HCCO/Guide: Difference between revisions
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Start: (REQUIRED) over 47 HP which is the max hit of {{MonsterIcon|Master Farmer|Master Farmers}}, or damage reduction to compensate. | Start: (REQUIRED) over 47 HP which is the max hit of {{MonsterIcon|Master Farmer|Master Farmers}}, or damage reduction to compensate. | ||
End: Hopefully Auto Eat II and a lot of lobsters | End: Hopefully Auto Eat II and a lot of lobsters | ||
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Revision as of 18:40, 19 February 2022
This page was last updated for (v0.19). |
The majority of this guide is written by Username, mazunki, and @ERRORMONSTER#8764 of the Discord community. If you have any questions, or if anything is wrong, please make sure to reach out to any of us. Feel free to edit the guide or add anything to it as needed.
Thanks to everyone in #hardcore-mode-chat for making this possible. :)
What is HCCO
HCCO Stands for Hardcore Combat Only. This may or may not include 12bHCCO which. This guide is aimed more towards 12b players, but may be very applicable to non 12b players.
HCCO implies: No non-combat skills may be used at any time. b12 implies: You may not buy any bank slots, and are limited to the 12 provided to you by default.
b12 especially benefits greatly by bank management, planning, and extra equipment sets.
Preface
Food is vital to a HCCO account and your first food source (and one that you will be relying on for quite a while) is plants. Starting out, you should fight plants for the potatoes they drop and to increase your combat levels.
Note aboutDEF should be your first combat skill that you level, as it greatly reduces the amount of damage that you will take from plants (roughly by half). ATK should be second and STR should be last (since you have a low chance to hit, it’s more important to level ATK rather than STR). Weapons in this game have different attack speeds depending on their type. Daggers attack quickly, with an attack speed of 2.2 seconds, and Battleaxes attack slowly, with an attack speed of 3.1 seconds, for instance. Weapons that attack more slowly also deal more damage per hit and weapons that hit quickly usually do less damage per hit.
There are different styles in the game, depending on the weapon you’re wielding. Melee weapons, which will be our main focus for the first part, have Stab, Slash and Block. Each style gets a bonus to the accuracy rating depending on the specific weapon. Swords usually have a better stabbing accuracy, while scimitars are better at slashing, for instance. The style you choose will also give you experience towards the combat skill in question: Stabbing gives Attack experience, Slashing gives Strength experience, while Blocking is used to train Defence. During the beginning of HCCO, you’ll have to eat manually to ensure that you won’t die. Later on, you’ll be able to automatically eat food so eating will be less of a worry.
The ENTER key repeats the last action you preformed in the game, so to make sure you eat as fast as possible be sure to click the potato and hold ENTER.
If you are reading this from the future, https://twitter.com/MelvorIdle/status/1491773956818227203 , the enter key will not be required
Chapter 0: Your first gear
Start: Naked End: 4 steel pieces
You should get to about 10 in all melee combat skills (usually expressed as 10/10/10) by fighting plants and then it’s time to start getting your first gear.
Chapter 0—I: Starting naked
After you have a decent stack of food, it’s time to get your first pieces of gear from the Golbin. You should have some levels in all skills (10/10/10 or so) and a couple hundred
potatoes or so. You’re looking for a
Bronze Battleaxe (1 in 27 chance) and a
Bronze Shield (1 in 27 chance). If you get unlucky, don’t worry. Just kill plants for food until you’re able to get both.
Plants have very low HP, so having a faster weapon allows you to kill them faster, as you don’t need more than 20 damage to kill a plant. So, your next goal after your
Bronze Battleaxe is an
Iron Dagger. You should have about 15/15/15 stats and a few hundred potatoes. The
Iron Dagger has a 1/33 drop rate from the
Goo Monster.
Your next gear upgrades will come from Zombie Hand. You’re looking for the
Iron Platebody (1 in 4 chance) and
Iron Platelegs (1 in 4 chance). Some people might go for the
Steel Knight first, but since the
Zombie Hand has a better chance for gear, it’s recommended to do it first. You should have about 20/20/20 stats for this and, once again, a large stack of
taters.
After you kill the
Zombie Hand, you should then move on to the regular
Zombie for the
Steel Platebody (1 in 5 chance). It also drops
Steel Boots (1 in 5 chance), but you shouldn’t grind for them since
Steel Knights are easier to get them from the
Steel Knight. (20/20/20 stats recommended)
![](/images/thumb/a/ab/Steel_Knight_%28monster%29.png/23px-Steel_Knight_%28monster%29.png)
![](/images/thumb/e/ef/Steel_Helmet_%28item%29.png/23px-Steel_Helmet_%28item%29.png)
![](/images/thumb/e/e0/Steel_Shield_%28item%29.png/23px-Steel_Shield_%28item%29.png)
![](/images/thumb/0/0b/Steel_Sword_%28item%29.png/23px-Steel_Sword_%28item%29.png)
![](/images/thumb/a/a2/Steel_Scimitar_%28item%29.png/23px-Steel_Scimitar_%28item%29.png)
![](/images/thumb/0/0b/Steel_Sword_%28item%29.png/23px-Steel_Sword_%28item%29.png)
![](/images/thumb/a/a2/Steel_Scimitar_%28item%29.png/23px-Steel_Scimitar_%28item%29.png)
![](/images/thumb/d/db/Mirror_Shield_%28item%29.png/23px-Mirror_Shield_%28item%29.png)
Chapter II: Mithril armor
Start: 5x Steel Armour, 10/10/10, Steel Scimitar End: Amulet of Looting, AE1, 5x Mithril Armor, 40/40/40, Ice Sword, Adamant Dagger
The next Knight after Steel is
Black, but should skip it, as the drop chances are very low, and the next tier is not much harder anyway.
![](/images/thumb/9/9e/Mithril_Knight_%28monster%29.png/23px-Mithril_Knight_%28monster%29.png)
![](/images/thumb/8/8b/Mummy_%28monster%29.png/23px-Mummy_%28monster%29.png)
![](/images/thumb/9/90/Silver_Ruby_Necklace_%28item%29.png/23px-Silver_Ruby_Necklace_%28item%29.png)
![](/images/thumb/c/cb/Gold_Emerald_Ring_%28item%29.png/23px-Gold_Emerald_Ring_%28item%29.png)
![](/images/thumb/9/9e/Mithril_Knight_%28monster%29.png/23px-Mithril_Knight_%28monster%29.png)
![](/images/thumb/6/62/Mithril_Platebody_%28item%29.png/23px-Mithril_Platebody_%28item%29.png)
![](/images/thumb/8/86/Mithril_Boots_%28item%29.png/23px-Mithril_Boots_%28item%29.png)
![](/images/thumb/a/aa/Mithril_Helmet_%28item%29.png/23px-Mithril_Helmet_%28item%29.png)
![](/images/thumb/4/48/Mithril_Platelegs_%28item%29.png/23px-Mithril_Platelegs_%28item%29.png)
![](/images/thumb/6/62/Mithril_Platebody_%28item%29.png/23px-Mithril_Platebody_%28item%29.png)
![](/images/thumb/6/62/Mithril_Platebody_%28item%29.png/23px-Mithril_Platebody_%28item%29.png)
![](/images/thumb/1/17/Mithril_Scimitar_%28item%29.png/23px-Mithril_Scimitar_%28item%29.png)
![](/images/thumb/2/24/Mithril_Shield_%28item%29.png/23px-Mithril_Shield_%28item%29.png)
![](/images/thumb/4/4e/Mithril_Sword_%28item%29.png/23px-Mithril_Sword_%28item%29.png)
![](/images/thumb/1/17/Mithril_Scimitar_%28item%29.png/23px-Mithril_Scimitar_%28item%29.png)
![](/images/thumb/6/63/Ice_Sword_%28item%29.png/23px-Ice_Sword_%28item%29.png)
![](/images/thumb/d/d4/Ice_Monster_%28monster%29.png/23px-Ice_Monster_%28monster%29.png)
![](/images/thumb/d/df/Amulet_of_Calculated_Promotion_%28item%29.png/23px-Amulet_of_Calculated_Promotion_%28item%29.png)
![](/images/thumb/a/ad/Leech_%28monster%29.png/23px-Leech_%28monster%29.png)
![](/images/thumb/6/63/Ice_Sword_%28item%29.png/23px-Ice_Sword_%28item%29.png)
![](/images/thumb/6/62/Mithril_Platebody_%28item%29.png/23px-Mithril_Platebody_%28item%29.png)
![](/images/thumb/6/62/Mithril_Platebody_%28item%29.png/23px-Mithril_Platebody_%28item%29.png)
![](/images/thumb/5/5d/Rune_Sword_%28item%29.png/23px-Rune_Sword_%28item%29.png)
![](/images/thumb/d/d4/Ice_Monster_%28monster%29.png/23px-Ice_Monster_%28monster%29.png)
![](/images/thumb/6/63/Ice_Sword_%28item%29.png/23px-Ice_Sword_%28item%29.png)
Now, before you go away from the computer, or to sleep, it’s time to upgrade your dagger. At the Purple Goo Monster you can get a cheap
Adamant Dagger. More damage to plants? Good business.
Chapter II—A: Looting Amulet
![](/images/thumb/3/38/Amulet_of_Looting_%28item%29.png/23px-Amulet_of_Looting_%28item%29.png)
![](/images/thumb/c/c7/Spider_Chest_%28item%29.png/23px-Spider_Chest_%28item%29.png)
![](/images/thumb/6/62/Mithril_Platebody_%28item%29.png/23px-Mithril_Platebody_%28item%29.png)
It is quite possible to beat the zone without having any form of Auto Eat, and just make sure you time your manual eating right, since the damage of the spiders in the area is not too high.
Otherwise, if you really don’t want to manual the dungeon, you should know the base max damage of the zone is 142, requiring 710 hp for AE1, 480 hp for Auto Eat II. This requires 6 million gold, which would require around 30 hours of active gameplay at Master Farmer, since you still don’t have auto looting. Bad idea.
Chapter II—B: Making Money Early Game + Auto Eat 1
As soon as you have your hands on an Amulet of Looting, you can start to make money. A relevant point to make here, is that money making at this stage is a compromise between risk and reward. Consider the time it takes to farm up the food you need, and the time it takes to farm the gold you want.
Safe path: Cows
The safest way to make money, for now, is to kill Cows, collecting their
Leather, and upgrading it into
Green Dragonhide through the shop. The selling price for
Leather is 50 GP, while the selling price for
Green Leather is 200 GP. By upgrading it, you effectively get 100 GP per piece of
Leather.
Assuming you’ve got the Ice Sword, the average gold yield per
cow is 203 GP.
This chapter ends when you’re 40/40/40. Use Adamant Dagger for idling
plants, and
Ice Sword for tougher enemies.
Building Mid Game Food: Slayer
Important: As you farm![](/images/thumb/6/69/Cow_%28monster%29.png/23px-Cow_%28monster%29.png)
![](/images/thumb/b/b1/Master_Farmer_%28monster%29.png/23px-Master_Farmer_%28monster%29.png)
![](/images/thumb/1/18/Statue_%28monster%29.png/23px-Statue_%28monster%29.png)
Chapter III: Mithril to adamant (g) + rune boots (g) + rune gloves
Start: Amulet of Looting, AE1, 5x Mithril Armor, 40/40/40, Ice Sword, Adamant Dagger End: 4x (G) Adamant Armor, 1x (G) Rune Boots, 1x Rune Gloves, 70/40/70
How does it feel to be able to get FREE FOOD overnight?
While your next target is necessarily Adamant Knights, you should know that leveling attack and defense up to 50 from your 40 stats will effectively reduce your (raw, without AE efficiency loss) healing per knight from 1700 to 1200. additionally, if you decided not to get the
Amulet of Calculated Promotion previously, you should definitely get it now, since you'll have extremely low accuracy on the next two knights.
![](/images/thumb/6/6b/Adamant_Knight_%28monster%29.png/23px-Adamant_Knight_%28monster%29.png)
![](/images/thumb/6/63/Ice_Sword_%28item%29.png/23px-Ice_Sword_%28item%29.png)
![](/images/thumb/e/e0/Adamant_Dagger_%28item%29.png/23px-Adamant_Dagger_%28item%29.png)
![](/images/thumb/1/18/Statue_%28monster%29.png/23px-Statue_%28monster%29.png)
Each Adamant piece has a 1/48 chance of dropping, which, mind you, is much better than the drop chances of
Rune Knight. Good luck on that! While you don’t really care about the
Green Boots nor the
Obsidian Cape, you may as well equip them once you get them. It will be a while until you replace the
Cape for anything else, but there’s no point wasting
Silver/
Gold bars on the
Boots. You will get
Rune Boots quickly anyway.
Upgrade the Equipment you get to (G) Adamant as soon as you get them, since each piece gives you 4% damage reduction.
Making money early-mid: Master Farmer + Auto Eat II
Start: (REQUIRED) over 47 HP which is the max hit of
Master Farmers, or damage reduction to compensate.
End: Hopefully Auto Eat II and a lot of lobsters
The Master Farmer gives a total of 14 unique items. You want to prioritize your bank slots for the most rewarding items, taking the price and drop rate into account. This mainly comprises the Tree Seeds, requiring 5 slots. By reserving five slots for the
Master Farmers grind, you get a total of 84% of the gold drops. That’s around 809 gp per kill.
Oak Tree Seeds >
Willow Tree Seeds >
Maple Tree Seeds >
Yew Tree Seeds >
Magic Tree Seeds >
Compost >
Sweetcorn Seeds >
Tomato Seeds >
Strawberry Seeds.
And it was done.
Late to mid Game Food: Slayer
It is highly recommended to build up 250k slayer points as auto slayer is a great purchase to idly build up fast slayer points to purchase Basic Resupply, which nets you both a useful 100
Lobster and 200
Magic Bones per purchase.
As per usual, free rerolls may be used to acquire Master Farmer as your slayer task.
Beware of Master Wizard's doing auto slayer, and ensure they can not bypass your auto eat. They should be skipped either way, as they will consume a lot of food due to their high accuracy on melee armor.
Chapter IV: Upgraded Boots Gloves + Weapon
Start: Auto eat II, or an excess of better food End: At least Dragon Scimitar
![](/images/thumb/0/0a/Desert_Hat_%28item%29.png/23px-Desert_Hat_%28item%29.png)
![](/images/thumb/b/b1/Master_Farmer_%28monster%29.png/23px-Master_Farmer_%28monster%29.png)
![](/images/thumb/1/18/Statue_%28monster%29.png/23px-Statue_%28monster%29.png)
![](/images/thumb/2/2a/Gold_Bar_%28item%29.png/23px-Gold_Bar_%28item%29.png)
![](/images/thumb/e/e6/Silver_Bar_%28item%29.png/23px-Silver_Bar_%28item%29.png)
BEWARE: Do not Auto Eat potatoes in the Arid Plains unless you have at least Auto-Eat II. You will lose all your potatoes instantly.
Now, why would you want to unlock Arid Plains? Well, there’s a few reasons:
Sand Treaders at
Turkul Riders — -0.1s to all attacks? Great for plants.
Rune Boots at
Turkul Riders — Excellent upgrade, easier to get than from
Rune Knights.
Desert Wrappings at
Turkul Archers — 2% dr gloves, best until
Paladin Gloves.
Also, you don’t even need to manual these two enemies! After getting these upgrades, you should keep on to your hat (literally!), because your next weapon upgrade comes from the Turkul Giant at the same area. You could also sell the hat, and rebuy it a bit later. The Slayer Coin cost is not too huge.
![](/images/thumb/f/f3/Turkul_Giant_%28monster%29.png/23px-Turkul_Giant_%28monster%29.png)
![](/images/thumb/1/1b/Dragon_Scimitar_%28item%29.png/23px-Dragon_Scimitar_%28item%29.png)
![](/images/thumb/b/b4/Desert_Sabre_%28item%29.png/23px-Desert_Sabre_%28item%29.png)
Chapter V: Adamant to full rune (g)
Start: 4x (G) Adamant Armour, 1x (G) Rune Boots, 1x Rune Gloves, 70/40/70 End: 5x (G) Rune Armour, 1x Paladin Gloves, Elite Amulet of Strength. 70/80/80, Sunset Rapier / Ancient Claw, AE3
The first thing you should do in this part of the story is to upgrade your Amulet of Strength into an
Elite one, simply by farming more
Mummies. On average you need to kill around a thousand of them.
You may wait to get the
Paladin Gloves until after getting
Rune Armor, or you may get it already. At this point you will use around 65 potatoes per
Paladin kill, and the chance to get them is 1/171. Not too hard.
The next step is to farm the feared shiny Rune Knights, and upgrade your four armor pieces into
(G) Rune pieces, for a total of 29% damage reduction with the
Paladin Gloves. You will need a bunch of
Gold and
Silver pieces, farmed at
Statue.
You must get Auto Eat III now and should get a 2nd loadout slot, consider getting the 3rd and last loadout slot while at it too.
![](/images/thumb/e/e1/Giant_Crab_%28monster%29.png/23px-Giant_Crab_%28monster%29.png)
![](/images/thumb/5/57/Sunset_Rapier_%28item%29.png/23px-Sunset_Rapier_%28item%29.png)
![](/images/thumb/3/34/Pegasus_%28monster%29.png/23px-Pegasus_%28monster%29.png)
![](/images/thumb/6/68/Ancient_Claw_Fragment_%28item%29.png/23px-Ancient_Claw_Fragment_%28item%29.png)
![](/images/thumb/d/d2/Ancient_Claw_%28item%29.png/23px-Ancient_Claw_%28item%29.png)
![](/images/thumb/2/2e/Infernal_Claw_%28item%29.png/23px-Infernal_Claw_%28item%29.png)
![](/images/thumb/4/48/Dragon_Claw_Fragment_%28item%29.png/23px-Dragon_Claw_Fragment_%28item%29.png)
![](/images/thumb/d/da/Griffin_%28monster%29.png/23px-Griffin_%28monster%29.png)
![](/images/thumb/a/a2/Ancient_Sword_%28item%29.png/23px-Ancient_Sword_%28item%29.png)
![](/images/thumb/5/57/Sunset_Rapier_%28item%29.png/23px-Sunset_Rapier_%28item%29.png)
Chapter VI: Rune (g) to ancient (g)
Ancient storyline
Start: 5x (G) Rune Armour, 1x Paladin Gloves, Elite Amulet of Strength. 70/80/80, Sunset Rapier / Ancient Claw, AE3 End: 4x (G) Ancient Armour, 1x Paladin Gloves, Elite Amulet of Defence, 90/99/90, Dragonfire Shield, Sandstorm Ring
Elite Amulet of Defence from upgrading
Amulets of Defence, which are dropped by
Purple Goo Monsters, and
Silver Diamond Ring, dropped by
Mummies, are our best friends for now; the limiting factor for the remaining dungeons is how much DR you have access to.
![](/images/thumb/1/1d/%28G%29_Rune_Platebody_%28item%29.png/23px-%28G%29_Rune_Platebody_%28item%29.png)
![](/images/thumb/6/6c/Paladin_Gloves_%28item%29.png/23px-Paladin_Gloves_%28item%29.png)
![](/images/thumb/a/a7/Fire_Cape_%28item%29.png/23px-Fire_Cape_%28item%29.png)
You're probably noticing that potatoes just won't cut it for food anymore, so switching to
Sweaty Monsters for
Salmon and
Lobster will reduce your overall time spent farming food. Expect to get food equivalent to 10.2 hp/kill in
Salmon, 6.25 hp/kill in
Lobster, and 2.3 hp/kill in
Shark. Swapping food sources often means that saving all 3 types of fish might not be worth it for some players.
![](/images/thumb/7/76/Ancient_Platebody_%28item%29.png/23px-Ancient_Platebody_%28item%29.png)
![](/images/thumb/3/33/Ancient_Platelegs_%28item%29.png/23px-Ancient_Platelegs_%28item%29.png)
![](/images/thumb/d/d7/Ancient_Helmet_%28item%29.png/23px-Ancient_Helmet_%28item%29.png)
![](/images/thumb/3/3a/Ancient_Shield_%28item%29.png/23px-Ancient_Shield_%28item%29.png)
![](/images/thumb/8/85/Dragon_Boots_%28item%29.png/23px-Dragon_Boots_%28item%29.png)
![](/images/thumb/4/4a/Dragon_Helmet_%28item%29.png/23px-Dragon_Helmet_%28item%29.png)
![](/images/thumb/0/0f/%28G%29_Rune_Boots_%28item%29.png/23px-%28G%29_Rune_Boots_%28item%29.png)
![](/images/thumb/3/38/Dragon_Platebody_%28item%29.png/23px-Dragon_Platebody_%28item%29.png)
![](/images/thumb/e/ec/Dragon_Platelegs_%28item%29.png/23px-Dragon_Platelegs_%28item%29.png)
![](/images/thumb/7/76/Ancient_Platebody_%28item%29.png/23px-Ancient_Platebody_%28item%29.png)
![](/images/thumb/1/18/Statue_%28monster%29.png/23px-Statue_%28monster%29.png)
![](/images/thumb/2/2a/Gold_Bar_%28item%29.png/23px-Gold_Bar_%28item%29.png)
![](/images/thumb/e/e6/Silver_Bar_%28item%29.png/23px-Silver_Bar_%28item%29.png)
![](/images/thumb/0/03/Elite_Chest_%28item%29.png/23px-Elite_Chest_%28item%29.png)
![](/images/thumb/e/e6/Silver_Bar_%28item%29.png/23px-Silver_Bar_%28item%29.png)
![](/images/thumb/2/2a/Gold_Bar_%28item%29.png/23px-Gold_Bar_%28item%29.png)
![](/images/thumb/e/e6/Silver_Bar_%28item%29.png/23px-Silver_Bar_%28item%29.png)
![](/images/thumb/2/2a/Gold_Bar_%28item%29.png/23px-Gold_Bar_%28item%29.png)
![](/images/thumb/b/b3/%28G%29_Ancient_Platebody_%28item%29.png/23px-%28G%29_Ancient_Platebody_%28item%29.png)
![](/images/thumb/e/e6/Silver_Bar_%28item%29.png/23px-Silver_Bar_%28item%29.png)
![](/images/thumb/c/c3/Purple_Goo_Monster_%28monster%29.png/23px-Purple_Goo_Monster_%28monster%29.png)
![](/images/thumb/2/2a/Gold_Bar_%28item%29.png/23px-Gold_Bar_%28item%29.png)
![](/images/thumb/9/98/Amulet_of_Fury_%28item%29.png/23px-Amulet_of_Fury_%28item%29.png)
![](/images/thumb/8/81/Fury_of_the_Elemental_Zodiacs_%28item%29.png/23px-Fury_of_the_Elemental_Zodiacs_%28item%29.png)
![](/images/thumb/9/98/Amulet_of_Fury_%28item%29.png/23px-Amulet_of_Fury_%28item%29.png)
After getting the (G) Ancient Shield, there's nothing stopping you from immediately upgrading it again to the
Dragonfire Shield, so head to the
Green Dragons to get 7050
Dragon Bones. You can alternatively wait until getting some range levels, as
Green Dragons are slightly weaker to mage and range than to melee, but at this level, you shouldn't have any trouble, and the 8% DR of the
DFS will be very useful as a mage and range offhand for God dungeons.
Another grind that can be done around this time is the Sandstorm Ring from
Sand Beasts, which will be your best-in-slot melee dps ring. (Note that as of v0.21, the
Sandstorm Ring can no longer be used to cheese early range and mage training; the special attack is now melee only.)
![](/images/thumb/b/b3/%28G%29_Ancient_Platebody_%28item%29.png/23px-%28G%29_Ancient_Platebody_%28item%29.png)
![](/images/thumb/3/33/Dragonfire_Shield_%28item%29.png/23px-Dragonfire_Shield_%28item%29.png)
![](/images/thumb/3/38/Amulet_of_Looting_%28item%29.png/23px-Amulet_of_Looting_%28item%29.png)
![](/images/thumb/d/d1/Sandstorm_Ring_%28item%29.png/23px-Sandstorm_Ring_%28item%29.png)
![](/images/thumb/f/f2/Trout_%28item%29.png/23px-Trout_%28item%29.png)
![](/images/thumb/f/f6/Raging_Horned_Elite_%28monster%29.png/23px-Raging_Horned_Elite_%28monster%29.png)
![](/images/thumb/c/cb/Gold_Emerald_Ring_%28item%29.png/23px-Gold_Emerald_Ring_%28item%29.png)
![](/images/thumb/8/8b/Mummy_%28monster%29.png/23px-Mummy_%28monster%29.png)
![](/images/thumb/f/f6/Raging_Horned_Elite_%28monster%29.png/23px-Raging_Horned_Elite_%28monster%29.png)
![](/images/thumb/f/fb/Ancient_Arrows_%28item%29.png/23px-Ancient_Arrows_%28item%29.png)
![](/images/thumb/4/4a/Large_Horn_%28item%29.png/23px-Large_Horn_%28item%29.png)
![](/images/thumb/b/b1/Master_Farmer_%28monster%29.png/23px-Master_Farmer_%28monster%29.png)
Ranged intro
![](/images/thumb/a/a1/Oak_Shortbow_%28item%29.png/23px-Oak_Shortbow_%28item%29.png)
![](/images/thumb/a/a0/Ranged_Golbin_%28monster%29.png/23px-Ranged_Golbin_%28monster%29.png)
![](/images/thumb/2/25/Ice_Arrows_%28item%29.png/23px-Ice_Arrows_%28item%29.png)
![](/images/thumb/2/28/Frozen_Archer_%28monster%29.png/23px-Frozen_Archer_%28monster%29.png)
![](/images/thumb/9/9d/Rune_Arrows_%28item%29.png/23px-Rune_Arrows_%28item%29.png)
![](/images/thumb/c/c5/Yew_Longbow_%28item%29.png/23px-Yew_Longbow_%28item%29.png)
![](/images/thumb/d/d2/Bandit_Chest_%28item%29.png/23px-Bandit_Chest_%28item%29.png)
![](/images/thumb/1/17/Maple_Longbow_%28item%29.png/23px-Maple_Longbow_%28item%29.png)
![](/images/thumb/f/f8/Magic_Longbow_%28item%29.png/23px-Magic_Longbow_%28item%29.png)
![](/images/thumb/1/1c/Redwood_Longbow_%28item%29.png/23px-Redwood_Longbow_%28item%29.png)
![](/images/thumb/0/0e/Ancient_Longbow_%28item%29.png/23px-Ancient_Longbow_%28item%29.png)
![](/images/thumb/7/7a/Thief_%28monster%29.png/23px-Thief_%28monster%29.png)
![](/images/thumb/b/b1/Adamant_Arrows_%28item%29.png/23px-Adamant_Arrows_%28item%29.png)
![](/images/thumb/2/25/Ice_Arrows_%28item%29.png/23px-Ice_Arrows_%28item%29.png)
![](/images/thumb/9/9d/Rune_Arrows_%28item%29.png/23px-Rune_Arrows_%28item%29.png)
![](/images/thumb/d/d9/Dragon_Arrows_%28item%29.png/23px-Dragon_Arrows_%28item%29.png)
![](/images/thumb/d/d2/Bandit_Chest_%28item%29.png/23px-Bandit_Chest_%28item%29.png)
![](/images/thumb/f/f6/Raging_Horned_Elite_%28monster%29.png/23px-Raging_Horned_Elite_%28monster%29.png)
![](/images/thumb/f/fb/Ancient_Arrows_%28item%29.png/23px-Ancient_Arrows_%28item%29.png)
![](/images/thumb/a/a2/Green_D-hide_Body_%28item%29.png/23px-Green_D-hide_Body_%28item%29.png)
![](/images/thumb/3/38/Blue_D-hide_Body_%28item%29.png/23px-Blue_D-hide_Body_%28item%29.png)
![](/images/thumb/e/ec/Red_D-hide_Body_%28item%29.png/23px-Red_D-hide_Body_%28item%29.png)
![](/images/thumb/6/64/Black_D-hide_Body_%28item%29.png/23px-Black_D-hide_Body_%28item%29.png)
![](/images/thumb/c/cf/Leather_%28item%29.png/23px-Leather_%28item%29.png)
![](/images/thumb/b/b7/Green_Dragonhide_%28item%29.png/23px-Green_Dragonhide_%28item%29.png)
![](/images/thumb/3/3b/Blue_Dragonhide_%28item%29.png/23px-Blue_Dragonhide_%28item%29.png)
![](/images/thumb/6/6b/Red_Dragonhide_%28item%29.png/23px-Red_Dragonhide_%28item%29.png)
![](/images/thumb/b/bd/Black_Dragonhide_%28item%29.png/23px-Black_Dragonhide_%28item%29.png)
![](/images/thumb/c/c3/Ranger_Hat_%28item%29.png/23px-Ranger_Hat_%28item%29.png)
![](/images/thumb/0/04/Ranger_Boots_%28item%29.png/23px-Ranger_Boots_%28item%29.png)
![](/images/thumb/f/f6/Raging_Horned_Elite_%28monster%29.png/23px-Raging_Horned_Elite_%28monster%29.png)
Magic Intro
This is a bad thing, for us, since we have no real way to farm a lot of runes yet, but we can get started by farming some catalyst runes at the Vampire and the
Master Wizard. The
Vampire is probably best for now, since it is a ranged monster, meaning we can strike it with melee, even considering the drop chance and drop rates are lower than from the master wizard.
Catalyst Runes are the runes you use to power up your spells, while Elemental runes select which element you’re using. You can remove the cost for Elemental runes with staves, which we will abuse to completely nullify the air cost, and thus only use air spells.
The Staff of Air reduces the cost by 1, allowing you to cast up to Wind Strike for free (20 dmg), the
Battlestaff reduces it by 3, allowing you to cast up to Wind Blast for free (130 dmg), while the
Mystic Air Staff reduces it by 5, allowing you to cast up to Wind Wave for free (170 dmg).
![](/images/thumb/4/40/Air_Battlestaff_%28item%29.png/23px-Air_Battlestaff_%28item%29.png)
![](/images/thumb/c/c8/Mind_Rune_%28item%29.png/23px-Mind_Rune_%28item%29.png)
![](/images/thumb/c/c5/Death_Rune_%28item%29.png/23px-Death_Rune_%28item%29.png)
![](/images/thumb/1/1d/Chaos_Rune_%28item%29.png/23px-Chaos_Rune_%28item%29.png)
![](/images/thumb/c/c5/Death_Rune_%28item%29.png/23px-Death_Rune_%28item%29.png)
![](/images/thumb/0/07/Master_Wizard_%28monster%29.png/23px-Master_Wizard_%28monster%29.png)
![](/images/thumb/c/c5/Death_Rune_%28item%29.png/23px-Death_Rune_%28item%29.png)
![](/images/thumb/2/2a/Necromancer_%28monster%29.png/23px-Necromancer_%28monster%29.png)
Ancient (g) to God gear and beyond (everything maxed, current end game)
Pre-Gods
It's about time to get your best-statted amulet, the![](/images/thumb/8/81/Fury_of_the_Elemental_Zodiacs_%28item%29.png/23px-Fury_of_the_Elemental_Zodiacs_%28item%29.png)
![](/images/thumb/2/2e/Elite_Amulet_of_Defence_%28item%29.png/23px-Elite_Amulet_of_Defence_%28item%29.png)
![](/images/thumb/d/d1/Sandstorm_Ring_%28item%29.png/23px-Sandstorm_Ring_%28item%29.png)
Aeris
Getting 99/99/99 melee stats is not a bad plan at this point, but before moving into the![](/images/thumb/b/b3/%28G%29_Ancient_Platebody_%28item%29.png/23px-%28G%29_Ancient_Platebody_%28item%29.png)
![](/images/thumb/0/0f/%28G%29_Rune_Boots_%28item%29.png/23px-%28G%29_Rune_Boots_%28item%29.png)
![](/images/thumb/6/6c/Paladin_Gloves_%28item%29.png/23px-Paladin_Gloves_%28item%29.png)
![](/images/thumb/3/33/Dragonfire_Shield_%28item%29.png/23px-Dragonfire_Shield_%28item%29.png)
![](/images/thumb/a/a7/Fire_Cape_%28item%29.png/23px-Fire_Cape_%28item%29.png)
![](/images/thumb/8/81/Fury_of_the_Elemental_Zodiacs_%28item%29.png/23px-Fury_of_the_Elemental_Zodiacs_%28item%29.png)
![](/images/thumb/2/2e/Elite_Amulet_of_Defence_%28item%29.png/23px-Elite_Amulet_of_Defence_%28item%29.png)
![](/images/thumb/3/33/Dragonfire_Shield_%28item%29.png/23px-Dragonfire_Shield_%28item%29.png)
![](/images/thumb/0/08/%28U%29_Ancient_D-hide_Vambraces_%28item%29.png/23px-%28U%29_Ancient_D-hide_Vambraces_%28item%29.png)
![](/images/thumb/6/6c/Paladin_Gloves_%28item%29.png/23px-Paladin_Gloves_%28item%29.png)
Your goal is to get full Aeris God Armor from the
Scrolls of Aeris, with the
Stormsnap being optional. The
Aeris Godsword is wholly unnecessary, as you'll want to keep using the DR of the
DFS awhile longer, though all of the godswords can be used for non-dungeon grinding.
![](/images/thumb/5/55/Air_Chest_%28item%29.png/23px-Air_Chest_%28item%29.png)
![](/images/thumb/3/3c/Deadeye_Amulet_%28item%29.png/23px-Deadeye_Amulet_%28item%29.png)
![](/images/thumb/1/1d/Deadeye_Ring_%28item%29.png/23px-Deadeye_Ring_%28item%29.png)
![](/images/thumb/8/81/Fury_of_the_Elemental_Zodiacs_%28item%29.png/23px-Fury_of_the_Elemental_Zodiacs_%28item%29.png)
Glacia
Hopefully you've gotten the![](/images/thumb/2/2c/Finn%2C_the_Cat_%28pet%29.png/23px-Finn%2C_the_Cat_%28pet%29.png)
![](/images/thumb/3/33/Dragonfire_Shield_%28item%29.png/23px-Dragonfire_Shield_%28item%29.png)
![](/images/thumb/5/55/Air_Chest_%28item%29.png/23px-Air_Chest_%28item%29.png)
![](/images/thumb/e/e1/Giant_Crab_%28monster%29.png/23px-Giant_Crab_%28monster%29.png)
![](/images/thumb/0/0e/Ancient_Longbow_%28item%29.png/23px-Ancient_Longbow_%28item%29.png)
![](/images/thumb/b/b7/Aeris_God_Platebody_%28item%29.png/23px-Aeris_God_Platebody_%28item%29.png)
![](/images/thumb/8/81/Fury_of_the_Elemental_Zodiacs_%28item%29.png/23px-Fury_of_the_Elemental_Zodiacs_%28item%29.png)
![](/images/thumb/2/25/Silver_Diamond_Ring_%28item%29.png/23px-Silver_Diamond_Ring_%28item%29.png)
![](/images/thumb/a/a7/Fire_Cape_%28item%29.png/23px-Fire_Cape_%28item%29.png)
![](/images/thumb/3/33/Dragonfire_Shield_%28item%29.png/23px-Dragonfire_Shield_%28item%29.png)
![](/images/thumb/b/b7/Aeris_God_Platebody_%28item%29.png/23px-Aeris_God_Platebody_%28item%29.png)
![](/images/thumb/3/3c/Deadeye_Amulet_%28item%29.png/23px-Deadeye_Amulet_%28item%29.png)
![](/images/thumb/1/1d/Deadeye_Ring_%28item%29.png/23px-Deadeye_Ring_%28item%29.png)
![](/images/thumb/6/63/Cape_of_Prat_%28item%29.png/23px-Cape_of_Prat_%28item%29.png)
![](/images/thumb/3/35/Ranged_Skillcape_%28item%29.png/23px-Ranged_Skillcape_%28item%29.png)
Regardless of your gearing, the goal is full Glacia armor in 5 pieces from the
Scrolls of Glacia, with the
Warlock Ring from
Water Chests being a neat bonus and the
Warlock Amulet not being very useful. The
Glacia Godsword is not worth grinding for, nor is the
Cloudburst Staff. The cloudburst doesn't provide any air runes, which are required for all standard spells, so where you can use a 2h staff, you'll likely want to use your
Mystic Air Staff to prevent needing to farm
Wizards for air runes, but most of the late-game magic content requires a wand and shield anyway, so it's moot. Maybe you could use it for an ancient magicks setup with Icicle Volley, but
Ancient Runes are also a pain to get in bulk.
Water Chests are actually the best place to farm ancient runes due to the low drop rate and amount from
Magic Chests. Hold on to a
Magic Wand (Elite) if you get one and have the bank space to spare, as it's the best one-handed wand you'll have access to for awhile.
Terran
With full![](/images/thumb/0/06/Glacia_God_Platebody_%28item%29.png/23px-Glacia_God_Platebody_%28item%29.png)
![](/images/thumb/8/8d/Mystic_Air_Staff_%28item%29.png/23px-Mystic_Air_Staff_%28item%29.png)
![](/images/thumb/1/13/Infernal_Cape_%28item%29.png/23px-Infernal_Cape_%28item%29.png)
![](/images/thumb/8/81/Infernal_Core_%28item%29.png/23px-Infernal_Core_%28item%29.png)
![](/images/thumb/d/d2/Ancient_Claw_%28item%29.png/23px-Ancient_Claw_%28item%29.png)
![](/images/thumb/e/e7/Dragon_Claw_%28item%29.png/23px-Dragon_Claw_%28item%29.png)
![](/images/thumb/2/2e/Infernal_Claw_%28item%29.png/23px-Infernal_Claw_%28item%29.png)
Terran must be done with mage and has a very tight window for gearing and Damage Reduction. Specifically, your attack speed needs to be faster than 3 seconds and you need 47% DR. In a worst case scenario, Terran will increase your attack interval by 33% for 2 turns then stun you for 1 turn. If he hits you while you're stunned, you'll take an additional 30% damage, drastically increasing your necessary DR to safely idle.
![](/images/thumb/8/8d/Mystic_Air_Staff_%28item%29.png/23px-Mystic_Air_Staff_%28item%29.png)
![](/images/thumb/8/81/Fury_of_the_Elemental_Zodiacs_%28item%29.png/23px-Fury_of_the_Elemental_Zodiacs_%28item%29.png)
![](/images/thumb/8/8d/Skull_Cape_%28item%29.png/23px-Skull_Cape_%28item%29.png)
![](/images/thumb/2/25/Silver_Diamond_Ring_%28item%29.png/23px-Silver_Diamond_Ring_%28item%29.png)
![](/images/thumb/7/7b/Magic_Wand_%28Elite%29_%28item%29.png/23px-Magic_Wand_%28Elite%29_%28item%29.png)
![](/images/thumb/6/69/Miolite_Shield_%28item%29.png/23px-Miolite_Shield_%28item%29.png)
![](/images/thumb/3/33/Dragonfire_Shield_%28item%29.png/23px-Dragonfire_Shield_%28item%29.png)
![](/images/thumb/8/81/Fury_of_the_Elemental_Zodiacs_%28item%29.png/23px-Fury_of_the_Elemental_Zodiacs_%28item%29.png)
![](/images/thumb/8/8d/Skull_Cape_%28item%29.png/23px-Skull_Cape_%28item%29.png)
![](/images/thumb/a/ae/Warlock_Ring_%28item%29.png/23px-Warlock_Ring_%28item%29.png)
There are also two reasonable choices for spells. Gathering Ancient Runes is a slow process, but it allows for the use of Wind Surge, which will shred through the dungeon at around 250 casts per kill for 3.7 kills per hour with the wand or 350 casts per kill for 2.3 kills per hour with a staff. On the other hand,
Death Runes are much easier to gather in bulk from
Necromancers so you could instead use Wind Blast at around 350 casts per kill for 2.5 kills per hour with a wand or 800 casts per kill for 1.5 kills/hr with a staff. Using
Ancient Magicks is not recommended, even with a
Mystic Air Staff, as while you can get 5.5 kills per hour with this gear, it also costs almost 600 ancient runes per kill.
TL;DR - farm ancient/light runes and use wind surge for the staff setup, or farm death/air runes and use wind blast for the wand setup.
The goal is to get an![](/images/thumb/0/02/Earth_Layered_Shield_%28item%29.png/23px-Earth_Layered_Shield_%28item%29.png)
![](/images/thumb/c/c7/Terran_God_Platebody_%28item%29.png/23px-Terran_God_Platebody_%28item%29.png)
![](/images/thumb/2/2b/Scroll_of_Terran_%28item%29.png/23px-Scroll_of_Terran_%28item%29.png)
![](/images/thumb/0/0f/%28G%29_Rune_Boots_%28item%29.png/23px-%28G%29_Rune_Boots_%28item%29.png)
![](/images/thumb/0/03/Ragnar_God_Platebody_%28item%29.png/23px-Ragnar_God_Platebody_%28item%29.png)
![](/images/thumb/8/87/Terran_Godsword_%28item%29.png/23px-Terran_Godsword_%28item%29.png)
![](/images/thumb/f/f1/Guardian_Amulet_%28item%29.png/23px-Guardian_Amulet_%28item%29.png)
![](/images/thumb/1/1e/Guardian_Ring_%28item%29.png/23px-Guardian_Ring_%28item%29.png)
![](/images/thumb/9/95/Earth_Chest_%28item%29.png/23px-Earth_Chest_%28item%29.png)
Ragnar
Ragnar is completely optional for game progression, as Ragnar God Armor actually has LESS damage reduction than
Terran God Armor, though it has much higher strength and melee attack bonuses.
![](/images/thumb/1/11/Wasteful_Ring_%28item%29.png/23px-Wasteful_Ring_%28item%29.png)
![](/images/thumb/2/2b/Climbing_Boots_%28item%29.png/23px-Climbing_Boots_%28item%29.png)
![](/images/thumb/9/9e/Wicked_Greater_Dragon_%28monster%29.png/23px-Wicked_Greater_Dragon_%28monster%29.png)
![](/images/thumb/2/2c/Jadestone_Bolts_%28item%29.png/23px-Jadestone_Bolts_%28item%29.png)
![](/images/thumb/7/7f/Hunting_Greater_Dragon_%28monster%29.png/23px-Hunting_Greater_Dragon_%28monster%29.png)
![](/images/thumb/e/e7/Topaz_Bolts_%28item%29.png/23px-Topaz_Bolts_%28item%29.png)
![](/images/thumb/8/8f/Sapphire_Bolts_%28item%29.png/23px-Sapphire_Bolts_%28item%29.png)
![](/images/thumb/2/2f/Ragnar_%28monster%29.png/23px-Ragnar_%28monster%29.png)
![](/images/thumb/1/11/Wasteful_Ring_%28item%29.png/23px-Wasteful_Ring_%28item%29.png)
![](/images/thumb/f/f1/Guardian_Amulet_%28item%29.png/23px-Guardian_Amulet_%28item%29.png)
![](/images/thumb/8/81/Fury_of_the_Elemental_Zodiacs_%28item%29.png/23px-Fury_of_the_Elemental_Zodiacs_%28item%29.png)
![](/images/thumb/b/b7/Aeris_God_Platebody_%28item%29.png/23px-Aeris_God_Platebody_%28item%29.png)
![](/images/thumb/0/02/Earth_Layered_Shield_%28item%29.png/23px-Earth_Layered_Shield_%28item%29.png)
![](/images/thumb/1/13/Infernal_Cape_%28item%29.png/23px-Infernal_Cape_%28item%29.png)
![](/images/thumb/0/03/Ragnar_God_Platebody_%28item%29.png/23px-Ragnar_God_Platebody_%28item%29.png)
Unfortunately, the Ragnar Godsword isn't of any use to us without Damage Reduction Potions to make up for the lack of a shield, nor is the
Big ol Ron. The strength of the
Sandstorm Ring means that the
Fighter Ring isn't any good for endgame monsters, and the stun effect of the
Fighter Amulet is overshadowed by any other end-game amulet due to its lack of actual stats (specifically DR.) If you can afford to give up the DR of a necklace, you're better off using more
Ragnar Armor and a
FEZ or just toss on your
Amulet of Looting. This means that the
Fire Chests are more or less useless for progression.
Into the Mist
![](/images/thumb/c/c7/Terran_God_Platebody_%28item%29.png/23px-Terran_God_Platebody_%28item%29.png)
![](/images/thumb/b/b7/Aeris_God_Platebody_%28item%29.png/23px-Aeris_God_Platebody_%28item%29.png)
![](/images/thumb/0/06/Glacia_God_Platebody_%28item%29.png/23px-Glacia_God_Platebody_%28item%29.png)
![](/images/thumb/c/c7/Terran_God_Platebody_%28item%29.png/23px-Terran_God_Platebody_%28item%29.png)
![](/images/thumb/7/76/Ancient_Platebody_%28item%29.png/23px-Ancient_Platebody_%28item%29.png)
![](/images/thumb/0/02/Earth_Layered_Shield_%28item%29.png/23px-Earth_Layered_Shield_%28item%29.png)
![](/images/thumb/3/33/Dragonfire_Shield_%28item%29.png/23px-Dragonfire_Shield_%28item%29.png)
![](/images/thumb/2/2c/Finn%2C_the_Cat_%28pet%29.png/23px-Finn%2C_the_Cat_%28pet%29.png)
The two eating strategies used in this guide are Auto Eat and Hold Enter/Spam Eat.
Auto Eat is what it sounds like, letting the attack get healed byHold Enter means that after you click on your food to eat manually once, which will target your equipped food. (You can see a bold grey box around your food to indicate it's selected.) Then you hold the Enter key on your keyboard, which will automatically try to eat each tick, and automatically eat when damaged. Do not let go until the attack is completed. This technique only works in browser versions of the game and is not required to complete the dungeon; it just makes it easier. Spam clicking your food can work as well.
Afflicted Monsters
For the afflicted monsters you will want to be using your strongest melee, ranged and magic sets. Swap sets according to the attack style of the monster to gain combat triangle advantage. Due to the variability of the monsters you face this phase can either be very easy or very hard. Keep your eye on your current
Mysterious Figure - Phase 1
Recommended Gear: Terran or
Ragnar Armor,
FEZ,
Guardian Ring or
Fighter Ring,
Darksteel Dagger,
Earth Layered Shield,
Infernal Cape
Combat Style: Stab
Attacks
Mark of Death (50%) (Auto Eat req 34DR)
-An unavoidable attack that deals 300 damage, and applies +1 stack of Mark of Death to you (Maximum 3 stacks). Mark of Death gives 50% decreased damage reduction regardless of number of stacks. One stack is removed after each of your turns.
Cursed Edge (35%) (Hold Enter/Spam Eat)
-An avoidable attack that slices at you 2 times, dealing 600 damage each.
Reap and Return (15%) (Auto Eat req 56DR)
-An avoidable attack that hits 7 times, plus an extra time per Mark of Death stack applied to you. Deals 450 damage each and heals the enemy for 100% of damage dealt. Removes all Mark of Death stacks from you after attack.
Strategy
For this fight it is very helpful to use a weapon with attack speed lower than 2.6. This means that you can avoid getting hit while you have a stack of the Mark of Death debuff. Mark of Death is survivable with![](/images/thumb/d/d1/Sandstorm_Ring_%28item%29.png/23px-Sandstorm_Ring_%28item%29.png)
![](/images/thumb/8/8b/Darksteel_Dagger_%28item%29.png/23px-Darksteel_Dagger_%28item%29.png)
Mysterious Figure - Phase 2
Recommended Gear: Aeris Armor,
Deadeye Amulet or
FEZ,
Deadeye Ring or
Guardian Ring,
Ancient Throwing Knives,
Earth Layered Shield,
Infernal Cape or
Cape of Prat.
Combat Style: Rapid
Attacks
Mark of Death (50%) (Auto Eat req 34DR)
-An unavoidable attack that deals 300 damage, and applies +1 stack of Mark of Death to you (Maximum 3 stacks). Mark of Death gives 50% decreased damage reduction regardless of number of stacks. One stack is removed after each of your turns.
Concealed Danger (35%) (Auto Eat req 56DR)
-An avoidable attack that hits 1 time(s), plus an extra time per Mark of Death stack applied to you. Deals 450 damage each. Removes all Mark of Death stacks from you after attack.
Shadowstep (15%) (-)
-The enemy is surrounded with mist, gives the enemy +20% Global Evasion,+40% Damage Reduction and -20% Attack Interval for 1 of the enemy's turn. If buff is already active, perform a Normal Attack instead.
Normal Attack (Instead of repeating Shadowstep while the effect is already active) (Hold Enter/Spam Eat)
-772 Ranged Damage
Strategy
For this phase we are once again avoiding the Mark of Death debuff by using a fast attack speed weapon. In this case our attack must be faster than 1.75 which![](/images/thumb/7/7b/Ancient_Throwing_Knife_%28item%29.png/23px-Ancient_Throwing_Knife_%28item%29.png)
Ahrenia
Recommended Gear: Glacia Armor,
FEZ,
Warlock Ring or
Guardian Ring,
Magic Wand (Elite),
Miolite Shield or
Earth Layered Shield,
Skull Cape or
Infernal Cape
Spell:
Attacks
Shadow Burst (70%) (Hold Enter/Spam Eat)
-Fire off 3 large, avoidable, dark explosions that deal 800 damage each. Gives you -1% Global Accuracy that stacks up to 40 times.
Into the Mist (15%) (-)
-The enemy disappears into the Mist. Gives the enemy +10% Damage Reduction each time they are hit for the duration of this attack (Stacks up to 10 times) and gives Regen that heals 10% of the enemy's max hitpoints over 10s.
Fallen Light (15%) (Auto Eat req. 50DR)
-The Mist breaks away and the sky opens up to an unavoidable, falling ray of Darkness, dealing 400x15 damage over 2.8s.
Strategy
For this fight you will first and foremost need to achieve accuracy higher than 33,334. This allows us to stay above the 20k accuracy requirement for Ancient Magicks while accounting for max stacks of the Shadow Burst debuff. Once you achieve the required accuracy you should then try to get at least 50 DR. How you achieve this combination of stats will depend or your exactOcean stuff
TBD
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |