagicEvasion'
rowTxt = rowTxt..'|'..Monsters.__getMonsterER(monster, 'Magic')
rowTxt = rowTxt..'|'..Monsters._getMonsterER(monster, 'Magic')


result = result..'!!GoldDropMin'
result = result..'!!GoldDropMin'
rowTxt = rowTxt..'|'..monster.dropCoins[0]
rowTxt = rowTxt..'|'..monster.dropCoins[1]


result = result..'!!GoldDropMax'
result = result..'!!GoldDropMax'
rowTxt = rowTxt..'|'..monster.dropCoins[1]
rowTxt = rowTxt..'|'..monster.dropCoins[2]


result = result..'!!BoneType'
result = result..'!!BoneType'
Line 87: Line 88:
result = result..'!!SlayerCoinReward'
result = result..'!!SlayerCoinReward'
local slayer = nil
local slayer = nil
if monstyer.canSlayer then
if monster.canSlayer then
slayer = Constants.getSlayerTierByLevel(combatlevel)
slayer = Constants.getSlayerTierByLevel(combatLevel)
slayer.reward = math.floor(hitpoints/10)
slayer.reward = math.floor(hitpoints/10)
else
else
Line 94: Line 95:
end
end
rowTxt = rowTxt..'|'..Constants.getSlayerTierNameByLevel(combatlevel)
-- rowTxt = rowTxt..'|'..slayer.id
-- rowTxt = rowTxt..'|'..slayer.display
-- rowTxt = rowTxt..'|'..slayer.cost
-- rowTxt = rowTxt..'|'..slayer.slayerLevel
-- rowTxt = rowTxt..'|'..slayer.minQuantity
-- rowTxt = rowTxt..'|'..slayer.maxQuantity
-- rowTxt = rowTxt..'|'..slayer.reward


result = result..'!!ItemsID'
-- result = result..'!!ItemsID'
result = result..'!!ItemsWeight'
-- result = result..'!!ItemsWeight'
result = result..'!!ItemsDenominators'
-- result = result..'!!ItemsDenominators'
result = result..'!!ItemsTotalWeight'
-- result = result..'!!ItemsTotalWeight'
result = result..'!!ItemsQtyMin'
-- result = result..'!!ItemsQtyMin'
result = result..'!!ItemsQtyMax'
-- result = result..'!!ItemsQtyMax'
local itemIds = {}
-- local itemIds = {}
local itemWeights = {}
-- local itemWeights = {}
local itemDenominators = {}
-- local itemDenominators = {}
local itemQtyMins = {}
-- local itemQtyMins = {}
local itemQtyMaxs = {}
-- local itemQtyMaxs = {}
local totalWeight = 0
-- local totalWeight = 0
for _, droppable in pairs(monster.lootTable) do
-- for _, droppable in pairs(monster.lootTable) do
totalWeight = totalWeight + droppable[2]
-- totalWeight = totalWeight + droppable[2]
end
-- end


for _, droppable in pairs(monster.lootTable) do
-- for _, droppable in pairs(monster.lootTable) do
table.insert(itemIds, droppable[1])
-- table.insert(itemIds, droppable[1])
table.insert(itemWeights, droppable[2]*monster.lootChance)
-- table.insert(itemWeights, droppable[2]*monster.lootChance)
table.insert(itemDenominators, totalWeight*100)
-- table.insert(itemDenominators, totalWeight*100)
table.insert(itemQtyMins, 1)
-- table.insert(itemQtyMins, 1)
table.insert(itemQtyMaxs, droppable[3])
-- table.insert(itemQtyMaxs, droppable[3])
end
-- end
rowTxt = rowTxt..'|'..table.concat(itemIds, ",")
-- rowTxt = rowTxt..'|'..table.concat(itemIds, ",")
rowTxt = rowTxt..'|'..table.concat(itemWeights, ",")
-- rowTxt = rowTxt..'|'..table.concat(itemWeights, ",")
rowTxt = rowTxt..'|'..table.concat(itemDenominators, ",")
-- rowTxt = rowTxt..'|'..table.concat(itemDenominators, ",")
rowTxt = rowTxt..'|'..table.concat(totalWeight, ",")
-- rowTxt = rowTxt..'|'..totalWeight
rowTxt = rowTxt..'|'..table.concat(itemQtyMins, ",")
-- rowTxt = rowTxt..'|'..table.concat(itemQtyMins, ",")
rowTxt = rowTxt..'|'..table.concat(itemQtyMaxs, ",")
-- rowTxt = rowTxt..'|'..table.concat(itemQtyMaxs, ",")


table.insert(rows, rowTxt)
table.insert(rows, rowTxt)
monsterId = monsterId + 1
monsterID = monsterID + 1
monster = Monsters.getItemByID(monsterID)
monster = Monsters.getMonsterByID(monsterID)
end
end



Revision as of 00:32, 31 January 2022

Documentation for this module may be created at Module:Mazunki/Monsters/doc

--local Shared = require('Module:Shared')
local MonsterData = mw.loadData('Module:Monsters/data')
local Monsters = require('Module:Monsters')
local Items = require('Module:Items')
local Constants = require('Module:Constants')
-- local SourceTables = require('Module:Monsters/SourceTables')
-- local UseTables = require('Module:Monsters/UseTables')

local p = {}

function p.getRawTable(frame)
	local result = '{|\r\n'
	local rows = {}

	-- local monsterList = Monsters.getMonsters(function(item) return true end)
	-- table.sort(monsterList, function(a, b) return a.id < b.id end)

	local monsterID = 0
	local monster = Monsters.getMonsterByID(monsterID)
	while monster ~= nil and monsterID < 2000 do -- as of writing this, there are [0..163] monsters
		local rowTxt = '|-\r\n'

		result = result..result..'!!ID'
		rowTxt = rowTxt..'|'..monsterID

		result = result..'!!Name'
		rowTxt = rowTxt..'|'..monster.name

		result = result..'!!CombatLevel'
		local combatLevel = Monsters._getMonsterCombatLevel(monster) -- used for slayer
		rowTxt = rowTxt..'|'..combatLevel

		result = result..'!!HP'
		local hitpoints = Monsters._getMonsterHP(monster) -- used for slayer
		rowTxt = rowTxt..'|'..hitpoints

		result = result..'!!Interval'
		rowTxt = rowTxt..'|'..Monsters._getMonsterAttackSpeed(monster)

		result = result..'!!NormalAttackMaxHit'
		rowTxt = rowTxt..'|'..Monsters._getMonsterMaxHit(monster)

		result = result..'!!NormalAttackType'
		rowTxt = rowTxt..'|'..monster.attackType

		result = result..'!!HasSpecial'
		rowTxt = rowTxt..'|'..tostring(not #(monster.specialAttack or {}))

		result = result..'!!Accuracy'
		rowTxt = rowTxt..'|'..Monsters._getMonsterAR(monster)

		result = result..'!!MeleeEvasion'
		rowTxt = rowTxt..'|'..Monsters._getMonsterER(monster, 'Melee')

		result = result..'!!RangedEvasion'
		rowTxt = rowTxt..'|'..Monsters._getMonsterER(monster, 'Ranged')

		result = result..'!!MagicEvasion'
		rowTxt = rowTxt..'|'..Monsters._getMonsterER(monster, 'Magic')

		result = result..'!!GoldDropMin'
		rowTxt = rowTxt..'|'..monster.dropCoins[1]

		result = result..'!!GoldDropMax'
		rowTxt = rowTxt..'|'..monster.dropCoins[2]

		result = result..'!!BoneType'
		result = result..'!!BonePrayerValue'
		local bones = Items.getItemByID(monster.bones) 
		if bones.prayerPoints then
			rowTxt = rowTxt..'|'..bones.name
			rowTxt = rowTxt..'|'..bones.prayerPoints
		else
			rowTxt = rowTxt..'|'..tostring(false)
			rowTxt = rowTxt..'|'..tostring(0)
		end

		result = result..'!!Location'
		rowTxt = rowTxt..'|'..Monsters._getMonsterAreas(monster, false) --args[2] is excludeDungeons

		result = result..'!!SlayerTier'
		result = result..'!!SlayerTierName'
		result = result..'!!SlayerTierCost'
		result = result..'!!SlayerTierPlayerLevel'
		result = result..'!!SlayerTierQtyMin'
		result = result..'!!SlayerTierQtyMax'
		result = result..'!!SlayerCoinReward'
		local slayer = nil
		if monster.canSlayer then
			slayer = Constants.getSlayerTierByLevel(combatLevel)
			slayer.reward = math.floor(hitpoints/10)
		else
			rowTxt = rowTxt
		end
		
		-- rowTxt = rowTxt..'|'..slayer.id
		-- rowTxt = rowTxt..'|'..slayer.display
		-- rowTxt = rowTxt..'|'..slayer.cost
		-- rowTxt = rowTxt..'|'..slayer.slayerLevel
		-- rowTxt = rowTxt..'|'..slayer.minQuantity
		-- rowTxt = rowTxt..'|'..slayer.maxQuantity
		-- rowTxt = rowTxt..'|'..slayer.reward

		-- result = result..'!!ItemsID'
		-- result = result..'!!ItemsWeight'
		-- result = result..'!!ItemsDenominators'
		-- result = result..'!!ItemsTotalWeight'
		-- result = result..'!!ItemsQtyMin'
		-- result = result..'!!ItemsQtyMax'
		-- local itemIds = {}
		-- local itemWeights = {}
		-- local itemDenominators = {}
		-- local itemQtyMins = {}
		-- local itemQtyMaxs = {}
		-- local totalWeight = 0
		-- for _, droppable in pairs(monster.lootTable) do
		-- 	totalWeight = totalWeight + droppable[2]
		-- end

		-- for _, droppable in pairs(monster.lootTable) do
		-- 	table.insert(itemIds, droppable[1])
		-- 	table.insert(itemWeights, droppable[2]*monster.lootChance)
		-- 	table.insert(itemDenominators, totalWeight*100)
		-- 	table.insert(itemQtyMins, 1)
		-- 	table.insert(itemQtyMaxs, droppable[3])
		-- end
		-- rowTxt = rowTxt..'|'..table.concat(itemIds, ",")
		-- rowTxt = rowTxt..'|'..table.concat(itemWeights, ",")
		-- rowTxt = rowTxt..'|'..table.concat(itemDenominators, ",")
		-- rowTxt = rowTxt..'|'..totalWeight
		-- rowTxt = rowTxt..'|'..table.concat(itemQtyMins, ",")
		-- rowTxt = rowTxt..'|'..table.concat(itemQtyMaxs, ",")

		table.insert(rows, rowTxt)
		monsterID = monsterID + 1
		monster = Monsters.getMonsterByID(monsterID)
	end

	result = result..'\r\n'..table.concat(rows, '\r\n')..'\r\n|}'
	return result
end



function p.getDRValueForMonsterIdForHP(frame)
	local monsterid = frame.args[1]
	local hp = frame.args[2]
	local autoeatlvl = frame.args[3] or 3

	return 100
end

return p